Friday, May 4, 2018

All the King's Men Closes Their Doors

It’s with some surprise and a touch of sadness that I found out that Ken Cliffe, owner and operator of All the King's Men Toy Soldiers LLC will be shutting down the the business for good.

It appears that he and his wife purchased a farm that is taking up every waking moment of their lives (as farm are wont to do).  Obviously the farm is a priority of the hobby business. 

Actual casted figures are no longer available on the website.  Some accessories and some cannons are still available

By June 1 website will be down as well.

Off the ATKM website, as well as the Facebook page:

ATKM IS CLOSING

It makes me inexpressibly sad to announce that All the King's Men will soon be closing. The Lovely Gina and I have fulfilled a dream of moving to a farm. The land demands huge amounts of time and work, but is rewarding in its own right. Unfortunately, that has meant less and less time to operate ATKM and properly serve you good supporters and customers. I'm sure you've noticed my drastically reduced newsletter, Facebook and convention presence. Hell, I haven't painted a figure in almost 2 years! I guess you could say my brush has been traded in for a plowshare.

The past 13 years have been amazing. I've met wonderful people. We've moved toy soldiers, drunk drinks, and smoked smokes. None of this would have been possible without you guys. Check “Make toy soldiers and make lifelong friends” off my bucket list.

As a result of all this, the ATKM website has changed considerably. Only a few items are available for sale (mostly accessories) as I clear out inventory. Castings are no longer available since making them requires what I have least: time. Basically, if an item has an “Add to Cart” button next to it, it's still available, but only as supplies last.

The site will remain up til early June, and then will come down altogether. I wanted folks to be able to get any PDFs or whatnot from it that they wanted before saying goodbye.

Thanks again for all your support and encouragement. On to new adventures!

-- Ken Cliffe

I like ATKM and Ken.  The figures were great, the game was fun.  Unfortunately, 54mm AWI always ran fourth or fifth fiddle, at best, to my other gaming interests.   I wish he and the lovely Gina the best in their farming endeavors.

I still have a box of unpainted figures in the garage.  Probably never to get around to them, so I'll ponder any offers...

(Kickstarter) New Tales of the Miskantonic Valley SECOND EDITION by Stygian Fox

In what seems to be an eternity ago, Keith "Doc" Herber and Tom Lynch created Miskatonic River Press (MRP).  For its relatively short existence, it produced some phenomenal material, including the much lauded New Tales of the Miskatonic Valley.  

With the death of Herber, MRP was effectively shuttered and the books went out of print, their futures forever sleeping.

But recently a company purchased the four titles from Tom Lynch:  New Tales, More Adventures in Arkham Country, Our Ladies of Sorrow, and Tales of the Sleepless City. 

New Tales of the Miskatonic Valley 2nd Edition has now been launched on Kickstarter by that company.
The good news/bad news:  That company was Stygian Fox.

The games Stygian Fox produces are phenomenal.  Recently, though, they've had a problem delivering their product.  So the promise for an extra scenario for New Tales, an extra 30 pages to the book, and have it full color art with a delivery date of January 2019?  I admit it gives me pause.

Might have to pencil me in for the pdf through DriveThruRPG.

Thursday, May 3, 2018

The PEL for Historicon 2018 is Up!

The Preliminary Event List for Historicon 2018, July 12-15th at the Lancaster Host has officially been posted here.   <-------------
Picture from the Wargaming Company, LLC
Even with its return to Lancaster, I'm only pondering a day trip this year, but if my stay grows longer, there's certainly plenty to do!

I've posted the events below that at least reach "Piquing ViscountEric's Interest."

I will note, that many events are run multiple times during the weekend.  I usually have posted the first scheduled event that I found.  The PEL pdf is searchable for duplicate events.

Thursday
T:590:09 VSF Racing to the Castle 
Thursday, 9:00 AM, 3 hrs, Players: 15, Room: Ballroom Foyer, Table #: BF3 GM: Jon Lundberg & MBA Sponsor: Brigade Games and West Wind, Prize: None Period: Victorian Science Fiction, Scale: 28mm, Rules: VSF Races
Start Historicon with a light appetizer. Steam fliers, Walkers, Rocket Bikes
and boys riding raptors all feature in a race across the MBA castle table. The event is timed to end when the dealer hall opens. We run this event every HMGS con. This event should run on the MBA Castle table

T:335:10 Into the Darkness: NECROMUNDA: Underhive: DEMO
Thursday, 10:00 AM, 4 hrs, Players: 6, Room: Distelfink, Table #: D71 GM: James Nicholson Sponsor: The MechaniCon and LXG gaming clubs, Prize: None Period: SciFi, Scale: 28mm, Rules: NECROMUNDA: UNDERHIVE & House rules.
Do you have what it takes to lead your gangers to victory in the Turf Wars? Come learn how to play the Necromunda Underhive game. All models provided and rules taught. All ages are welcome 10 - 88.
It appears that MechaniCon and LXG are sponsoring a number of 'Munda and 40k games all weekend at various.  Check out the actual PEL for specifics. 

T:405:10 Into the Darkness: WARHAMMER 40K: The Plains of KALDORON: TANKS
Thursday, 10:00 AM, 4 hrs, Players: 12, Room: Distelfink, Table #: D73 GM: James Harvey Sponsor: LXG & The MECHANICON, Prize: None Period: SciFi, Scale: 28mm, Rules: WARHAMMER 40K & House rules. Come join us in a Warhammer 40,000 TANKFEST. The Plains of KALDORON have seen the most vicious tank battles in the 40th millennium. Come command a tank or squadron in this infamous tank battle. Will you become a new tank ACE or get destroyed with your tank?
I know there's a certain demographic that harrumphs the sci-fi and fantasy entries at HISTORICON, but if the board looks good, the GM runs a decent game, and the people have fun, it's a far better draw than giant Napoleonic extravaganza that seems to draw the same twelve grognards.. every... single.  con...

T:161:10 Picnic Panic Walk Up Demo (Kid Friendly) 
Thursday, 10:00 AM, 1.5 hrs, Players: 8, Room: Heritage, Table #: HG1 GM: Ben Rubin Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Picnic Panic
Come try Picnic Panic, the game of ant warfare. Command a tribe of ants, each with its own unique abilities and advantages, as you wage war over a treasure trove of candy left by careless humans. Play as the noble firstborn,the strong horned ants, the undead black ants, or the hard fighting, hard partying nomants. Eat the candy you capture. Fast-play, easy to learn introduction to the hobby. Adults welcome with playing child. No ticket required.

T:568:10 Zombies and More Zombies 
Thursday, 10:00 AM, 4 hrs, Players: 8, Room: New Holland, Table #: NH1 GM: Kenny Noe & ODGW Sponsor: ODGW, Prize: None Period: Zombie Apocalyptic, Scale: 28mm, Rules: Mein Zombie
Come play and learn Mein Zombie!! Great game for all gamers 8 years old and up!! The Zombie Apocalypse is upon us! Join a band of survivors are they try and reach a safe extraction point. However to get there they must travel through zombie territory and survive roaming hoards of zombies. The ever present fear of being eaten alive or bitten and becoming a zombie yourself! Rules taught Beginners welcomed

T:578:10 Zombies in the Desert
Thursday, 10:00 AM, 4 hrs, Players: 10, Room: New Holland, Table #: NH2 GM: Don Carter & ODGW Sponsor: ODGW, Prize: None Period: World War II, Scale: 25mm, Rules: Mein Zombie
1942 - A plague has broken out in North Africa. Survivors from both sides join together to fight the hoard!! Troops scattered in the sand receive orders to rendezvous at Tobruk. Come and play a British or German soldier stop this evil plague! Rules will be taught. Beginners welcomed!

T:391:10 Zulu Ambush! – Theme
Thursday, 10:00 AM, 4 hrs, Players: 6, Room: Distelfink, Table #: D61 GM: John Desch Sponsor: None, Prize: None Period: Colonial, Scale: 15mm, Rules: The Men Who Would Be Kings No 1 Column has just crossed the Inyezane River when 6,000 Zulus swarmed over the hills into the British column. What happened next was a hotly contested battle. This game will warm the hearts of colonial enthusiasts, and is complete with British naval troops, Gatlings, and such. The rules will be taught. Children accompanied by an adult are welcome. See you there!

T:537:11 Battletech - Grinder 1
Thursday, 11:00 AM, 3 hrs, Players: 10, Room: Kinderhook, Table #: K2,3 GM: David Yingling & Battletech Sponsor: None, Prize: None Period: SciFi, Scale: 1:285 micro, Rules: Battletech - Total Warfare
The Grinder is a free for all Battletech Demo game where new (or returning) players will be taught using the Introductory Rules. You start out with a Light mech and as you die, you advance to the next weight class. All materials, miniatures, and dice will be provided. Beginner Friendly and Rules taught.
The Grinder Events events are run all through the con and are great ways to blow out some steam. 

T:237:11 Zombieland "A Funny Thing Happened on the Way to the Wawa"
Thursday, 11:00 AM, 6 hrs, Players: 8, Room: Distelfink, Table #: D45 GM: Mark Follmer Sponsor: none, Prize: none Period: Modern, Scale: 28mm, Rules: Zombieland Homebrewed Rules
Zombieland is an easy rules and lots of action game. Players attempt to survive the zombie apocalypse while obeying certain rules. Needless to say, we're going to roll dice, shout, and have fun; the zombies will keep on shambling along as the few human PCs try to survive the undead and each other. And any time a die roll comes up '1', another zombie enters play! Fight the undead horde and enjoy the satisfaction of knowing that YOU have prepared for the zombie apocalypse - at least a little bit. Children allowed with responsible adult. The Follmers are not responsible adults. Feel free to stop by and jump in playing if you like, we're friendly

T:592:13 The King is Wandering Again
Thursday, 1:00 PM, 4 hrs, Players: 8, Room: Ballroom Foyer, Table #: BF3 GM: Jon Lundberg & MBA Sponsor: Brigade Games and West Wind, Prize: None Period: Medieval, Scale: 28mm, Rules: Lion Rampant
Henry VI is holed up in a Royal Castle and is not in his right mind. The Yorkist forces began a siege, but were interrupted by a relieving force. Henry's guard has sallied out to help the rescuers, but Yorkist reinforcements are threatening to bag the whole mess. The Crown rest with the winner. This event should run on the MBA Castle table

T:330:18 Seize or Die: Storm at Aob! (German South-West Africa, 1905)
Thursday, 6:00 PM, 4 hrs, Players: 6, Room: Distelfink, Table #: D34 GM: Roy Jones Sponsor: Recreational Conflict, Prize: German South-West Africa Miniatures Period: Colonial, Scale: 25mm, Rules: Sword and the Flame (Modified)
Nama rifle fire sweeps the battlefield of Aob, and German officers and men are cut down like grass. The Germans have only two choices: seize the Nama-occupied trench on the ridge to their front, or die out in the open! Meanwhile, German gunners to the rear are running out of shells, and soon will be forced to pick up their carbines to provide fire support for the infantry storming the trench. But as German bayonets approach the Nama line, Nama leader Jakob Morenga has a trick up his sleeve. From the upcoming scenario book "The Nama Wars"•. More at: www.hererowars.com.

T:134:19 Pantheon: The Fall of Olympus 
Thursday, 7:00 PM, 4 hrs, Players: 4, Room: Distelfink, Table #: D84 GM: Kalissa Skibicki Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Mythic Battles: Pantheon
Zeus' reign over Olympus is over and chaos is rampant! The Titans and monsters have been released from Hades' realm. The Gods are too busy fighting each other for power. Legendary heroes have returned to the world. Mythic Battles: Pantheon allows you to pick a God and fight for the right to reign supreme. Who will you chose and will you prevail? Rules will be taught and kid (8+) friendly.

T:588:19 Trench Wars: Poland 1920--Red Star vs. White Eagle – Theme 
Thursday, 7:00 PM, 3 hrs, Players: 8, Room: Ballroom Foyer, Table #: BF3 GM: Frank Luberti & MBA Sponsor: MBA, Prize: None Period: Inter-War, Scale: 28mm, Rules: Trench Wars (modified)
Skirmish game using the Trench Wars rules modified for the Russo-Polish War. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Scenario inspired by the classic board game Red Star/White Eagle designed by David Williams, first published by GDW in 1979 and updated by Compass Games in 2018. Terrain by MBA; figures painted by John Spiess. Players under 14 welcome with a playing adult.

FRIDAY
F:457:09 Bad Day on the Santa Fe 
Friday, 9:00 AM, 2 hrs, Players: 8, Room: Paradise, Table #: P5 GM: James Nickle & HAWKS Sponsor: None, Prize: None Period: Western, Scale: 25mm, Rules: Blood and Swash
The train has pulled out of Winslow, Arizona on a quiet day in April of 1882. However, the barricade on the tracks ahead does not bode well for the day to remain either peaceful or quiet!! Simple, quick play rules mean you need to keep on your toes and have that peacemaker handy.

F:461:09 Exploring the Dark Continent 
Friday, 9:00 AM, 3 hrs, Players: 6, Room: Paradise, Table #: P6 GM: Don Hogge & HAWKS Sponsor: None, Prize: None Period: Colonial, Scale: 28mm, Rules: Congo
Africa, the dark and mysterious continent; what adventures await those bold enough to venture into the vast jungle? Come and lead a column in search of fame and fortune; or to defend your homeland from bumbling European explorers. Gamers under the age of 14 are welcome with an adult.

F:203:09 Khalkin Gol - the Nomonhan Incident 1939 
Friday, 9:00 AM, 5 hrs, Players: 5, Room: Hotel Lobby, Table #: HL4 GM: Michael Sincavage Sponsor: None, Prize: None Period: World War II, Scale: 15mm, Rules: Battlefront
In moves best explained by machismo, Russia and Japan battle ferociously for meaningless territory in Manchuria in late 1939. Both sides have large AFV contingents, and while the Japanese have zeal, the Russians are tenacious with better armor and reserves. Brutal fighting is dominated by uphill close assaults. Seemingly irrelevant, this struggle ends up significantly affecting WWII war strategy. Familiarity with Battlefront rules or concepts is needed as only a brief review of the rules will be made.

F:343:10 Star Wars Rebels: Imperial Assault 
Friday, 10:00 AM, 4 hrs, Players: 10, Room: Distelfink, Table #: D36 GM: John Shirey Sponsor: None, Prize: None Period: SciFi, Scale: 54mm, Rules: Star War Rebellion
The Empire sends in an Imperial force to wipe out the rebel scum. The rebels are well prepared for a tough fight. Will the force be with rebels or with the Empire. Game uses Hasbro Star Wars figures and models. Kid friendly game.

F:636:13 Lancaster County Convention Center site visit 
Friday, 1:00 PM, 2 hrs, Players: 6, Room: Hotel Lobby, Table #: Hotel Reg Desk GM: John Spiess & HMGS Sponsor: HMGS, Prize: None Period: Modern, Scale: N/A, Rules: N/A
Site visit to the LCCC for any interested club contacts, exhibitors, or members in general who would like to see the Hcon 2019 venue. We have transportation for six. We can take more but you'll need your own transportation if we go over the six. Please arrive 10 minutes before event start/departure time.
Next year's Historicon will be at the Lancaster Convention Center, in Downtown Lancaster, so the board of directors has taken it upon themselves to offer tours of the facility throughout the con to ally fears, answer questions, and have clubs, vendors, and attendees bring up questions that were overlooked with plenty of time to address them.

F:456:14 Bootleg Whiskey, Guns or Money?
Friday, 2:00 PM, 2 hrs, Players: 8, Room: Paradise, Table #: P5 GM: James Nickle & HAWKS Sponsor: None, Prize: None Period: Inter-War, Scale: 25mm, Rules: Blood and Swash
The Santa Fe's Flagship train the Chief is scheduled to pull into Chicago soon on a pretty spring day in May of 1922. It soon becomes clear that the train is slowing long before its next scheduled stop in rural Illinois. What is on board that makes this train worth fighting over? Find out as you play fast and furious with tommy guns and 45's as gangland brings its greed into the peaceful countryside

F:328:16 All for a Pig 
Friday, 4:00 PM, 4 hrs, Players: 6, Room: Distelfink, Table #: D61 GM: Joseph Morris Sponsor: None, Prize: None Period: Medieval, Scale: 28mm, Rules: Lion Rampant/Dragon Rampant
It all started as good news. A large sow had wandered onto the duke's lands. Bacon for everyone! Then this lot o' rough looking gits in full battle kit shows up, sayin' it's their pig. It's on the Duke's lands, right. So we reckon it's our pig now. Tough customers or not. Children OK with Playing adult. Beginners welcome

F:421:19 Frostgrave: Ghost Archipelago 
Friday, 7:00 PM, 4 hrs, Players: 8, Room: Ballroom Foyer, Table #: BF1 GM: Jeffrey Hiley Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Frostgrave: Ghost Archipelago
The Ghost Archipelago appears every few centuries. Filled with steaming jungles, lost cities, deadly monsters and untold treasures. Each player takes on the role of a Heritor, a superhuman warrior, leading a crew of adventurers in the Lost Isles, searching for wealth, and the fabled Crystal Pool. Beginners Welcome, rules taught. Kids under 12 must be accompanied by an adult.

F:613:19 Gnome Wars: The Incident at Elmore's Castle
Friday, 7:00 PM, 4 hrs, Players: 8, Room: Ballroom Foyer, Table #: BF3 GM: James Stanton & MBA Sponsor: Miniature Building Authority and Brigade Games, Prize: Buildings and Gnomes Period: Fantasy, Scale: 28mm, Rules: Gnome Wars
The Allied forces have launched an all out assault on the German positions at Elmore's Castle. The Germans, having been caught by surprise, are spread thin but are standing firm praying that the expected relief column is nearby. Extra Info: Players with a painted unit from Brigade Games do not need pre-register. Rules will be taught. No one under age 14 without a playing adult. Parent-Child teams encouraged
GNOMES!!!!!!

F:654:19 Membership Meeting 
Friday, 7:00 PM, 2 hrs, Players: 24, Room: Hopewell, Table #: GM: Joby Miller & HMGS Sponsor: None, Prize: None Period: Modern, Scale: N/A, Rules: Roberts Rules of Order
2018 Annual Historicon HMGS Membership Meeting. Open to all members

F:166:21 Picnic Panic (For Adults)
Friday, 9:00 PM, 1.5 hrs, Players: 8, Room: Heritage, Table #: HG1 GM: Ben Rubin Sponsor: None, Prize: None Period: Fantasy, Scale: 28mm, Rules: Picnic Panic
You've played in one of our Picnic Panic demos (or maybe you haven't) with your kids (or maybe you don't even have kids, we don't judge). But did you know Picnic Panic is also a great late night adult game, with just a few significant tweaks? It's been a long day of gaming. Come unwind with us by playing something fast, fun, and with...adult...candies to consume. We promise we won't tell your kids

SATURDAY
S:449:10 ALIENS 
Saturday, 10:00 AM, 3 hrs, Players: 8, Room: Paradise, Table #: P5 GM: Harry Kogelschatz & HAWKS Sponsor: None, Prize: None Period: SciFi, Scale: 6 inch action figures, Rules: Home Rules
The big bug hunt is back! Communication with Hadley's Hope the terraforming colony on Acheron (LV-426) has stopped. The colonial marines are being sent to investigate. Join this action packed rescue mission. Kids under 10 must be accompanied by an adult.

S:469:10 Skirmish at Schlegel's Farm (Kids' Game) – Theme 
Saturday, 10:00 AM, 2 hrs, Players: 6, Room: Paradise, Table #: P8 GM: Eric Schlegel & HAWKS Sponsor: None, Prize: None Period: American Civil War, Scale: 25mm, Rules: Home The Yankees and Rebs are both hungry and Schlegel's Farm is well stocked. Whoever controls the farm gets dinner tonight. The HAWKS will be hosting one table of shorter games for Kids all day Saturday. Come help us introduce your kid to the fun of miniature gaming.

S:420:11 Blood in the Sudan – Theme 
Saturday, 11:00 AM, 4 hrs, Players: 8, Room: Host 2, Table #: HO2 3 GM: Bob Liebl Sponsor: None, Prize: Cookies Period: Colonial, Scale: 28mm, Rules: TSATF modified
Britain, under Queen Victoria, wanted the best for everyone, and Britain was the best. The fact that the Sudanese had other ideas meant that the Sudanese would have to change. Under a British admiration, a line must be drawn in the sand. Blood would be spilled, but all for progress. A balanced slug fest, in the Victorian age.

S:204:12 A Splendid Little War... The Spanish American War Revisited
Saturday, 12:00 PM, 5 hrs, Players: 10, Room: Distelfink, Table #: D84,85 GM: Bryan Leshinskie Sponsor: None, Prize: The Prize is Surprise Period: Early 20th Century, Scale: 15mm, Rules: Modified Sword and the Flame expanded and revised
When the main blew up in Havana harbor the battle cry was remember the Maine and to hell with Spain. The U.S. declared war and in 1898 the American V Corp led by General Shafter invaded Cuba with the objective of taking Santiago. Veteran Game Master Bryan W. Leshinskie will simulate the invasion of Cuba to included the Naval Battle of Santiago. Yes a land and sea action. This will be the first major war fought since the Civil War. Can you lead the Rough Riders up San Juan hill? All welcomed to play with no one ever turned away...

S:586:14 KIM AND KHLOE'S TROPICAL VACATION
Saturday, 2:00 PM, 4 hrs, Players: 20, Room: Ballroom Foyer, Table #: BF4 GM: Howard Whitehouse & MBA Sponsor: Miniature Building Authority, Prize: None Period: Modern, Scale: 28mm, Rules: Astounding Tales!
The tiny, geographically dubious island of Scrofula is known for many things, most of them very bad - a cruel dictatorship, the drug trade, fanatical revolutionaries, grinding poverty, snakes, headhunters, unimaginative cookery - but the pristine white beaches and cheap narcotics have made it a playground for the rich, beautiful and stupid. Naturally, when there's word of a coup, and crime lords falling out, and Russian agents in the cafes, and rebels in the slums and alien sightings. ... and it's time to come for vacation As you would, including two spoiled rich girls who have given their husbands / chaperones/bodyguards the slip.

S:583:14 WIZARD OF OZ: I DO BELIEVE IN SPOOKS! 
Saturday, 2:00 PM, 3 hrs, Players: 12, Room: Ballroom Foyer, Table #: BF3 GM: Petey Panzeri III & MBA Sponsor: m, Prize: MVP Prizes from MBA Period: Fantasy, Scale: 28mm, Rules: WICKED WITCH RULES! By Pete Panzeri
Just when Dorothy & Toto thought it was safe to go back in the Castle. That whole "Wicked Witch & Flying Monkey thing" has all gotta come back up again... Not to mention those Poppies & Winkie Guards! Can the Lion, Tin-Man, Scare-crow, Munchkins, Wizard all help? Or is it REALLY always up to Dorothy? " I do believe in SPOOKS! I do believe in SPOOKS! I do! I DO! I ~DO!~. Songs, Spells, Secret Passages, Hats, & mayhem for all!

S:447:19 Armies for Kids Giveaway; Ancients 
Saturday, 7:00 PM, 2 hrs, Players: 4, Room: Paradise, Table #: P8 GM: Chris Johnson & HAWKS Sponsor: None, Prize: None Period: Ancients, Scale: 15mm, Rules: Milk and Cookies Rules
The HAWKs annual Historicon Armies for Kids giveaway game, this time it's Ancient Warfare. After playing this game, all the kids in the game take home two armies and some extra goodies to play with their friends. Gamers 10 and under only. The HAWKs wish to thank the gamers whose donations made this game possible.

S:596:19 Gnome Wars: The Fort in Teutoburg Forest 
Saturday, 7:00 PM, 4 hrs, Players: 8, Room: Ballroom Foyer, Table #: BF3 GM: James Stanton & MBA Sponsor: Miniature Building Authorityand Brigade Games, Prize: Buildings and Gnomes Period: Fantasy, Scale: 28mm, Rules: Gnome Wars
On the retreat after losing their brewery in a fierce battle, Lon's Lunkheads race to meet up with the rest of their clan at a German fort in Teutoburg Forest. The Highlanders, Swiss, and Sikhs hope to catch and defeat Lon in order to crush his monopoly of the gnome beer market. Let's hope that their pillaging of the brewery doesn't influence the allies' battle readiness. Players with a painted 300-point unit from Brigade Games do not need pre-register. Rules will be taught. No one under age 14 without a playing adult. Parent-Child teams encouraged.

Sunday
U:488:10 Zorro and the Dastardly Plot 
Sunday, 10:00 AM, 2 hrs, Players: 6, Room: Paradise, Table #: P3 GM: Duncan Adams & HAWKS Sponsor: None, Prize: None Period: 19th Century, Scale: 25mm, Rules: Blood And Swash
On the distant fringe of the Spanish Empire the pueblo of Los Angeles has become a hotbed of intrigue. El Zorro - treasonous outlaw or peoples' hero, depending one your perspective - knows that something evil is afoot. Can he uncover the plot in time to defeat the evildoers?

Wednesday, May 2, 2018

Mepacon Spring 2018 AAR

I went to Mepacon last weekend and had a great time, but before I get into that, a little side story.

My mom never had a problem with me gaming as a teenager, so long as my homework was done, and I didn't have to ask for money because I spent it all on books and dice.  In fact, her and my dad drove me back and forth from my first two cons, Lehicons III and IV.

So, it's a bit of a surprise that in her later years, she's decided to interrupt my limited convention schedule.

Back in March, she scared me with what could first be described as stroke symptoms while I was at Cold Wars in Lancaster.  I already covered that story here.

We got through that, and a re-admittance a bit later, where they discovered an abdominal aortic aneurysm.  Imagine your main artery to your lower half as a long balloon.  Then picture a weakening bulge on the side and you have the concept.  Not something you want to burst, but it wasn't something so bad that they needed to resolve it that second.  So, a few more tests later and they scheduled non-invasive surgery for this upcoming Friday the 4th.

Fast forward to this past Wednesday, and as I was preparing to make some pre-gens for the convention, I get a call from the ER of my mom's hospital.  She called the ambulance for sudden and drastic GI issues, and when she arrived, they discovered the aneurysm did not understand the concept of schedules.  It had already burst and they were rushing her to the OR for emergency surgery.

Reading stats on this type of event, a blown abdominal aneurysm has something like a 10% chance of survival and the surgery is very invasive, with most patients requiring a longer hospital stay and possibly rehab.

To make an already long side story shorter, my mom was not only part of the 10% that survived, but the even smaller group that recovered amazingly well.  So well, in fact, that by Thursday afternoon, I was able to go home and game a little, so long as I could take her home Sunday afternoon from the hospital.

I'll admit my mom is a tough ol' stubborn broad, and this past week was certainly a confirmation of that.  She's currently at home, resting.

Definitely not going to GenCon this year.  I can't imagine what would happen to her then!

Friday, I was in nearby Moosic for work, and to volunteer to help set up for the American Heart Association Walk for that Saturday.  Once everything was set up, I was able to zip up 81 for a few minutes to the Hilton in Scranton, arriving just after the 2pm session.

The first major change I noticed was that the remodeling on the floor had been completed. While the main ballroom seemed unchanged, many of the business/meeting rooms were completely redone, as well as an entire hallway of rooms added to floor!

While this re-distributed the Organized Play games a bit, the second noticeable change was the expansion of the dealer hall!  There were at least eight traditional vendors, with a few writers/creators running demos and hawking their wares as well. There were plenty of options and I easily hit my measly budget in no time flat.

I wandered about, caught up with a number of the Old Guard that knew each other well before the con started seventeen years ago, grabbed my complimentary t-shirt, and eventually got ready for my game.

For the second straight con, I was "The Pony Guy," running the My Little Pony - Tails of Equestria game in six two-hour slots.  To mix it up, I alternated between the "Learn How to Play" games and the "Infinite League of Avenging Justice" Power Pony game to fit the "Heroes and Villains" theme of the con.
Ooooh.... hexless Battletech
My 4-6 session Friday had a few returning ladies from last con.  Alas, they didn't bring their character sheets (I do allow players to use the ones we made from previous session), so we made up new Ponies, rolled my newest Rory's Story Cubes for inspiration and played a high-paced session involving a magic harp, an angry ogre, and literally herding cats.
Fun was had by all.

For dinner, I had purchased a ticket to their all-you-can-eat pasta buffet/welcome reception.  All proceeds go to the con, and with free admission from GMing enough hours, I don't mind donating to the cause.

Friday night, I ran my first super-hero Pony with two great test subject, returning players James and Neve.  They both brought their characters from November, Harmony and Silas.  We transferred them onto new sheets and proceeded to turn them into heroic personas.   Silas was tough but sneaky hero, while we took full advantage of Harmony's unicorn to turn her into a Turquoise Canary with sonic powers. 

*Spoilers* it was the only session of pony super-heroes to go off, but I did complete part one of the storyline based off the first three issue of Justice League (1987).  Lots of confusion, steampunk mechanical dragons, hot chocolate, cloaks of exploding confetti... and puppies.

Post-game I spent some more time shooting the breeze with the fellas who are inching closer to closer to "old timers."

One thing I'm entirely grateful for is that after all these years, many of the convention attendees are good friends I see infrequently, and an extended family.  Most asked about my mom and let me blow off steam telling the story numerous times.  I'm grateful to be in such a great hobby with great people.

Saturday I usually take my girls Maja (8) and Millie (7) to the con for the day, but I discovered Millie had gone to a sleepover!  I woke up Maja nice and early, grabbed a hearty breakfast, drove to Scranton, and got her registered by exactly 9:01am, where we rushed to our table to find it completely empty.

But our pony fanatics James and Neve were at the table behind me ready to play a Kid's Cthulhu game run by Jazim Ospa.

This was Maja's first Call of Cthulhu character:
With a teenager, a seven-year old boy and his imaginary friend, and a friendly bus driver, I think we solved the mystery of strange fireworks, fog, and a bus ride to Newark but we had a great time doing it, regardless.

The Cthulhu game ran about three hours, and I kept looking over for players for Pony session #4, but no one came.

For the remaining time before lunch I dropped Maja off at the Kid's LARP, where they were mixing up chemicals.  There were goggles involved and white lab coats.  I did not hear any explosions.

While I waited for Maja, I perused the growing auctions.  Thanks to increased attendance, the quantity and quality of the auction items people bring in continues to impress me.  I'll cover my auction finds later, but *spoilers* I didn't actually bid on anything, just grabbed stuff with a reasonable buy-out price pre-auction.
Some of the less choice, but awesome items in the auction
A lot of WEG d6 Star Wars


For lunch, Maja always wants to walk over the Pizza by Pappas and a chance to play a few "antique" games....
Maja in Action...
We also swung over to Comics on the Green, where Maja not only got a comic book, but also a lengthy conversation with the owner about Scrooge McDuck.

For Pony slot #5, it was yet another returning player (with Pony Sheet!) and Maja with a new character.  A simple theft of some pony balm led to a hijinks filled chase, investigations in an abandoned fun house, and my first 3rd level pony afterward.

With a few minutes before the sixth and final slot, I hit the bathroom and auction one more time, only to return to find five people at my table and Maja frantically handing out sheets and starting character creation.

Soon Maja, very very soon, you can start running games (especially when you're over ten and no longer free!)

Thanks to Helen, Grace, and the young man running "The Pony of DOOM!!!!" we managed to navigate the Equestrian Pet Show, find appropriate pets, and successfully navigate the pet dance party.

At six o'clock the raffle, contest winners, and auction normally commence, but not without repeating the biggest announcement of the convention,  Ed Lehman, the indomitable Convention Director for Mepacon from the start, was retiring from the Convention business after 34 cons, two a year, for 17 years straight.  If anything can be said of Ed that I haven't heard already, it is that we wisely conned a bunch of good friends into helping him run those first few conventions in Wind Gap, and they have gelled into a well-run convention staff.  The team effectively splitting his duties is a team that's been together for a very long time.  And he won't be missed too much.... he'll be running and playing games, just without the fancy "Convention Director" shirt.

The charity raffle was a bust for me, but when some fella is rumored to drop hundreds of dollars (or donate a ton of food/pet food) support a charity he loves, he's going to get a good swath of the tickets, and win more than a few times.  Good for him!

And Maja regained her title of Color Contest Champion with her rendition of The Flash...
A completely self-serving gripe about the auction.  For the sake of time and other reasons, the famous dollar auction has each item start at half the buyout price the person put on the item (Starting bid of $1 for items without buyouts).  I completely understand the reasons why this was done, but it does prevent me from bottom feeding a few odd items, and save my money for fun gems like the HR Puffenstuff board game from last con.  Regardless, it works for everyone else and will remain, another part of my "youth" destroyed.  Boo-hoo-hoo.
Steve (and his sidekick Cyclops) at the helm of the auction.
With a hungry Maja, we hit the road early, grabbed some food, and went to the local cinema to see Avengers: Infinity War.  Little Maja was beat when we pulled into driveway at Midnight, but she kept repeating the same thing she said all day, "Today is a perfect day."

I couldn't agree more.

Swag:  Maja got some stuff from Lemonlime crafts, I snagged some moderately water-damaged books that included the Dark Folk Role Aids supplement for a whopping two bucks, but my biggest deal of the con was the Star Wars Edge of the Empire game from Fantasy Flight for a ten dollar auction buyout.  It actually made me buy the funky FFG dice from The Portal.  Still may never play it, but given the great example of play I've listened to on actual play podcasts like Campaign, I really should give it a try.

Overview: With the remodeling in the hotel finished, the con appears to have some extra space to maneuver, and even without Ed at the helm, I have great faith that the Tabletop Junta taking his place will continue to evolve and expand the con, so long as everyone has fun.

Mepacon Fall 2018 will be November 16-18 at Hilton in Scranton.  The convention theme is Underwater Realms....
I'm calling it now, that some of my events for the con will be based on the Octonauts television show.

And always, thanks to the ponies in attendance:
*Crystal Princess
*Tangerine Dream
*Super-Silas
*Super-Harmony
*Cleft
*Sapphire Symphony
*Future Cop
*Limelilly
*Flutter
and 
*THE PONY OF DOOM!*

Tuesday, May 1, 2018

Ballad of the Pigeon God #56: The Noose Tightens

The heroes remaining, left to fend off the Dread Lord, the Cult of Spider-People, and the impending arrival of the God of Goodness and Light:

Mellandria, a scholarly magic-user who barely escaped from the Magistocracy of Emron with her life (and an owl familiar, Horatio).
Sterling Riverbend, a huge quarter-ogre with a disposition slimier than his skin.
Kane, a eastern mystic with elemental control of water.  He had an early companion of the missing heroes, and had donned his armor again to help the Village of Eding.
Ozark, a venerable half-orc cleric who maximized his feeble potential early in life.  Possibly old and demented, but currently stinking up the Chateau with his demands for liver and onions at every meal.

7 QuaDec 1072  - Chateau d'Echelon, Barony of Eding, Kingdom of Crosedes
Riding down the road was Sir Norm Dingleberry, General of Eastern Armies of Crosedes, Marauder of Ruuna, Knight of the Pigeon, and failed dwarven mushroom farmer.   The dwarf that had been shamed by the humans in Ruuna had returned!  He still sported a clean face, but had outrageous mutton chops exploding out of the edges of the helm.

He sought out the hidden heroes, and after proving himself with a series of secret code words and handshakes, our heroes were relieved to welcome him back into their ranks.

The continued shaming of the dwarves of Skyforge that initially invaded Skyforge was going well.  Most had went back home, broken and shaven. A few stubborn ones earned time of the prisoner work gangs he had organized.  However, the surprisingly tragic letter by Talis forced him to temporarily relinquish command of his army and return to the prophecy, the impeding Armageddon, and a host of other problems.  He was quite happy to find Mellandria alive, and Velandro rumored to be safe in Ispatlia.

25 QuaDec 1072 -  Blue Wizard Inn, Barony of Eding, Kingdom of Crosedes
Sterling had left for another visit of his family Omsjik, and the rest decided to make an appearance at the Blue Wizard Inn, threats of death, be damned.  Many were pleasantly surprised to see them, but our heroes were more amused to find Rurik, Fiame, MacKay, former allies of Prince William of Aragain, seated up against the bar.

It was a few tense minutes, but neither group wanted any trouble today. In fact, they had made quite a number of visits to the barony in recent memory:  A failed attempt to retrieve the Bell of Chardastes (after authorities had given up on the heroes).  Properly cleaning out some crypts in the Nightwood Forest (where Holverton had recovered the Dagger of Myrmidian).  And even doing some odd work for the Cult of Light by killing off some bands of bugbears and orcs that started circling the encampment.

29 QuaDec 1072 -  Chateau d'Echelon, Barony of Eding, Kingdom of Crosedes
Back at the Chateau, Echelon's old mentor, Mohammad, began coming out of his random traces with his god, Tshang Hai Ching, Eastern God of the Sea.  After months and weeks or ramblings, he put together a very congent analysis of the visions he had been suffering from.  A great evil assembling to stop the God of Goodness and Light from returning.  Every ally they had ever helped would be needed to stop them.  Worst yet, the weapons rumored to be hidden in White Plume Mountain, Overslayer the Battle Axe, Wave the Trident, and the Bloodbrand, featured prominently.

1 HepDec 1072 -  Village of Eding, Barony of Eding, Kingdom of Crosedes
Great (and troubling) news came to town.  The Archbishop of Hydincall and King Cervinal himself appointed Fiame the High Priest of the new Temple of Akana slated to be built.  There had not been a temple of Akana in the Barony since the original one in Eding burned down during the Goblin Invasion of 1062.

Realizing that William's associates might be working for the King/Dread Lord, Norm and Mellandria decided it was a great time, however unwise, to venture south to find the mythical White Plume Mountain and retrieve the weapons.

8 HexDec 1072 - Chateau d'Echelon, Barony of Eding, Kingdom of Crosedes 
Desperately waiting for an assault on the Chateau by William's allies, the party took more than a whole paranoid month before beginning to pack for the long journey south.

9 HexDec 1072 - Lake Apotheosis
Upon arriving at the thriving camp of the Cult of Goodness and Light, Sir Norm demanded an audience with the high priest.  This time a long-haired, long bearded human name Nevin greeted them. He openly admitted hiring William's friends to eliminate some humanoid threats, but the Cult Guards were now properly trained and could handle anything that came their way.

After offering them a simple meal, he bid them adieu, warning them that their god was returning by the end of the year.  He pleaded with them to get their houses in order, so they could enjoy the great reveal of truth and justice upon all.

It was time to head south... to Rowand City.

10 HexDec 1072 - Chateau d'Echelon, Barony of Eding, Kingdom of Crosedes 
Baron Felix received a courier at the door, who delivered a letter from Ispatlia.

Velandro was alive.

He recounted his version of the events in Emron that took Echelon's life, and hoped that either Talis or Mellandria had made it back.

He also revealed that he had conducted research on the Cult of Apotheosis... the Cult of Goodness and Light.  And despite his better judgement, the more he looked into the legends and lore, the more their story seemed to be not only truer and truer, but coming to fruition.  It had taken awhile for a hired astrologer to interpret the notes he had made, but Velandro knew the apocalypse was not only coming, but when exactly.
Those Ispatlian astrologers are slow and expensive, but boy do they do quality work.
The first day of the last month in the year 1072.

1 DecDec 1072.

High Noon.

DM Notes:  We all swear that Ozark had more adventures with the party, but no one knows exactly what, when, or where they took place.   For the purposes of this session, assume that something involving high morality, poor balance, and dementia occurred, possibly involving the half-orc cleric happened at one point.  A slowly-eroding hilarity may have ensued.  

NEXT #57 - The Golden Goose of Aragain