In what might be the most intriguing Kickstarter for me this year, a collaboration with Sally 4th, Old Glory, and "Buck" Surdu brings forth the massive
Wars of Ozz miniature game.
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Ponies of a different color! |
Wars of Ozz is a fantasy miniatures game set in the marvelous world of Ozz first chronicled by L. Frank Baum's in 1900, later turned into movies by MGM and Disney and now the inspiration for a totally unique mass battle tabletop experience. Russ has taken Baum's world as an inspirational starting point for creating our own 'Ozz', a post-apocalyptic Earth where after the last 'Madness Bomb' fell in the 'Last Great War', survivors mutated and chaos reigned until several hundred years later the Wizard arrived.
The 'Wars of Ozz' rules have been developed by John 'Buck' Surdu, an established and prolific rules author whose previous works include Gaslight, Combat Patrol, ACP164 and many more great rules. The rules have been designed from the start to provide an enjoyable two player, multi-player or solo gaming experience. A typical unit consists of 20 miniatures, mounted on five bases. A typical 'Brigade' (a single player command) contains around five units and an Army would contain two or three 'Brigades' with an overall commander to facilitate team play. A game can be played to it's conclusion in 2-3 hours, once units are committed to battle, melees are resolved decisively by the rules mechanisms.
So this is not some great a la carte Kickstarter like a Reaper Bones. Getting into the Kickstarter without ordering by mail or picking them up whenever conventions return requires a decent investment.
$25 nets you the rulebook, while the first package deal (Commander) in $198 for 70+ figures. It's $371 for two full armies to against.
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Winkie Infantry with long-dead ancestors supporting them. |
Individual add-ons are available. (I'm definitely getting the rules, and for $40 I'm tempted to command Colonel Tik-Tok's Infantry Regiment. Thank God both girls read the first six books before the infernal video app came to light, or else I'd be force to devise some insipid dance abilities in the rules.
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