Showing posts with label Mordheim. Show all posts
Showing posts with label Mordheim. Show all posts

Saturday, December 26, 2020

(Painting) A Few More Navuoo Legion, Refurbs, and a Chest

Recovery from the great Corovid has extremely slow and steady.  Physical activity isn't causing potential damage, rather it's completely taxing.  Christmas shopping has been laughable, my normal sprints into stores to finish in a few hours has turned into multiple days... and multiple naps.

I've been able to do two tasks without collapsing: wrapping Christmas presents and painting miniatures.

After much whining and gnashing of teeth, I have five more of my mythical Nauvoo Legion of the Theocracy of Deseret for Gnome Wars completed!

Southern Americans NCO (Center)  and four riflemen.

I already have trouble finishing handfuls of figures, much less painting "large" (10+) units.  The figures are clean and are easy enough to paint, I just happen to get distracted easily. 

Lucky for me, this week's distractions were simply refurbishing some minis I picked up at an HMGS con flea market.  
A little shiny, but any excuse to rebase and use Huge Minis grass tufts is worth it.

In my putzing around the shelves of the Kriget Rum, I re-discovered the Mordheim box set I had.  Another flea market find, the sprues are picked clean of body parts, but all the accessories (and stuff for the buildings are there.  It was as good a time as any to assemble a chest and paint it up real quick.

Finally, let's repaint one more figure, another flea market find with a group of Western figs.  Some needed basing or a touch up.  This one appeared to be living in meat grinder and needed some significant work.

NEXT:  Ten more figures for the Nauvoo Legion (and a write-up, finally!), Gnomish Space Marine... Gangers, and there's enough vehicle parts to start a junkyard.  Plus my first attempt at stripping minis.  

Sunday, November 15, 2015

Games Workshop Specialty Games Rise from the Dead... Again

While Easter is the traditional resurrection holiday, Bell of Lost Souls reports a special Seasons Greetings announcement that originated from Australian stores, and has since been confirmed at a few locations here in the States.
 
Click to enlarge...
After what feels like a few failed attempts over the years, Game Workshop is again setting up a Speciality Division for those games that don't have WARHAMMER plastered thirty times over the cover of a box/book. 

Reviving the smaller lines makes a number of fans extremely happy, but I wonder what will come of the some of the third party sites and material.  I also worry about the cost of the GW-official products.  The third party unofficial products for things like Blood Bowl seem ridiculously high (I've seen $80 teams...that's a LOT unless your dealing with 15 figures). 

Perhaps there will be almost affordable reprints, perhaps a collected editions of the 'zines?  One can only hope.


Thursday, October 1, 2015

Gaming Plan for 2016

Another crazy, productive year is behind me.  What can I reasonably shoot for in 2016 (Which by my heretical ways runs October 1, 2015 through September 30, 2016)?

Most of my goals fell flat this past year, and many that didn't were short lived.  Let's prioritze this list a bit better this year, shall we?

My Girls:  The whole reason I try to play as many games as I do.  Sure, it's not Squad Leader, but it's not (always) Candyland either.   Activities with the girls:
  • Savage Showdown:  We're still early in, but the ladies like their skirmish level game and I've got tons of scenarios.  Plus, it allows me to paint individual figures most of the time.
  • Role-Playing:  Between a Revival of Dungeons and Ponies, A Village on the Hill, TWERPS, T.I.A.R.A. and some Kids TV games based off of Scavengers, I have way too much potential here. Plastic Tanks and Princesses are mandatory.
  • Kid's Game:  My main failure at #30GamesAMonth, beyond scheduling, time, and energy.  Not enough quick kid/family games for ages 6 and under.  Time to start accumulating games for ages 9 and under, especially dice games.
Call of Cthulhu:  The game has sort of stalled, being in a long term campaign storyline versus the series of one-offs tied into a campaign can do that.  My goal is to progress through Cairo, maybe Kenya before the money dries up, and tie-up some loose ends before we turn our attentions elsewhere.  The group might make it the Shanghai (not this year at least), and we can keep going.   If I happen to grab Invictus, we might take a breather to recharge interest in the game and our batteries. 

Hackmaster:  The Burning Trogs are coming back, ten years later, and revenge is on their minds.   I'm definitely more enthused at the prospect of mega sessions of crunchy gaming than CoC at this second, but there's a lot of work to be done to get to the first session.

Emereon - AD&D, 2nd Edition:  As if that's bad enough, the return of the wise and and insufferable Hoyce to Pennsylvania has instill desire in him to restart his AD&D game.  My street ruffian made good is halfway finished, but I don't know where the time to game will come from.  #NerdWorldProblems.

Samoa:  I'm sticking with the first half of my Samoa goal from last year: The great thing about painting up all the Samoans is that I can pop them of the shelf and have a skirmish any time I want to. Village raids were commonplace, so a few huts and that's all I need.   I might add a few more figures and some paper huts and BOOM, there's my game for Cold Wars... without borrowing stuff from other gamers.

Conventions:  Fall-In! (Daddy-Daughter Weekend - Paying Attendee), Cold Wars (Guys Weekend - Gnomes and Samoa), Mepacon Spring 2016 (Birthday Weekend - To Be Determined).   That's it.

Gnome Wars: It's the original inspiration for the blog.  It shall never go away, even if I'm just doing the joust for Fall-In!  Perhaps I'll try to assemble enough material to run the Battle of Yellowstone for Fall-In! 2016, without borrowing stuff from other players.  I'd like the girls to be re-interested in them so I we can play another game or two of the Astro-Surfian War.    And after I recharge and get motivated by the Gnomes at Fall-In! I'll go back to writing.

Frostgrave/Mordheim: Frostgrave is reviving fantasy skirmish.  It might be worth a gander. 

Painting:  Nothing grandiose again... or perhaps... just a bit:
  • Gnomes:  still a LOT of touch up to do, and perhaps the Irish... or Germans... or Australian Cav get finally get finished
  • Martians:  the bin o' GW/Heartbreaker goblins I've snagged on the cheap is calling my name, and the paint schemes I have for them are fairly unique and inspiring.  I have some cheapo spider to practic on first (for the girls, of course).
  • Samoa:  Whatever I buy must go the front of the queue.
  • Terrain:  Palm Trees forever!  Must build up the jungle terrain.
  • Battletech:  I've got 18 more to go.   When the system was hitting all cylinders over the summer, it was fun to paint them up.
  • Operation Tom Sawyer II:  Keep mixing things up, prepping for the next Savage Worlds game, and just make sure painting isn't a chore.
  • Professional Painting:  I've said it most years, I'll finally have the UNE Pioneer and Behemoth painted up a la Planetstorm.  Get a quote at Fall-In!, drop them off at Cold Wars.

Saturday, July 11, 2015

Top Ten Miniature Ranges

Over on the aptly named Too Much Lead was a post covering that blogger's top ten miniature ranges.  I'm a sucker for lists, so 'ere we go!

Before we go, a little clarification:  it must be more specific than "All RAFM" but the entries can represent an entire line "Charlie Company" or a specific section "Eureka Rhodesian Cavalry."

10 - Games Workshop/Citadel:  Squats 
from Wikipedia
Of all the Games Workshop games that have intrigued me, original 40k Rogue Trader has the right amount of strangeness and absurdity.  To me, the Squats personify that.  Sure, they're short humans fighting with modified mining equipment, but every model I've manged to snag my hands on has a different feel.  Sure it's a planetary militia of miners, and mechanics, and hard drinking Squats on motorcycles.  Half the figures look like they're going on a hunting trip with Lasguns. 

Oh my God... they're 40k rednecks!

There's so much personality in those figures that I'm afraid to replace them with the more uniform Olley's Armies or Hasslefree variants. 

 9  - Brigade Games - WWI in Africa
Gnomes might have gotten me interested in fighting the Great War in Africa, but Brigade's mini line are so clean and easy to paint that I'm afraid of using cheaper, less quality lines to fill in the units.
From igwargminis.com

8  - Ral Partha:  Battletech
While I struggled with painting fantasy minis as a teen, I didn't have that issue with Battletech.  The old Partha pre-Rallidium lead mechs were easy to assemble and had great detail that, twenty years later, I'm learning to appreciate more.  Haven't bought any Iron Wind

7  - Global Games : Legions of Steel (UNE Commandos)
Yes, all those Nightmares are a dream to paint, but one thing that hooked me onto LOS was the UNE Commando Armor.  Compared to the industry leaders, and a lot of third party "near future" sci-fi figures, the armor is bulky, but realistic.  It's a great canvas to work on a dozen different schemes, but it's regimented enough for mass painting, because it is a uniform.   And the Pioneer is always cool, for some reason.


6 - Games Workshop:  Mordheim
Despite my hatred for modern Games Workshop, Mordheim was the one game they released that worked.   Even at the levels of  of an expert warband versus a brand new one, there was some level of balance, even if a fighting retreat was the best option.  The human warbands gave everyone a chance to customize their figures (but in the case of the crossbowmen/Dogs of War figures I'm working on, there's only so many combinations actually look good and aren't a pain in the butt to paint.  The special characters were just enough over the top so they would stand out in the battlefield, and their war dogs are pure perfection.

From Tabletop-Terrain.com, but come on, these are plastics and they have so much personality!

5 - Pulp Figures:  Savage Seas
I've come to realizee that anything the Bob Murch sculpts is pure gold, from Pulp to Cthulhu to space ships.   I could pick out anything from his lines, but  I have painted 80 Melanesians from the Savage Seas line, and they are awesome figs.
From www.backofbeyond.de
4 - Reaper: Dark Heaven - The Early Years 
This week was the beginning of another Bones extravaganza, but nostalgia takes me back, not to the earliest days of Reaper and old Hertiage/Liberty recasts and Scrye counters, but the beginning of the Dark Heaven line.    Those low numbered releases were great sculpts, very utilitarian (which is why my store sold so many of them), and inexpensive (another reason).   
Gwendalyn The Healer (RPR 2035) - Not too shabby for 15+ years ago
3 - Brigade Games: Gnome Wars (Swiss)
Like I say, this is Gaming with the Gnomies.   Of all of Brigade Games' Gnomes at War line,  the Swiss are the best.  For starters, they're the universal gnome, so even if no other nationalities had ever been sculpted, we could use the standard garden gnome format to paint them up.  They also had just enough detail for an experienced painter to go to town on, but are clean enough that a beginner can basecoat, line, highlight, and end up with a quality mini.


2 - Grenadier - Fantasy Lords II
1 - Grenadier - Julie Guthrie Fantasy Personalities / 700 Series


Fun fact:  I never had any interest in plastic 20mm historical figures like a large number of wargamers.  Despite numerous visits to the local hobby shops, my focus (foci?) was slot cars, my friend's RC cars, Lionel, and Marklin trains.   My first acknowledgement of lead figures was a small selection of Grenadiers in the D&D and Avalon Hill section of Hobby Hangout.  It wasn't much, and for a kid mowing lawns or making two bucks a hour at real job, the minis seemed pricey, but I snagged up a bunch of Dragonmen and PCs.  Despite the scale creep to 28 and 30mm, I still try to snag some of these up.  The practically of the figure types (Dragonmen excluded) and the poses are far better than the current Reaper releases.
 

Wednesday, June 17, 2015

Eureka's 28mm Chaos Army

June must be Mordheim Appreciation Month.    My friend Brian has had an itch from out of the blue to play it (and it would have been done too, if I didn't want to decompress with my wife and kids.)

In a similar vein, Eureka Miniatures has announced the release of their Chaos Army figures that would be simply fantastic for Mordheim.


 
Nothing available from Eureka in the States yet, but they are offering the set for $40 Australian from the main website.
 

Monday, April 20, 2015

(Kickstarter) Sisters of Serens on Indiegogo


Longing for the days Mordheim, ahem, I mean "fantasy" warbands to skirmish wargame with.  Does the concept of kickass nuns appeal to you?  Then Warband-Miniatures is right up your alley, with their Sisters of Serens campaign on Indiegogo.


I originally was going to poo-poo this idea for a number of reasons.  First off, the creators are in Spain (international shipping).  Second, it's $75 for a 10 person squad.   Third, it's a pretty obvious rip-off of the Sisters of Sigmar warband.  Heck even the "Moon Stone" marker looks like great Wyrdstone.

Here's why I was wrong to think this:
(1)  The $75 perk level AND EVERY OTHER pledge level includes FREE SHIPPING WORLDWIDE.  The ten or twenty bucks for S&H is already built in. 
(2)  The sculpts will be far superior to the GW Sisters line.  The  Matriarch and the Auger for Warband-Miniatures are in very dynamic poses especially when compared to these.


Okay, the GW one is still pretty sweet.
Since I'm screaming the oncoming storm of pre-Disney vacation poverty, I can't jump on this (and I haven't had a big interest in Mordheim in awhile), but with individual figures on eBay are fetching ten bucks and warbands are a hundred, this might be worth a shot.

Sunday, February 22, 2015

Black Hat Releases Ratmen Pirates

Black Hat Miniatures, whom I previously mention for their  WW1 Halflings and Goblins,  has released Ratmen Pirate figures for their Shattered Isle series of Fantasy pirate figures. 




These are not your father's speedy Skaven running the streets of Mordheim.  These are also great hunks of metal, awesome scimitars not badly priced at £5.50 a set.  It's a nice addition to their dwarves, orcs, and even halflings flying the Jolly Roger.

Tuesday, September 18, 2012

Mordheim's Warhounds Reborn

I've been perusing Center Stage Miniatures since I found out about their Demons & Devils Kickstarter (ps, they already hit their first stretch goal.  It might not end up as big as Reapers, but it's worth a look.)  A lot of classic poses inspired by AD&D art (love the peryton).  They also are the exclusive distributor of Secret Skeleton Miniatures, a small company out of Kansas that has nine figures to its name.

While the figures look good as well, the warhound stood out the most.

It brought back flashbacks of Mordheim, and watching the Griffon Games campaign go to the dogs.  War Hounds were an easy go to for most players.  Sure, they would never advance or use missile weapons, and they were useless against some of the magical/chaos forces, but in a game where speed and melee were king, the dogs were worth every penny.


Sure, it's missing more spikes than a high school punk rocker wannabe, but that looks like an animal that would thrive in a Warpstone covered city.

$4.75 each
http://www.centerstageminis.com/catalogtrial/product_info.php?products_id=94

Saturday, August 4, 2012

(Mordheim) Warlord Releases Irish Brigade Singles

Recently I was commenting on Warlord Games decision to release its Pike and Shotte Scots for individual sale.  The idea of Scots rampaging through through the streets of Mordheim fascinated me, albeit the size discrepancy between 25mm Warlord and 30+mm GW.  That worry has disappeared as Warlord has announced another army with single figure sales:  The Irish Brigade.






Now, the idea of pikes deftly manuevering the streets of Mordheim is ridiculous. Still, the image of a warband throwing rocks and swinging their empty muskets at Skaven is something somebody must try..

Monday, July 16, 2012

(Mordheim) Warlord Selling Highlander Singles

As I was the Designated Driver for our little group this weekend, I found a quiet corner, a complimentary non-alcoholic beverage, and perused those deep thoughts only a sober man at a wine festival can have.

Apparently, Warlord Games had decided to sell some figures from its Bolt Action WW2 line as singles. In a follow-up, they announced individual sale of their Scottish Highlanders from their Pike and Shotte line.

Now, as it should be, it's still cheaper to buy the figs as part of a set, be it a large or small box. But there are enough unique poses that the first thing that came to mind was a Highlander warband for Mordheim.





Sure, the 25 vs 30mm makes them tall hobbits in kilts, but the range covers all the basic weapons (swords, pistols, bows, etc) and the poses are varied and memorable. Worst case, you buy just the figures you want at $2.75 apiece, best case you buy a Highlander boxed set with 18 figs for $40 and pick up a few extras and you'll have enough for TWO warbands!



Now to make the rules for "taunting" Scottsmen...

Sunday, March 18, 2012

Mepacon Event Lists Are Up!

Even with more Cold Wars notes to post, it's as good a time as any to mention my foray, Mepacon Spring 2012, April 20-22 at the Ramada Inn in Clarks Summit, PA. Just take the Northeast Extension of the Pennsylvania Turnpike to its northern terminus and you're there.

The event lists have been posted via warhorn.net. Lots of Living Forgotten Realms and Pathfinder Organized Play. There is a Gnome Wars event in the Saturday afternoon slot, run by one of the sexiest gnomies in all of Northeastern Pennsylvania. I am a bit disappointed that I'm competing with Mordheim for that slot, but there are multiple slots of Mordheim!

Since my wife has upgraded my birthday weekend to include an overnight stay at the Ramada, sans children, I was even more excited to learn that Mike Sarno would be running multiple slots of Space:1889 Red Sands using Savage Worlds. I might actually pre-register for an event, and I NEVER do that!

www.mepacon.com for basic info
http://warhorn.net/mepacon-spring-2012/schedule/day.php?date=2012-04-21 to get right into the mix of events

Tuesday, April 26, 2011

For the Love of Campaigns...

For most RPGs, the word "campaign" either means the GM thinks he has a story that just must be told, or he has actually has enough consistent players to link more than one adventure together.

For miniature wargamers, although the consistent players might be an appealing reason to run a campaign, the main reason is "I have a ton of shit for this game, I might as well use it."

As great as a tournament army for 40K might look, can that stability/balance/power gaming be continued battle after battle? How often can you play the same game over and over again?

The first campaign that we pondered was the Battletch campaign rules that were in Dragon Magazine. They had their faults, most importantly requiring a map from a Star League book that was out of print before the issues even came out, but they were comprehensive. Resource management, production, transportation, and deployment was all included, and that was all before any battles could be fought. The only problem we had (besides the lack of the map), was the lack of minis, and by the time we (read: Wooly) accumulated our vast collection, real life kept us to holiday and convention supergames, rather than a weekly "Battletech night." To be honest, I picture the campaign like one would play a 70's super-wargame. Thousands of chits and five hours of paperwork to deliver gasoline to the front... maybe by week five we could conduct some combat.

As much as I poo-poo 40k and Fantasy Battles, Mordheim and Necromunda had some of the best skirmish campaign rules that I've found. I greatly enjoyed the campaigns we ran at Griffon Games. Throw in a few optional rules for some weekly flavor and we kept it exciting and interesting for the smallest warband or the largest gang. Mercenaries and warband growth allowed a player to take a modest initial purchase and slowly expand on it, great for both the player and the store selling the product.

For Gnome Wars, I'm trying to find a mix between the complexity of B'Tech and the intimacy of Mordheim. The Wishing Well Campaign we started with was simply playing the scenarios out of the rulebook, and building upon them. As the Germans continued their rampage into Swiss territory, I started adding units to the Germans (Cav, the Witch) while the Swiss were missing figures, but fighting from heartier defensive positions. At the end of the campaign, the Germans had a toehold in the Swiss mountains if we run a mountain campaign, Field Marshall Steven von O'Hara was lauded as a hero (and might be responsible for a new Spring offensive), and the Scottish Highlanders were looking much more favorably towards the Germans than their traditional Swiss allies.

I've harped on the Tanga campaign long enough, but I needed to run it to see if the other Skirmish Campaign/Elite books were a worthwhile investment. I'm definitely looking into using an expanded version of World War I: Rommel's Route to Verdun for the previously mentioned Spring offensive.

That won't mean we'll be leaving Africa for good. As the Germans are the dominant colonial power in my version of the gnome world, I'm working on that "Chicka Zulu" game for South Africa, there can be some battles on the Sudan and Ethiopia, and if Lon would ever release Aussie infantry, I might ponder a "Roo Wars" campaign, loosely based on the Boer Wars.

Of course, I still have my eye on "The Ham Fighter Revolution", a campaign on Maximillian in Mexico, and I could easily convert some WW2 scenario books into Gnome Wars era battles.

Finally, if "A Very Gnomish Civil War" is well received, I might have to pick up its inspiration and write out the specifics for others to play.