Monday, February 3, 2025

The Cold Wars Event List Is Up.

The events list for Cold Wars is up, and can be found on TableTop.Events.  To be honest, it was up three weeks ago, but I did want to give the most accurate representation of the events being played at the con.


This is never an exact science.  I simply post the events at the con which catch my eyes.  Many of these events are run multiple times, or have different versions of the games run through the con.  That being said, I may hate Tabletop.Events, but you can pull up and filter GMs, Rules, and Event titles pretty easily.

Thursday
(20) A Bad Day on Rivlen IV
Thursday 7pm, 3hrs, Players 4, GM: Robert Durst; Period: Sci-Fi, Scales: 28mm   Rules: Xenos Rampant 
Sympathetic locals are helping the resistance with supplies and a cache of newer tech. The Republic has landed a strike force to stop the transfer and eliminate resistance forces.

(16) Chaos, Confusion, and Casualties
Thursday 7pm, 4hrs, Players 8, GM: John Michael Priest; Period: ACW;  Scales: 54mm   Rules: Chaos, Confusion, and Casualties
Players command brigades and/or batteries in this unique ACW game. The objective is to break through or flank the opponent’s position. Regiments and guns must have office rs to do anything and may refuse to take commands or rally. Terrain, smoke and other obstacles affect movement and accuracy. A Artillery rounds may not land where desired. Actions may produce reactions. Children under 13 must be accompanied by a playing adult.

(25) Munchkin Brandy Station
Thursday 7pm, 4hrs, Players 6, GM: David Wood; Period: Fantasy , Scales: 28mm  Rules: Wars of Ozz
MI-6 (the six Munchkins who work in Military Intelligence) have determined that the Winkies (and their allies) are going to try a Cavalry raid into their lands, as they will be able to evade/avoid the slower Munchkin combined infantry/cavalry brigades and get into the heartland to sow death and destruction. So, the Munchkins are putting together a few allied cavalry brigades just strong enough to hold the enemy raiding force just long enough for the regular brigades to get there.


(113) Red Thrust: First Clash 1985: An HMGS War College Game
Thursday 7pm, 2hrs, Players 8, GM: Frank Luberti, Jr; Period: Modern; Scale: 15mm  Rules: Trench Wars
The next game in the "Red Thrust" series of games that began with "Russia Invades Ukraine" at Cold Wars 2020. Modern micro armor game set in West Germany in 1985. Canadian 4th Mechanized Brigade Group vs. the Warsaw Pact. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Parent/Child teams welcome. Kid Friendly Game. Rules will be taught. Scenario inspired by the classic book "First Clash: Combat Closeup in World War Three" by Kenneth Macksey.


(110) Test of Honor - First Night Fun
Thursday 8pm, 3hrs, Players 8, GM: David Hill; Period: Other;  Scales: 28mm   Rules:  Test of Honor
Test of Honour is a fun, fast-paced 28mm samurai skirmish game that I have further streamlined after dozens of convention games and hundreds of players. Don’t be scared by the high player count or the size of the table, as it is divided into smaller 2 or 4 player games that allow for much quicker play (no waiting an hour for your turn!). Quick-play rules taught before hand and everything provided, just bring enthusiasm (and tempered expectations on your dice luck). Start the Con right!


Friday 
(194) Battle of the Rice Cake
Friday 9am, 3hrs, Players 4, GM:John Rigley, Period: Ancients,  Scales: 25mm  Rules: Lion Rampant
Japanese armies have once again invaded China. As the Japanese army is in need of food , foraging party have been sent out to collect what ever they can fine. But the Chinese have not been sitting on their butts. Chinese units have been sent out to guard supply points and ,try to ambush the Japanese .

(32) The Lost Battalion
Friday 9am, 4hrs, Players 6, GM: Duncan Adams; Period: WWI Scales: 28mm  Rules: Combat Patrol
The Germans launch their final attack to finish off the isolated Americans in Argonne Forest

(90) VSF Racing in France
Friday 9am, 3hrs, Players 12, GM: Jon Lundberg,  Period: Pulp, Scales: 28mm   Rules: VSF Races
A race of various Victorian Sci Fi vehicles and contraptions through a town in southern France

(33) Wars of Ozz:  Learn to Play & Bring and Battle
Friday 9am, 4hrs, Players 6, GM: Christopher Palmer; Period: Other, Scales: 28mm  Rules:  Wars of Ozz
Come take part in this battle set in the Horse & Musket Fantasy world of Ozz. Various factions, including Munchkins, WInkies, Prof. Nitpick's Mechanical Men, and others, fight for victory in this fast paced and fun game. Also, players are invited to bring their own painted 25 point brigades of Old Glory's official Warts of Ozz figures to command, any faction; or you can use one of our brigades. Beginners welcome. Rules taught. Players under 13 with a playing adult.

(143) The Crystal Forest of Goratak
Friday 9am, 4hrs, Players 6, GM: Troy Nowak; Period: Sci-Fi , Scales: 25mm  Rules: Star Wars Miniatures Battle 2nd Battle (West End)
An Imperial starship carrying a droid with highly sensitive information about a new rebel starfighter was intercepted by pirates and self-destructed to cover the jettisoning of an escape pod onto the forest world of Goratak III. Command rebel scum, pirates, or heroic Imperial forces during their quests to find the droid and secure the information it contains. No food at the table; teens are welcome with a playing adult.

(198) Hobby University - Down and Dirty 
Friday 10am, 2hrs, Players 6 , Presenter: Dennis Jensen
In this class you will learn all about weathering and how to get a lived in look to your tabletop.

(108) Test of Honour - By Land and Sea
Friday 10am, 3hrs, Players 16 , GM: David Hill; Period: Other , Scales: 28mm  Rules: Test of Honour
Test of Honour is a fun, fast-paced 28mm samurai skirmish game that I have further streamlined after dozens of convention games and hundreds of players. Don’t be scared by the high player count or the size of the table, as it is divided into smaller 2 or 4 player games that allow for much quicker play (no waiting an hour for your turn!). Quick-play rules taught before hand and everything provided, just bring enthusiasm (and tempered expectations on your dice luck).

(102) War of the Worlds
Friday 10am, 4hrs, Players  6, GM: Walter Siko,  Period: Sci-Fi, Scales: 15mm   Rules: All Quiet on the Martian Front
1914 - The second Martian invasion of Earth is underway! The US Army is marshalling their veteran forces to combat this devasting alien menace. The latest in steam powered aviation advancements are being employed to stop the deadly advance of the Martian Tripods! (Teen 13+)

(196) Hobby University - Back to Base-ics
Friday 12pm, 2hrs, Players 8 , GM: Dennis Jensen ; Period: , Scales:   Rules: 
In this lecture class you will learn about simple techniques to make your bases pop!

(89) Shadows Over France
Friday 2pm, 3hrs, Players 10, GM: Jon Lundberg; Period: Pulp,  Scales: 28mm  Rules: Fistful of Lead
Setting: It is the year 1928, in the turbulent period between the two World Wars. The backdrop is a France teetering on the edge of chaos, filled with intrigue, mystery, and the shadowy remnants of its colonial past. Strange and powerful forces have emerged, vying for dominance, hidden knowledge, and priceless artifacts. From secret societies and explorers to cults with dark ambitions, the streets, villages, and ancient ruins of France are about to become a battleground for adventure.

(86) Hobby University - Skintones
Friday 2pm, 2hrs, Players 8, GM: Gregory Zuniga 
Are those naked Celts giving you are hard time? Does your Amazon army need help? Come learn how to paint skin tones – proper color choices will be covered.

(30) The Last Days of Departing Hope... Maybe
Friday 2pm, 4hrs, Players 8 , GM: Eric Turner ; Period: ACW, Scales: 1:600th  Rules: Beer and Pretzels Ironclads
It's early 1865 and Rear Admiral (Definitely Lower Half) SJ Landis has been promised command of a mighty fleet to take the last open seaport of the Confederacy. Carrying the Union Army of the Passaic, RADM Landis has instructions to reduce the forts, sink the ships, and take the port. The usual Rogues rules about naming your own ship and GM mocking are in force.

(97) Seize of Die: Storm at Aob (German South-West Africa, 1905)
Friday 7pm, 4hrs, Players 6 , GM: Roy Jones ; Period: Colonial , Scales: 25mm  Rules:  Sword and the Flame
Nama rifle fire sweeps the battlefield of Aob, and German officers and men are cut down like grass. The Germans have only two choices: fix bayonets and seize the Nama-occupied trench on the ridge to their front, or die out in the open! And for the Nama riflemen facing the German bayonets, the choices: stand and fight defending their trench, or charge out to meet the enemy! From the upcoming scenario book "The Nama Wars". More at: https://www.hererowars.com/new-the-nama-wars-hendrik.html.

(27) Star Schlock: The Last Starfreighter
Friday 7pm, 3hrs, Players 6 , GM:Henry Kyle; Period: Sci-Fi , Scales: 25mm   Rules: Star Schlock
A starfreighter fleeing the Simian Empire's blitzkrieg has crashed on a remote moon. Calls to the mining colony near the crash site have gone unanswered, so an Explorer Corps vessel has been dispatched into the conflict zone to search the wreckage for any survivors or the plans for a superweapon carried by one of the passengers.

(214) Titanic! 
Friday 7pm, 3hrs, Players: 12, GM: Peter Landry, ; Period: Other; Scales: 1:1200th,  Rules: Titanic!
Captain a stately luxury liner crossing the North Atlantic from Southampton hoping to be the first to dock in New York, but beware of ice bergs! If you are not a Captain you are working for Neptune, trying to rid the ocean of these metal monstrous intruders.


Saturday
(67) Alfred's England, Battle of Ashdown
Saturday 8am, 3hrs, Players 8 , GM: Patrick Devine; Period: Dark Ages, Scales: 15mm, Rules: Alfred's England Homebrew
Out of the swamps comes Alfred's reconstituted army. The Great Heathen Army awaits to deliver a crushing blow. Easy homemade rules. Quick play, line up and smash each other.

(74) Defense of Pancenoit
Saturday 9am, 4hrs, Players 8 , GM: Douglas Austin ; Period: Napoleonic , Scales: 28mm, Rules: Rebels and Patriots
Some of the most intense fighting found at the Battle of Waterloo involved the Prussian assault on the village of Plancenoit. Back by popular demand from Historicon and Fall-In. Come enjoy Mark's Game Room -- Can the French hold back the Prussian onslaught or will they be swept aside?

(161) Defense of Rorke's Drift
Saturday 9am, 3hrs, Players 6 , GM: Brian DeWitt ; Period: Colonial, Scales: 15mm , Rules:  Victoria's Cross II
British defend the mission station of Rorke's Drift, under the command of Lieutenants John Chard of the Royal Engineers and Gonville Bromhead, of the 24th Regiment of Foot, against a large contingent of Zulu warriors. Victoria Cross II Board Game rules significantly modified for a miniatures game but keeping the simple and quick game mechanics.

(100) In the Caverns of the Frozen City
Saturday 9am, 4hrs, Players 5 , GM: Cliff Brunken; Period: Fantasy , Scales: 28mm  , Rules: Frostgrave
After being feed a hot meal and a few drinks, a young apprentice let slip the where abouts of a vast cavern complex beneath the frozen City. Too many people over heard and now several adventuring Parties are ready to under take the task. What treasures will be uncovered or what horrors will be discovered. Fortune favors the bold. Beginners welcome and Kid friendly game.

(35) Wars of Ozz: Battle for the Magic Mushrooms & Power Crystals
Saturday 9am, 4hrs, Players 8 , GM: Mark Morin ; Period: Other , Scales:  28mm  , Rules: Wars of Ozz
In Ozz, many talismans & powerful weapons spring up everywhere. A wonderful magical find of a field of Magic Mushrooms near some Crystals of Power – has led to an Ozzian “Gold Rush”. Here, several Ozzian nations are scrambling to take seize & control of them. Factions have teamed up & are ready to fight to get these valuable resources and deny their capture by their enemies, but what will happen? Beginners are welcome. Rules will be taught. Players under 13 only with a playing adult.

(96) Assault on Fort Mercer (Red Bank) - October 22, 1777
Saturday 10am, 4hrs, Players 6 , GM: Thomas Uhl; Period: AWI , Scales: 28mm, Rules: Live Free or Die
Col. Carl Von Donop was intent on redeeming his reputation after the Hessians humiliating loss at the Battle of Trenton. He was away visiting a lady friend when the Americans attacked the Hessian barracks. He now asked for the honor to lead the assault on Ft. Mercer. He declared that “the fort would soon bear his name or he would be dead on the field”. The young Continental Navy would play an important role in the American defense.

(82) Hobby University - Painting for Complete Beginners
Saturday 10am, 2hrs, Players 6, GM: Todd Pressley
This class is about painting techniques and how to create good-looking miniatures. Most beginning painters are faced with the daunting task of figuring out how to start: hundreds of paint colors to choose from, a multitude of brushes, and applying pigment to the miniature. This class will pull back the curtain and reveal how to start building a foundation for intermediate and advanced classes. The student will learn about paint selection to create an interesting painted figure.

(107) Pennsylvania Pete and the Book of the Dead
Saturday 10am, 4hrs, Players 6, GM: Annemarie D'Amato; Period: Pulp, Scale: 28mm, Rules: Audacious Adventures - Home Brew
Pa Pete has learned the whereabouts of the most mystical text of the ancient Egyptian world, The Book of the Dead. Our brave archeologist is hot on the trail but he is not the only one. His usual foes are pitied against him. Can PA Pete claim the book for his museum or will his enemies get the power of Egypt.

(157) Zombie Apocalypse
Saturday 10am, 4hrs, Players 8, GM: Kenny Noe ; Period: Other, Scale:  28mm, Rules: Mein Zombie
Come play and learn Mein Zombie!! Great game for all gamers 8 years old and up!! The Zombie Apocalypse is upon us! Join a band of survivors are they try and reach a safe extraction point. However, to get there they must travel through zombie territory and survive roaming hordes of zombies. The ever-present fear of being eaten alive or bitten and becoming a zombie yourself!

(12) Battle of Wyse Fork
Saturday 11am, 4hrs, Players 8, GM: Bill Molyneaux; Period: ACW , Scale: 54mm  , Rules: Donald Featherstone
The Battle of Wyse Fork in Kinston North Carolina March 7-10th 1865. The Union army is marching on Kinston to capture the vital railroad but Braxton Bragg has a plan of his own to make a Jackson flank March and hit the Yankees on the flank! This will be a huge 54mm game with low complexity rules. Learn about the second largest civil war battle in North Carolina.

(180) War College: US Navy and the Washington Naval Treaty of 1922
Saturday 11am, 3hrs, Tickets: 50, Presenter: Michael W. Harris
To avoid a new naval arms race post-WWI, representatives of the United States, United Kingdom, Japan, France, and Italy met in Washington, D.C. in November 1921. The result was a Naval Treaty with construction limits on battleships, battle cruisers, and aircraft carriers and displacement limits on cruisers, destroyers, and submarines. This Admiralty Trilogy seminar will discuss the intent and outcome of the Treaty, as well as impact on US warships and naval strategy if the treaty talks failed.

(46) Res Mechanica: The Battle for the Silk Road, 175 AD
Saturday 1pm, 3hrs, Players 14 , GM: Jeff Wasileski Period: Fantasy, Scales: 28mm, Rules: Dragon Rampant/Xenos Rampant
Archimedes didn’t die, the Library of Alexandria didn’t burn so technology in the Roman Empire grew at unprecedented rates. Following Trajan’s final conquest of Parthia, the Romans expanded into Central Asia, in the footsteps of Alexander the Great, hoping to gain control of the Silk Road. As the Roman land-galleys and steam chariots move against the Bactrian city of Iskandergul, a relief army from the Han Empire approaches with their dread war kites and black powder fire lances.

(68) Haiti 2004
Saturday 2pm, 4hrs, Players 6, GM: Martyn Kelly,  Period: Modern, Scales: 28mm, Rules: Force on Force
The local population has not taken the US overthrow of their leader very well. A US Marine platoon comes under fire when passing through a small Haitian town in 2004. Knowledge of the rules is not required. A fast paced game. No food or drink at the table.

(37) The Desert Wars of Ozz
Saturday 2pm, 4hrs, Players 8, GM: Mark Morin,  Period: Other , Scales: 28mm , Rules: Wars of Ozz
Ozz has vast deserts, but they are not uninhabited. In fact, several races such as the Whim Whim and their mortal enemies the Temujicans vie for supremacy over these sandy tracts. Join this sweeping desert battle to control the deserts of Ozz and their hidden marvels and treasures. Will you be successful and prevail over your enemies – find out! Beginners are welcome. Rules will be taught. Players under 13 only with a playing adult.

(98) War College: Camels in the Kalahari
Saturday 3pm, 3hrs, Tickets: 50, Presenter: Dr Roy Jones.
“The battle had lasted scarcely a minute, when the heroic leader of the [camel] Expeditionary Corps, Hauptmann von Erckert...was mortally struck down by a [Nama] bullet”: German official history. On March 16, 1908, at Seatsub - the last battle of the Nama War - Simon Kopper and his Nama troops clashed with Hauptmann Friedrich von Erckert and his camel-mounted Schutztruppen. This lecture focuses on the organization, armament and tactics of the 700-camel-strong German Expeditionskorps.

(148) Plastic Pirates Plunder Paradise
Saturday 3pm, 2hrs, Players 8 , GM: Geoff Graf; Period: Age of Piracy , Scale: 40mm   , Rules: Plastic Pirates
Here they come again! Once again those Little Lego Looters come to a peaceful island and disrupt things for all. But this island was not really peaceful BEFORE they arrive. Pirates, Soldiers, Townspeople and the local tribal people, what do you expect will happen?

A game for the younger gamers, ages 7 to 14 are perfect, and reading is useful.

(138) Sherlock Holmes Finds a Cure for Insomnia
Saturday 3pm, 3hrs, Players 8 , GM: Sam Fuson Period: Pulp , Scales: 28mm , Rules: GASLIGHT
Holmes and Watson are called upon by the American and British Governments to stop a new chemical agent from falling into German hands. With the aid of unique Law Enforcement Squads, Holmes attempts to solve a mystery, catch or kill the Perps and rescue Chemists from 4 allied nations. Scenario play tests produced a wild flurry of action and interesting situations. Come try your hand with the villains or Law Enforcement.

(61) Hobby University - Painting a Spacescape
Saturday 4pm, 2hrs, Players 6 , GM: Tanya BrewerLook at enough pictures of minis online and you will certainly see some beautiful thing - a cloak, a background, a dragon - that looks like deep space with a nebula and stars. Take this class to learn the basics about how to paint your own spacescape. This is a hands on class. Please bring any magnifiers you want to use.

(151) Ice Station Zebra: Arctic Thriller
Saturday 7pm, 2hrs, Players , GM: Chris King, Period: Modern, Scales: 20mm , Rules:  Rangers Rules!
Wargame/Spy-Game of classic Cold War film & ALISTAIR MACLEAN Suspense Novel. Fight desperate struggle of “Wits-&-Weapons” on a runaway ice-cap, with NUKE-SUB, crash-dives, Spetznatz, Paratroopers, US Marines, MI-6, CIA, KGB, Jet fighters, Bombers, and total “WW3 BRINKSMANSHIP.” You get a team, an assignment & a “SECRET SEALED ENVELOPE” - But, TRUST NO ONE! 20mm figs, 1/144 ships/planes. Using RANGER-RULES! Special Ops & Espionage. SPONSORED BY THE MINIATURE BUILDING AUTHORITY & BRIGADE GAMES.

(155) Mordehim
Saturday 7pm, 4hrs, Players: 5  GM: Barry Katz, Period: Fantasy, Scale: 28mm, Rules: Mordehim
Play the classic game, Mordheim. Come grab a warband and explore and desolate fantasy town to claim riches, magic and power. You will be able to level up characters/abilities during the game.

(104) Operation Javelin - Exploding Spaceships
Saturday 7pm, 4hrs, Players 5 , GM:Jessee Scarborough,  Period: Sci-Fi , Scale: Other, Rules: Exploding Spaceships
The war widens as the Browncoat Fleet of the Independent Planets attempts to disrupt a CDU convoy to Dumas. A follow up to the scenarios from Fall-In and Historicon. Squadron action --- space opera starship gaming.

Sunday
(65) Buck Rogers and the Tower of Biab
Sunday 10am, 2hrs, Players  4, GM: Duncan Adams  Period: Sci-Fi, Scales: 54mm  Rules: Blood and Swash
The interplanetary conglomerate Biab, Inc has secretly developed a device that will make them the most powerful entity in the Solar System! But the secret is out and various heroes and villains have set their sights on stopping them or getting it for their own use. Having learned that Biab, Inc is holding the device in Building 17L of their research facility four groups have arrived and intend to be the ones to get it. Under 12 welcome with a playing adult.

(120) Ogres & Trolls & Bugbears, Oh My!
Sunday 10am, 2hrs, Players 8 , GM: Eric Schlegel  Period: Fantasy, Scales: 25mm  Rules: Blood & Swash
Rumors are spreading of a great treasure hidden in an isolated valley to the North and many bands of adventurers are heading that way in search of fame and fortune. Will they be successful or suffer the ignominy of a TPK.

I am happy to report that this is a listing of 44 separate events I show interest in, up from 19 in Fall-In.... and this one doesn't have any of our traditional evens in it.  Sure about 50% are "true historical" games, but between two War College seminars, and the three ACW events I highlighted, this is the most historical interest I have had in years. 

Of course, we're still not going to Cold Wars, for a number of other reasons, and I predict the HAWKS and HAWKS-adjacent events will the packed faster than normal.  

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