Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Thursday, December 1, 2022

Random Ratskins off of eBay on a Whim

 Yes, I know, I'm moving to new place, almost everything is packed up and I'm just fighting the world trying to get the first few items into the place, and I go about and pick up Ratskins off of eBay???

Have I gone mad?

Partially, at least.  

I've done almost all of my prep for work, and with considerable time between the crazy waves of projects, I've been reviewing those 300 or so drafts of projects and games hiding on the blog, and a simple reference to the Necromunda Ratskins gang had me scouring eBay for them.  Like most of the 'Munda and Mordheim stuff, individual figures seem to be going for astronomical prices.   But somehow I snagged these oddly painted guys for a deal and forced myself to reset some projects to the near future.  

Now to stat them out in Planet 28, once I can pull the hard copies from a box again.


Friday, January 15, 2021

(Painting) The Hivers Gang

This week I completed a group of rogue gangers for my Gnomish Space Marine army/campaign.  Last week, I introduced Cawdor and Van Saar, today we add Escher and the Delaque Brothers.   I don't know where I might have gotten the inspiration to paint these guys from.








These Gnomish thugs are the Digger Corps Slayer Squad, now available at Macrocosm Miniatures.  Macrocosm's Sci-Fi Dwarves Command Squad Kickstarter is in the middle of its campaign and has successfully funded.

Escher, the Gang Leader
I did have a damaged pickaxe on Escher, hence the weird, intentionally unbalanced sword.
The Delaque Brothers, Blackie and Blondie

While I foresee some sci-fi games with these fellows using Pulp Alley or Savage Worlds, I'd really like to get things moving in Planet 28.  All the rules and supplements can fit in a half-inch binder (single sided) and still have a ton of room for unit rosters.  I was going to stat out the bunch, but I'll save that for another post down the road.  The best part, in reviewing the unit creation rules, I quickly created stats and point costs for weapons they're wielding (re: hand flamers), but are not listed in the equipment, because they actively encourage  and explain customization.  Point costs aren't this cryptic system I was plagued with, that only seemed to correspond with the monetary cost of the figure.

...and Cawdor and Van Saar from last week.

Project 350: I needed to relearn basic addition after these last few weeks.  We've dropped considerably 510 (339/171) from 526 (349/167), a significant drop, even before my math failure.  I cleaned up some of the old backlog.  I consolidated some of the far-future planned Pulp campaigns into one draft, especially after realizing all the links to the Lead Adventure Forums had changed.  Hopefully there will be a moderate snowstorm yet this winter where I can take some time and go through things and find the updated links.  I also cleaned out some pending artwork on the blog drafts and my phone and scheduled some new posts.  Most is in the far-off future, and this is currently a bit of a dry spell for scheduled posts actually posting. 

  • January (16 days left)  6 posts scheduled
  • February                      6 posts
  • March                          8 posts
For a blog that averages just over a post a day, it just means I need to focus on planned games and projects, with a hopeful dose of Kickstarters and amusing gaming news that pique my interests.

NEXT:  Now that I'm caught up with last month's GSM project, I've only got three projects for the second half of January.

  1. This month's Gnomish Space Marine Project
  2. Finish up the 10 figures left in the Navuoo Legion
  3. Finish a Hultr Half-Track from Mantic.  I've picked up four of these guys in the past month.
... and then there's those infernal games I need to play.

Sunday, November 15, 2015

Games Workshop Specialty Games Rise from the Dead... Again

While Easter is the traditional resurrection holiday, Bell of Lost Souls reports a special Seasons Greetings announcement that originated from Australian stores, and has since been confirmed at a few locations here in the States.
 
Click to enlarge...
After what feels like a few failed attempts over the years, Game Workshop is again setting up a Speciality Division for those games that don't have WARHAMMER plastered thirty times over the cover of a box/book. 

Reviving the smaller lines makes a number of fans extremely happy, but I wonder what will come of the some of the third party sites and material.  I also worry about the cost of the GW-official products.  The third party unofficial products for things like Blood Bowl seem ridiculously high (I've seen $80 teams...that's a LOT unless your dealing with 15 figures). 

Perhaps there will be almost affordable reprints, perhaps a collected editions of the 'zines?  One can only hope.


Friday, September 12, 2014

(Kickstarter) Salvage Crew 28mm Humans

After my growing complaints about Kickstarters for miniatures and long delays and their pricing, finally someone gets it right.

The Salvage Crew Kickstarter seeks to re-release a series of minis that may have been previously available under Mega Minis.


The figures are metal with plastic bases and are ridiculously affordable ($30 pledge for 20 minis), plus at the rate it's going, all five of the robot stretch goals will probably be reached.

I like the figures, which are a nice mixture of standard post-apoc Judge Dredd, and Necromunda vibes (And do the security guards look like Paranoia Vulture Warriors.  Perhaps it's the red.)  I've got nothing going on for a late October KS, so this might be it.

Tuesday, April 26, 2011

For the Love of Campaigns...

For most RPGs, the word "campaign" either means the GM thinks he has a story that just must be told, or he has actually has enough consistent players to link more than one adventure together.

For miniature wargamers, although the consistent players might be an appealing reason to run a campaign, the main reason is "I have a ton of shit for this game, I might as well use it."

As great as a tournament army for 40K might look, can that stability/balance/power gaming be continued battle after battle? How often can you play the same game over and over again?

The first campaign that we pondered was the Battletch campaign rules that were in Dragon Magazine. They had their faults, most importantly requiring a map from a Star League book that was out of print before the issues even came out, but they were comprehensive. Resource management, production, transportation, and deployment was all included, and that was all before any battles could be fought. The only problem we had (besides the lack of the map), was the lack of minis, and by the time we (read: Wooly) accumulated our vast collection, real life kept us to holiday and convention supergames, rather than a weekly "Battletech night." To be honest, I picture the campaign like one would play a 70's super-wargame. Thousands of chits and five hours of paperwork to deliver gasoline to the front... maybe by week five we could conduct some combat.

As much as I poo-poo 40k and Fantasy Battles, Mordheim and Necromunda had some of the best skirmish campaign rules that I've found. I greatly enjoyed the campaigns we ran at Griffon Games. Throw in a few optional rules for some weekly flavor and we kept it exciting and interesting for the smallest warband or the largest gang. Mercenaries and warband growth allowed a player to take a modest initial purchase and slowly expand on it, great for both the player and the store selling the product.

For Gnome Wars, I'm trying to find a mix between the complexity of B'Tech and the intimacy of Mordheim. The Wishing Well Campaign we started with was simply playing the scenarios out of the rulebook, and building upon them. As the Germans continued their rampage into Swiss territory, I started adding units to the Germans (Cav, the Witch) while the Swiss were missing figures, but fighting from heartier defensive positions. At the end of the campaign, the Germans had a toehold in the Swiss mountains if we run a mountain campaign, Field Marshall Steven von O'Hara was lauded as a hero (and might be responsible for a new Spring offensive), and the Scottish Highlanders were looking much more favorably towards the Germans than their traditional Swiss allies.

I've harped on the Tanga campaign long enough, but I needed to run it to see if the other Skirmish Campaign/Elite books were a worthwhile investment. I'm definitely looking into using an expanded version of World War I: Rommel's Route to Verdun for the previously mentioned Spring offensive.

That won't mean we'll be leaving Africa for good. As the Germans are the dominant colonial power in my version of the gnome world, I'm working on that "Chicka Zulu" game for South Africa, there can be some battles on the Sudan and Ethiopia, and if Lon would ever release Aussie infantry, I might ponder a "Roo Wars" campaign, loosely based on the Boer Wars.

Of course, I still have my eye on "The Ham Fighter Revolution", a campaign on Maximillian in Mexico, and I could easily convert some WW2 scenario books into Gnome Wars era battles.

Finally, if "A Very Gnomish Civil War" is well received, I might have to pick up its inspiration and write out the specifics for others to play.