Yes, I know, I'm moving to new place, almost everything is packed up and I'm just fighting the world trying to get the first few items into the place, and I go about and pick up Ratskins off of eBay???
Have I gone mad?
Partially, at least.Yes, I know, I'm moving to new place, almost everything is packed up and I'm just fighting the world trying to get the first few items into the place, and I go about and pick up Ratskins off of eBay???
Have I gone mad?
Partially, at least.This week I completed a group of rogue gangers for my Gnomish Space Marine army/campaign. Last week, I introduced Cawdor and Van Saar, today we add Escher and the Delaque Brothers. I don't know where I might have gotten the inspiration to paint these guys from.
These Gnomish thugs are the Digger Corps Slayer Squad, now available at Macrocosm Miniatures. Macrocosm's Sci-Fi Dwarves Command Squad Kickstarter is in the middle of its campaign and has successfully funded.
| Escher, the Gang Leader |
| The Delaque Brothers, Blackie and Blondie |
While I foresee some sci-fi games with these fellows using Pulp Alley or Savage Worlds, I'd really like to get things moving in Planet 28. All the rules and supplements can fit in a half-inch binder (single sided) and still have a ton of room for unit rosters. I was going to stat out the bunch, but I'll save that for another post down the road. The best part, in reviewing the unit creation rules, I quickly created stats and point costs for weapons they're wielding (re: hand flamers), but are not listed in the equipment, because they actively encourage and explain customization. Point costs aren't this cryptic system I was plagued with, that only seemed to correspond with the monetary cost of the figure.
| ...and Cawdor and Van Saar from last week. |
Project 350: I needed to relearn basic addition after these last few weeks. We've dropped considerably 510 (339/171) from 526 (349/167), a significant drop, even before my math failure. I cleaned up some of the old backlog. I consolidated some of the far-future planned Pulp campaigns into one draft, especially after realizing all the links to the Lead Adventure Forums had changed. Hopefully there will be a moderate snowstorm yet this winter where I can take some time and go through things and find the updated links. I also cleaned out some pending artwork on the blog drafts and my phone and scheduled some new posts. Most is in the far-off future, and this is currently a bit of a dry spell for scheduled posts actually posting.
NEXT: Now that I'm caught up with last month's GSM project, I've only got three projects for the second half of January.
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