Sunday, February 15, 2026

RPG Campaign Tour: Day 15 - What Are Some Things About the Setting That Are Best Avoided?

Day 15 of the #RPGCampaignTour for my Gamma World campaign "This Is Not a Test".  I figured the question, " What Are Some Things About the Setting That Are Best Avoided?" could be better answered by my players, so I asked them after our last Monday night online sessions.

* Girls of the World Ain't Nothin' But Trouble - From Our Six-Foot Tall, White Furry Mutant Earthworm "Squiggles".   A member of the White Hand called it "Interpersonal Relationsships,"  but to Squiggles and his Pure-Strain Human friend Lathar, women have been a headache... and other pains.  Squiggles has managed to hook up with another mutant earthworm, Ubenda, and twice he's  the one that's been knocked up!  
And Lathar simply needed a discount on the river ferry to get the group across to meet a group of Hisser emissaries.  The catch?  Going on a date with the ferryman's peculiar sister, Thunnelda.

Lathar and Thunnelda are now married... and she's pregnant! 

And she's not a little unhinged, she's VERY hinged, as in she collects hinges! 
Sorry guys, she doesn't have a sister....
*Only you can prevent glow reactions.  - From our ten-foot tall mutant sunflower, Dr Sonny Helianthus.  "The Glow" is the dangerous power than randomly resides in destroyed places of the ancients.  Sometimes it makes you sick.  Too much of it can kill you.  

Toting around metal a metal skull and spinal column that's imbued with it might make you docile, intellectual sunflower grow an extra set of arms!  



Sure, they're helpful, but the distress of the Glow's blessing is something people should avoid, because you can't tell the difference between living and dying until it's too late. 



Glow Radioactivity
Robot Skulls with Spinal Columns in the Foothills beyond the Big River

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