Saturday, April 11, 2026

Garden Wars by Grinning Skull Miniatures

 As I'm a fan of all things gnome, I did get an e-mail update from Alternative Armies about Garden Wars from Grinning Skull Miniatures now in stock on their website. 


The figures are suitable for 15 or 25mm, a more intimate set of figs compared to the hunks o' metal that Gnome Wars makes.

It's a good time to mention that Alternative Armies is in the middle of their Spring Mega-Sale, running till May 6th.  Orders automatically get 20% off! 

Wednesday, April 8, 2026

Gnome Events for Historicon 2026, July 15-19, Lancaster Pennsylvania

 Yeah, yeah, yeah... It sure took us long enough, but we have a full slate of Gnome Wars games for Historicon!  

And yes, there will be plenty of opportunities to play the (now year-old) Hawaiians!

Thursday NG-3 3PM-7PM
Gnome Wars: Treasure Island
Sat. 8:00 PM, 3 hrs, 8 players
GM: Jim Stanton
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Standing in the shade of the palm trees on this uncharted island,
looking down at the faded map in his hands, all the rival treasure hunters feel a tad uneasy . Was the map real? The answer to their questions were just a short distance away, somewhere between the fearsome roars and spewing volcano....


FRIDAY  NG-3 11-2
Gnome Wars: Treasure Island
Sat. 11am,  3 hrs, 8 players
GM: Maja Jacobson Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Standing in the shade of the palm trees on this uncharted island,
looking down at the faded map in his hands, all the rival treasure hunters feel a tad uneasy . Was the map real? The answer to their questions were just a short distance away, somewhere between the fearsome roars and spewing volcano....

FRIDAY NG-1 3PM-7PM
Gnome Wars: Surf and Turf
Fri. 3:00 PM, 4 hrs, 8 players
GM:  Mike Lung
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Captain Alvarado and his band of pirates are trying to evade the
British pirate hunters and sneak onto a deserted island and get their
treasure. The Captain best be on his guard for the British Marines
are hot on his trail. 

FRIDAY NG-2 3PM-7PM
Gnome Wars: High Seas
Friday 3:00 PM, 4 hrs, 8 players
GM: Eric Jacobson
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
The landing parties have headed to shore to get the treasure. The
members of the crew that stayed on the ship must try to keep it
afloat and free from rival crews, natives, pirates, and anything else that floats!  Hoist the black flag and load the cannons!

FRIDAY NG-3 3PM-7PM
Gnome Wars: Treasure Island
Fri 3:00 PM, 4 hrs, 8 players
GM: Jim Stanton 
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
Standing in the shade of the palm trees on this uncharted island,
looking down at the faded map in his hands, all the rival treasure hunters feel a tad uneasy . Was the map real? The answer to their questions were just a short distance away, somewhere between the fearsome roars and spewing volcano....

FRIDAY NG-2 8PM-10PM
THE ANNUAL HISTORICON GNOME JOUST! 
Fri 8:00PM  2 hrs, 25+ players.  
GM: Maja Jacobson
Sponsor: Brigade Games  Prize: Gnomes!
Fantasy 28mm, Rules: To Cry a Joust
It's that most-anticipated time of the year!  The Joust!  Where everyone is equal until the dice bless or curse you!  Rules taught. Quick, easy, FUN!


SATURDAY    
SATURDAY NG-1 11-2PM
Gnome Wars: The Ruins on New Providence
Sat.11am 3 hrs, 6 players
GM: Eric Jacobson 
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
After the attacks of the Great Gnomish Treasure Hunt on Friday, who will finally gain control of the port of New Providence?  And what are those odd drums off in the distance? 

SATURDAY NG-1 5pm-9pm
Gnome Wars: The Ruins on New Providence
Sat. 5:00Pm , 4 hrs, 6 players
GM: Jim Stanton
Sponsor: Brigade Games, Prize: Gnomes!!
Age of Piracy 28mm, Rules: Gnome Wars!
After the attacks of the Great Gnomish Treasure Hunt on Friday, who will finally gain control of the port of New Providence?  And what are those odd drums off in the distance? 


Tuesday, April 7, 2026

(Gamma World) Not a Test #111 - We're Not Great

The De Facto Explorers have discovered a facility that used to manufactured energy cells in the Glow Zone wilderness across the Big River.   After resting awhile with their Hopper allies, a massive explosion has just occurred in the petrified forest above the Hopper warren.

=============================================================== 

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married Thunnelda Haycock.

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.   Sonny may have just detonated an atomic device in the petrified woods.

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to a pile of baby worms. 

Luna of the Restorationists:  Recent recruit of the Restorationists, who had uncovered artifacts across the River.  An attaché, an intern, another set of snooping eyes against the Explorer's methods. 

================================================================ 

The air outside was full of an abrasive smoke.  Within a large swath, the petrified trees appeared to have vanished.  A puffy cloud of the obvious explosion seemed to climb higher above them.


Inside the Hopper warren, it was utter disaster, and at best, sheer chaos. Squiggles was practicing with Rex Thumper, the Hopper drum circle, when the ground shakes.

"Alright boys, we're making the earth move!"

When parts of the ceiling fall onto them, they grabbed their drums and scurried out of their part of the burrow.   In the dust and darkness, there were other Hoppers panicking around them.  The good news, was that most of the drum circle emerged filthy but safe, except for the missing Clover-Mask, a laid-back Hopper who was well-liked for providing snacks during practice.  

Squiggles immediately tried to burrow into the collapsed tunnel and eventually unearthed the breathing face of Clover-Mask.

"Squiggles, man!  What happened?"

"We brought the house down."

"Righteous!  Theses tunnels have held up for generations, man, generations.... Squiggles?  I can't feel my legs."

He pulled out the Hopper, its legs mangled, dragging him to somewhere more safe. 

"Man... in my bag, the red weeds... just put some in my mouth... I'll be okay... I'm just gonna close my eyes, man..."

Squiggles obeyed, getting his friend comfortable, before taking a deep breath before helping the other Hoppers possibly trapped. 

Pete was hiding in an unused chamber with a bowl of his much-needed curry powder, when parts of the warren began collapsing.  He grabbed his pack and went flush against the wall. In his part of the warren, there was a sense of panic. The weasel, put a bandana around his mouth and stumbled through the dust in his drug-induced haze to the outside.... 

Sonny, Lathar, and No-Name staggered through the wasteland the bomb had left.  It was concentrated in circle 100 meters in every direction.  There was a narrow sliver of petrified trees remaining before the main road they had originally travelled on, just enough to block the view of the facility off in the distance.  

A few of the Hopper patrols, hunters, and gatherers, saw the explosion and started arriving on the scene, as well, as a dirt-covered weasel. 

Pete:  "What did you do?"

Lathar: "For once I'm not responsible for any of this!"

Sonny: "I agree, I have no idea what just occurred."

Pete went back into the warren to help with rescue efforts, leaving the duo to venture deeper in the blast zone, Lathar riding atop No-Name to keep a similar perspective as the 10' tall sunflower.  

Sonny was concerned.  His glow-badge detected nothing.  Near the center of the blast, large glassy growths of minerals covered the ground covered ten square meters. 


By the time Pete returned into the warren to assist, the Hoppers were pulling out bodies, rather than survivors.  No one said anything to Pete or Squiggles' faces, but there was a growing consensus that whatever horrible thing had occurred, it was easy to blame their visitors.   

If the Hoppers had actually known what occurred, the Explorers would be, at best, banished, at worst, executed. Right now, everything was a state of shock, and Sonny wasn't providing any information.

Luna was finally found in a trapped burrow, intact, but in complete shock. 

Day 18 - Paranoia has enraptured the Hoppers, the leadership's paws forced.  
The Explorers were thanked for their gifts, but they were given one final day to vacate the warrens, they would be allowed access to the energy cell facility through the large door in the warren, but they would be locking it behind them.  

The Explorers did not argue, thanking them for their hospitality.  The big question was, were they willing to cut their losses and report back home, or did they want one last foray into the mines for the alleged treasure stash?  

GM Notes:  It was noted early on this session, that Sonny's weapon of mass destruction villain arc, was hinted in the Return to the Lost City game at Historicon, which is a potential future timeline. 

Next: #112 - How Squiggles Got His Bongo

Friday, April 3, 2026

(Gnome Wars) Ulundi Undone

 When I was up last weekend to see the girls, I brought their Easter baskets and thought long and hard on how to run an Easter game of any size.  The only table in the entire home is a small round one, so I figured to use the chick erasers and have the Germans attempt form square to hold off the attacking Chicka Zulus.  

It was a glorious failure.  Even giving the Germans bonuses for staying in square, the Zulus whittled down the one edge in almost a turn with spears (which needed a 6 on a d6).  

It wasn't even fair.  On a larger round table, the Germans would have a few rounds to cripple the Chicka Zulus.  
And since the girls got to play the Chicka Zulus, they had fun, which was all that mattered.




Thursday, April 2, 2026

(Review) Zombie Planet Comics and Games, Albany, New York

 In my attempt to hit multiple stores in Albany before I drove home to Pennsylvania, I need to make one logistical adjustment to plan:  Zombie Planet Comics and Games closed at 5pm, and it was already 4:15pm where I was at. 

Greeting:  My latest pet peeve, and thus the box on my internal checklist. The staff was handling customers when I walked in, and I don't expect some muscle memory response when the door opens.  I was greeted by an employee after the customers were taken care of, as they walked past me in the role-playing section.  ✅

Cleanliness:  The ground floor is chock full of product, floor to ceiling with full shelves and somewhat tight spaces for a man of sizable girth.  That being said, everything was organized and dust-free.

CCGs:  Magic, Lorcana, Pokemon, Yu-Gi-Oh! Star Wars Unlimited, and Riftbound and one of the healthiest and concentrated spots for supplies.  

    Board Games:  A great assortment of board and card games taking up more of the back of the store.

    RPGs: This is hit hard, because it appeared to be the largest and most diverse selection of RPGs I've seen in a long while.   Although I was pressed for time, I forced myself to peruse the titles and realize that this might be the first time I've seen a number of these games in their physical form.  The biggest thing that made me grin? Multiple copies of Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition Hardcovers, from the recently fulfilled Kickstarter.  I had finally seen the GM screen at another store and snagged that up quickly, and I almost plopped down a credit card on the spot here.  

    Miniatures:  A massive display of Games Workshop on the right wall, but the true treasure were in the back left of the store.  D&D minis, of course, but a beyond healthy display of figures and boxed sets: Star Wars Legion, Team Yankee, Heroscape, Battletech, even a number of the Song of Fire and Ice boxed sets.  Heck, I thought I was having a fever dream when I found Wargames Atlantic boxed sets, plus a small selection of discount minis! 






    Comics:  I'll leave this spot empty, because I never got to go upstairs where the comics are!  

    Other:  GW/Warhammer/Citadel and Army Painter paints and accessories. Solid dice selection.  The one thing here that made me smile?  Zap-a-Gap!  

    Events:  No gaming on site, although it seems like they coordinate all tournaments, pre-releases, and the sort with Fortress of Gaming, which is more of an open-space games cafe, less than five minutes away.  Every event seems to have a great turnout.

    In my visit to Albany, Zombie Planet Comics and Games is the most complete comic/game store in the area, and that's with me never making it to the comics section upstairs!  On the Gaming with the Gnomies Five-Gnome scale, they earn four and half gnomes!  

    There's a very good chance that after subsequent visits, I may bump this up the half-gnome to the elite status they may deserve, but I need more than twenty minutes to soak in all in.

    Zombie Planet Comics and Games is located at 1238 Central Ave, Albany, NY12205

    Tuesday, March 31, 2026

    (Gamma World) Not a Test #110 - My Sixteen Days with the Hoppers

    The De Facto Explorers have discovered a facility that used to manufactured energy cells in the Glow Zone wilderness across the Big River.   They've decided to rest and co-exist with their Hopper allies for the next two weeks and prepare for the a major foray into an alleged treasure lair. 

    =============================================================== 

    Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married Thunnelda Haycock.

    Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

    Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades. 

    Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to a pile of baby worms. 

    Luna of the Restorationists:  Recent recruit of the Restorationists, who had uncovered artifacts across the River.  

    ================================================================ 

    From the Journal of Sonny Helianthus

    "Day 1" - The rest of them claim they need to hibernate for many days before venturing down to where some treasure is supposed to be.  I'm not going to argue with them, it would be nice to find some clean soil and direct sunlight to sturdy my constitution.  

    I spent the evening meticulously cleaning the slug thrower we found in the fancy room. It took all night, but there's nary a spot of dirt on it.  

    "Day 2" - I've returned the shotgun to Squiggles, and begun researching the "Black Pistol."  I believe this weapon has been passed through all the members of the party.  It's a peculiar pistol with functionality I'm completely unfamiliar with.  So far I've managed to disassemble it.  Putting it back together might be more difficult.  

    While I'm enjoying planting myself, the others have begun going outside.  No-Name, Lathar's overtly faithful staggon needs a steadier diet than Hopper root plants, the petrified forest is almost non-existent, so they travel aways, nears the caravan grounds, and the beast seems more agreeable.  

    "Day 3" - Squiggles has made some new friends out of the Hoppers.  He came to another carrot stew dinner proudly proclaiming himself the newest member of the Hopper drum circle, called Thumper Rex.   The Hoppers are amazed at his ability play three drums simultaneously.  The worm has not explained to them his mutant Telekinetic Hand power. 

    "Day 4" -  No progress on the Black Gun. I've taken some time with Squiggles and Pete further exploring the stone forest... with three Hopper guards, per my request.  Some of these junk piles are deeper than first glance.  I might begin digging through them during my late afternoons. 

    The Hoppers report noises coming from the the other side of the door.  We need to be prepared for the troglodytes setting up a whole host of traps once we return to the mines. 

    "Day 5" - I've decided to venture out on my own... and one Hopper guard.  The digging seems therapeutic compared to my failures analyzing the Black Pistol... or Squiggles and his new friends' excessive drumming.  

    "Day 6" - I have made a breakthrough with the "parts" of the Black Pistol, while the energy cell that powers it looks similar to the ones used by blast and light weapons- different type of energy cell to power it.   What is Hydrogen?   It doesn't really matter if I don't know or can't obtain more of these, as the device still seems impossible to put it back together.  

    "Day 7" - Eureka!  My digging in the stone forest had already netted me some parts that might work on the Black Pistol, maybe even the Children's Alchemical Laser.  I've return to the burrow with some junk to the Hopper elders, even though they've no idea what they are.  

    The biggest discovery in the woods, that I could not hide, was the discovery of  three foot long shiny metal cylinder, unblemished from the other junk that had been heaped upon it.   I can only confirm that its display and buttons worked.   I could set-up a timer with a countdown, nothing ever less than five minutes. 

    "Day 8" - No progress on the cylinder.  The Hoppers did report loud noises outside.  Reports of howling have varied to much to make it a legitimate threat.   

    Pete still patrols with the other Explorers, but he spend most of the time sitting in the cart, covering his face with the yellow powder of his addiction.  

    "Day 9" -  Outside of Lathar's walk of No-Name, the human can be seen with a female Hopper named Lola.  Not sure how this compares with other human mating practices.  

    "Day 10" - Pete has been out of commission for two days now, and I ascertain that he might have been the one holding me back.  The Black Pistol is reassembled.  I believe it's a weapon of sound, with two shots remaining.  

    Squiggles and Lathar finally travelled south and actually found the building the the facility is located in.  We did find another door for access. 

    "Day 11" - My experiments with the cannister has grown a large following watching... from a distance.  I'm even able to program words into the system for the machine to sound out!   Removing the shiny casting, I found labels with the three triangles... although my trusty GlowCard comes up negative. 

    I have spotted Lathar with male Hopper named Jack.  I'm even more confused as to his objective, although he's better than the weasel.  

    "Day 12" - I've realized the Black Pistol isn't a weapon of sound, but rather something even more devastating.  

    "Day 13" - We'll venture back into the facility tomorrow.  I'm hiding the cylinder for future research.  

    "Day  14" -  Healed up as best we could, we ventured back in.   Concerned that the troglodytes probably had set up new traps, we decided to use the third door we everyone discovered earlier in the week.    I was amused by a large painting... that transformed into a window looking down into the facility from a different perspective, but the rest wanted to proceed.  We were all hit with a strange green burning mist coming out of the walls.  Of course, everyone decided to call it a day....  More time with the cylinder!

    Day 15 - No entry

    Day 16 - No entry

    Day 16 since the Explorers had needed to rest, Lathar was combing his steed, No Name, after a much needed ride and grazing away from the Hoppers and the Ancients compound that was taking over their lives.  Even with the odd Hopper companionship, he missed his pregnant wife back home.  

    Sonny magically appeared out of thin air in front of him.  

    "That's not good?"

    "Sonny, what's going on?" 

    "I don't know, but I think we'll find out in 3.... 2.... 1....

    They didn't hear the roar first, rather they felt the ground rend itself...  tunnels collapsed.  Chaos erupted in the warrens. 

    "Sonny, what did you do?"

    "I got the cylinder to only count down from sixty... couldn't get it to stop.  I teleported back here at 10."

    They dared to venture outside, after the dust settled....

    An entire swath of the petrified forest, 50 meters in every direction, was laid flat. Everything was gone, save the crater and the remnants of the mushroom cloud. 


    "So that's what the cylinder was for..."

    GM Notes:  With that many days of searching, I was going to allow for a random piece of technology, although if it needed power, it wouldn't have a working power cell.  I innocently used a random table out of the 1st Edition Gamma World book.  

    A result of 44% and 4 on 2d8 can net someone a fusion bomb in that ruleset?  Even more horrible?  It's one of the weaker bombs! 

    And as a point of record, if Sonny had failed his Teleportation mutant power roll?  He would have been vaporized as well.... 

    Hoyce (Sonny's player) joked, "Look guys, I found a nuke!"    

    I didn't even need to brush aside the comment, as Steve (Squiggles), just kept repeating "I am Groot."

    Next: #111 - We're Not Great

    Monday, March 30, 2026

    (Pseudo-Reivew) Warhammer, Clifton Park

    In my latest trip to Albany, I had some time to kill, so I figured it would be good to take a drive down to Clifton Park for the Warhammer store.  

    I showed up at 3:01, the scheduled and posted half-hour lunch.  I do find it amusing that a major company that focuses on in-store play or tournaments, takes the time to make their employees take a lunch

    I haven't been to a GW in a long time, and I found them over-efficient and lacking.    The newest version seems even more spartan.

    A picture of the store from the window...
    And while I would assume Saturdays should be jumping (they always were back in the day), their Facebook group does show an active community 

    Let's be honest, Games Workshop has spent decades trying to cultivate the perfect GW (sorry.. Warhammer) store in the States.    I'm sure there's overlap from the other nearby gaming shop, I'm sure there is when you calculate special events and exclusives.   But Warhammer stores are designed for Warhammer moms: middle and upper class parents who want to walk in a safe and normal space to purchase the odd toy soldiers their kids clamored for.  And if the true boutique look is what gets them in the door the second time, for the second boxed set, the it win.

    The Warhammer - Clifton Park location is in the Village Plaza at 19 Clifton Country Rd, Ste 13, Clifton Park, NY  

    Friday, March 27, 2026

    (Review) FlipSide Gaming ,Clifton Park

    My second stop in upstate New York was the Clifton Park location for Flipside Gaming.    Located  a few miles away from the shopping monstrosity off of the highway, it's situated in a clean, remodeled and repave shopping center, with such notable neighbors as a smoke shop, a liquor store, and a puppy daycare, the requirements of a new America.

    I've seen perfect game stores in a strip mall setting, and FlipSide does an excellent job replicating it.  

    Greeting:  My instant barometer, no one greeted me or acknowledged me in the store.  The counter and register are near the center left wall, around a short wall, so it was very possible for them to notice I was there... which leads to other concerns as an ex-store manager that I won't mention in detail here. 

    Cleanliness:  Everything was immaculate, and with the open gaming area integrated into the sales space, that's pretty impressive. 

    CCGS:  Magic, Pokemon, Gundam, One Piece, Flesh and Blood, Star Wars Unlimited, Lorcana, and Riftbound.  A few cases filled with singles, and a shelves behind the counter for packs and other products.  

    Board Games:  A few aisles of board games, covering a wide variety of popular and niche games. 

    RPGs:  D&D, Pathfinder, WoD, Free League, and good variety of second and third tier companies.  I appreciate the love for stocking games like Kids on Bikes and Magical Kitties Save the Day

    And the dice selection ain't too shabby either...
    Miniatures:  A good assortment of the WizKids D&D minis, the requisite GW display, and some Battletech and Star Wars. 
    Other:    Definitely need an "other" category to cover the rest.   Manga, Statues, and models out the wazoo... 

    And then there's the entire aisle of LEGO!


    And I must appreciate any store that attempts any level of clothing in this day and age. 

    Amenities/Events:  Two wargaming tables and four sets of tables in the back allow for some different events, and the Clifton Park schedule online is chock full of stuff! 
    That being said, on the Gaming with the Gnomies Five-Gnome scale, I'm giving FlipSide Gaming's Clifton Park location four and a half out of five gnomes...
    Plus a half a gnome!

    I had heard rumors of store up in Saratoga, but any proof that store existing was well hidden (Google certainly claims its  existence, Flipside's own website labels it as "Coming Soon!".  I did discover after the fact that a second location is found in East Greenbush.


    FlipSide Gaming is located at 1208 Route 146, in Clifton Park, New York.

    Thursday, March 26, 2026

    (Review) Excellent Adventures, Ballston Spa

    In my trip to Upstate New York to watch Maja's volleyball team actually win games, she had one request with some free time last weekend:  visit Excellent Adventures in downtown Ballston Spa.

    It was a pretty easy request to fulfill, Ballston Spa has plenty of on-street, non-metered parking, so a half-block walk and I was at the door.

    But first a story....

    Around 25 years ago, I would often get out of my job at the newspaper around noon, and by friend Brian and I would grab lunch, then do a tour of the game stores in the Lehigh Valley.  Dreamscape, Cap's Comics, the Allentown Encounter were the usual spot. although we did take some road trips out to as far as Pastimes in Palmyra (and a Pennsylvania Dutch dinner on the way home).  

    One of the local places we only stopped by once or twice a year was a shop nearing the western side of Allentown.  Decent location, lots of inventory... but between the gruff owner behind the counter and the ash tray on the counter, it was off putting.  

    Thankfully it's a different world, because I walked into Excellent Adventures, and got the same vibe, but without the smell.  

    With a downtown storefront and the interior filled with comics and collectibles, it is the perfect "hole-in-wall" store, and I sincerely mean that in a good way.   

    Pulled directly off the store's Facebook page.  
    I'll be honest, before I looked for pictures of the store, I had forgotten the swath of wall space for the new comics, because I was scanning every other square inch of cool stuff on the wall.

    Gold/Silver/Bronze age back issues were on the walls and boxes, and I did survive the 90s, so the number of newer comics with chromium covers (or whatever the trend is now) was a bit unsettling, but I can't argue with them if they sell.  

    The toys and collectibles made me smile, prices seemed fair.

    I mostly went back around to mine the older $2 paperback shelf to mine for ideas for Monday nights.  

    That being said, on the Gaming with the Gnomes Five-Gnome review system, I give Excellent Adventures two and a half gnomes out of five.


    And I actively admit my biases.   Despite working in comics retail for nearly a decade, I've stopped collecting a long time ago and rarely read.  I'm more geared towards quality game stores than comic shops (You'll see that blatantly with future Albany reviews). 

    Despite a cluttered and filled store front, I saw a few families during my stay.  Right there gives it my vote. 

    And my daughter Maja, who actually lives up there, visits it regularly, so that means more than this old man. 

    It's simple: If you live there, you go there. It's an essential piece of Ballston Spa

    If I have time, I'll always stop in there first, then venture out to other shops.  

    Excellent Adventures is located at 110 Milton Ave (Rt# 50) in Ballston Spa, NY.

    Wednesday, March 25, 2026

    (Review) Teenage Mutant Ninja Turtles and Other Strangeness Redux Game Master's Screen

    Two weekends ago, I made the trek down to Alchemist's Cove in Orwigsville, Pennsylvania.  It's a great shop, and I was met face to face with the actual GM screen for Teenage Mutant Ninja Turtles and Other Strangeness Redux.  

    GM screens tend not be as useful as they were when they were chock full of 1st Edition AD&D charts.  Most are flimsy and overpriced... or elaborate ones that's that are frighteningly expensive.   Despite owning a few high quality ones, I often revert to a handy 1st Edition Gamma World GM screen I picked up for 99 cents at Kay-Bee Toys.

    I've got to admit, I'm impressed by this one.  

    First off, it's a sturdy four-panel screen, with iconic Turtle art showing towards the players.

    But the GM side is what made me smile the most.  Each panel has a clear pocket attached to the screen on two sides, to easily insert whatever charts, notes, maps, etc, a gamemaster needs to reference.  

    Picture taken from Atomic Empire's website.  Order it there!

    Palladium does provides four, heavy-stock inserts that might be helpful during a game, including Attributes, Alignments, Skill Checks, Combat, Movement, and Experience.  I'm not sure at first glance what would be necessary for a TMNT RPG, but I see me using this screen for other in-person games.

    Gotta admit, Palladium did this one well... so I'll give the TMNTAOS Redux GM Screen five out of five gnomes. 



    Tuesday, March 24, 2026

    (Gamma World) Not a Test #109 - The Executive Suites

    The De Facto Explorers have discovered a facility that used to manufactured energy cells in the Glow Zone wilderness across the Big River. 

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    Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.   Looking for trouble in all the right places. The two-time champion of the Fair-Town Queen's Joust.  Recently married Thunnelda Haycock.

    Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  Apparently addicted to his newly uncovered yellow powder found at "The Pool House"

    Sonny Helianthus: a nearly 10' tall sentient sunflower artifact examiner with four arms, and trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades. 

    Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble in all the wrong places,  and finding it often.   He  has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.  Recently gave birth to a pile of baby worms. 

    Luna of the Restorationists:  Recent recruit of the Restorationists, who had uncovered artifacts across the River.  

    ================================================================ 

    A solid night's rest in the office was welcome to all, despite a few odd sounds coming from the plant.  Recharged, they began going through the other offices on the main facility floor.  The doors had their own keycard system, but they already acquired the green card necessary.  

    Most of the items in the offices were ruined after centuries.  Sonny did pry open some pages to a ledger, and from the notes actually ascertained the person running the facility was selling energy cells to a private army, versus their usual contract with the "real" military.  There was also a note of a stockpile of their ill-gotten gains, although Sonny couldn't figure out exactly where it was.

    Some of the doors had been ripped apart, a caked-on adhesive along the floors.  Pete showed a moment of bravery, jumping over the goo and investigating a room with a long table and many chairs.  

    Two massive beetles emerged out of a junk pile on the far side of the room.   

    Pete did his best attempt at swashbuckling backwards, swinging a sword, while firing his flintlock and moving back towards the door.   

    Low on the power cells for their Ancients weapons, everyone resorted to assault rifles, and in some cases black powder weapons. The room quickly filled with smoke.  The beetles were resilient, though and soon they reached the doorway. 

    Finally,  Squiggles smashed the one with his mace.   With its partner destroyed, the other beetle quickly scurried under the table, and probably back into the junk pile of smashed furniture.   

    Pete, followed by Sonny, pursued carefully, jumping back onto the table, prodding the junk pile with his sword.  

    Sonny could hear the weasel go "Rat's" a whoosh of air, and a number of needle-like projectiles hit the wall at the far end of the room.  The surviving beetle had tried some missile attack and lunged at Pete. 

    Pete tried valiantly to use his shocking grasp mutation to power his sword, but, as normal, he couldn't hit anything in melee.  A final shot by Squiggles dropped the creature.  For all the desperation, there was nothing of note in this ancient conference room was a giant beetle sized hole in the wall to the outside, as well as a half a carcass of a dead-Hopper.  

    In the final room along the east wall, they were please to find a dusty and dirty shotgun, a drawer full of thin gold bars, and some notes about the "stash" being below the building, in a section of the mines they had not explored.  

    Treasure and glory was quite tempting, but the group was exhausted and broken.   The treasure wasn't going anywhere fast, so they agreed to get back to the Hopper caves , seal up the doors, and rest for a number of days.  

    The Hoppers agreed to host their new friends, at the cost of a trinket of Ancients technology for each of them.  

    Monday, March 23, 2026

    Partner-in-Crime(s?) Confirmed for Mepacon

    It's been a slow crawl getting my events together for Mepacon 50, April 17-19 outside of Allentown, PA.  I'm running four distinct events, all of which are in a perpetual state of "almost ready". 

    Burning Plastic: Just need a moment to dump out the army guys onto a table and build a number of units.  Might be a good idea to scan the rules into a digital file.  Despite my desire to fit into smaller clothing, it's not 1994 anymore

    TOON:  The base characters have always been in a file.  I do have a feeling of dread as I realized that I put 8 players for "Krusty the Kultist."   For that particular scenario, that means 16 PCs!  I always wanted to stat out Snake....

    Talislanta:  Honestly, I just need to fill out character sheets, and maybe... just maybe, I'll throw a minor spellcaster into this one for fun.

    My Little Pony - Tails of Equestria - I'm wildly happy "The File" survived the purge during my last move.  I need pencils, a big box of crayons, and triple confirmation on the variety of character sheets.

    This past weekend, I drove up to Albany to see Maja play in a local volleyball tournament.  I've never vented as much about travel volleyball than basketball, but it was the normal experience.  As a plus, I did manage to corner her so I could register her for the con.  

    Going through the event schedule with her, I do confirm that there are tons of events still open, but very few things either Maja or I would be excited to play (hence why I easily went with running a variety of games)

    Seventy bucks later, she's signed up for both LARPs, at least one of the improv seminars, and one of the card games, with a few "liked" games on the Tabletop Events app for reference. 

    The biggest news beyond that was the alleged appearance by "Dr Bob", the originator the "Cthulhu Comes to Springfield" Toon game, Coc/Delta Green Keeper extraordinaire, and the slightly infamous "Dr Wintermute" from the Masks of Nylarathotep portion of my Call of Cthulhu campaign.  Table space will be at a premium, but he would like to dust off his old Batman/Cthulhu Gotham game at the con, so this is getting more interesting with less than a month to go.  

    Sunday, March 22, 2026

    The Mike Lung Gallery #92 - Fear of a Cheese Planet

    Friend of the Blog and AWARD WINNING GM Mike Lung has returned to some interesting projects, a possible return to the Cheese Planet!  


    He's dove into kitbashing and modeling sci-fi figures who could fit on my Death Planet Iota, but would have far more fun on a mousling mining colony.

    He's also gone down the rabbit hole of re-basing his figures with clear bases, so they fit well in forest, plains, deserts, and even cheese planets.  


    Historicon 2027?   It's a possibility!


    Saturday, March 21, 2026

    The Compleat Strategist is Closing. Which One? All of Them?

     The saying goes, "When one door closes another door opens."

    The doors opening after this are going to be pretty freaking epic.

    Initial reports had The Compleat Strategist, the near mythological hobby shops mentioned in old issues of Dragon, brimming wall to wall with gaming throughout the ages, closing its last two stores in NYC (Manhattan) and Philly (King of Prussia) near the end of Apirl.


    After the initial shock of the news hit the world, they produced an ominous statement, stating that no determination had been made when and the NYC location would be closing. 

     I never got the opportunity to visit the Manhattan location (my friend Wooly recently did, and the words "bloated and archaic" are words he didn't use but inferred... and I immediately felt some jealousy, because that is exactly my type of game store.

     I didn't get the chance to get down to the one in King of Prussia, until my girls started playing in basketball tournaments around the corner.  I was never disappointed, almost always come home with something knew, and the girls loved stopping in... and pushing my gaming budget for their own needs.

    Pictures taken from Ron Meischker (Philly Gaming Expo)
    Of course, they are closing when I have a little more money than normal, but no time.... to make it down one last time... maybe around Easter, probably not on or around the final clearance push.  


    Thursday, March 19, 2026

    🔰(Georic Gazetteer) Principality of Phennantia

    The Principality of Phennantia

    Pantheon:  Xellenism, dominated by worship of Poseidon, Athena, and Hephaestus
    Ruler: Prince Alexios Drakonis III
    Government: Hereditary Principality with a Council of Elders
    Capital: Heraklion (20,000)
    Other Cities:  Cannan (15,000)
    Language: Xellnic, (Common), High Elven, Minotauran
    Flag/Emblem:  A golden fish leaping, on a field of blue
    Coinage:  Phennant Standard
    Important Personas:  Various nobles, 
    Alliances: Direct trade agreement with Argivia, Danaan, Amond Coast.
    Hostilities: Oliva
    Open Warfare/Skirmishing: None
    Intrigues: Unknown
    Demi-Humans:   Elf 10%, Minoatur 8%, Dwarf 2%
    Magickal Devices: The dreaded Knife of Nethersummoning is wielded in public by Prince Alexios, the Doubleaxe of Asterion, 

    Thumbnail Sketch:

    The Principality of Phennatia is a fiercely independent island domain, renowned for its naval power, labyrinthine cities, and a unique blend of human, elven, and minotaur cultures. This island has been called a vassal to almost every culture in the Mer Med:  Barthey, Danaan, Khemmet, and even Lybboss, and the culture is mixed, but the true roots currently return to Xellnic culture. With recent decline in Barthey influence, Phennantia shed all semblance of their relationship with Barthey two generations ago, asserting its autonomy, forging its own destiny as a hub of trade, magic, and seafaring might across the sea.   With towering white cliffs, sprawling olive groves, and legendary ruins, Phennantia is a land of both natural splendor and deep historical mystery.

    The Council of Elders, composed of influential merchants, sea captains, and mages, serves as an advisory body to the prince, ensuring that power is not held too tightly by one ruler. While the monarchy is respected, Phennantia prides itself on its political pragmatism, allowing for shrewd maneuvering in the ever-changing tides within the region.

    Cretans take pride in their seafaring traditions, martial prowess, and independence. Many young men and women train in naval combat and spear-fighting, while others dedicate themselves to the mystic arts, particularly magic tied to water, wind, and the stars.

    Minotaurs, though once seen as mere labyrinth guardians and warriors, have become integral to Cretan society, serving as elite palace guardsshipbuilders, and even advisors to the prince. Their long oral traditions have merged with human and elven influences, creating a rich storytelling culture.  Yes, there is good chance you will encounter a singing or dramatic Minoatuar on the island. 

    Phennantian festivals celebrate the sea gods, particularly Poseidon, with grand naval gamesfeasts, and sailing competitions. The greatest of these is the Tideborn Festival, where the prince himself leads a fleet in ceremonial voyages to the island’s sacred grottoes.

    Geography & Major Cities


    Heraklion (Capital) – A bustling port city, Heraklion is Phennantia's beating heart, filled with white-washed houses, winding stone streets, and towering bronze statues of Cretan heroes. Its great harbor, protected by enchanted sea walls, serves as a gateway between East and West.



    Knossos – Once an ancient elven and minotaur stronghold, Knossos is now an eerie mix of crumbling temples, deep underground tunnels, and arcane ruins where scholars and adventurers seek lost knowledge. The legendary Labyrinth of Daedalus lies beneath the city, still said to be haunted by forgotten creatures.

    Cannan – A city of merchants and sailors, Chania is famous for its shipwrights, pirate lords, and hidden coves where smugglers conduct secretive dealings. Many believe that the city harbors agents from every major power, making it a hub of espionage and intrigue.

    Notable Locations & Attractions

    The Labyrinth of Daedalus – In Knossos, a sprawling underground maze said to house ancient minotaur relics, arcane traps, and possibly even the last remnants of the original labyrinth-dwelling Minotaur King

    The Ruins of Zakros – An abandoned palace, rumored to have been a stronghold of the lost elven tribes, prior to their emigration onto the Talaishian mainland. Now home to ghostly whispers and hidden vaults of knowledge.  It's labyrinth has not been conquered.

    Mentions of Phennantia in the Blog: None