Thursday, December 8, 2022

(Review) D&D Of Ships and the Sea Dungeon Master's Screen by Gale Force Nine

 As I'm exploring the surroundings around my new apartment, I can to the realization that Dragon Knight Games is less than five minutes from my house, while waiting for the Junior High League to kick off at the local Vo-Tech, I swung in to peruse the stock, and in light of selling off most of my Magic cards, eschewed CCGs for a different random purchase: Gale Force Nine's D&D Of Ships and the Sea Dungeon Master's Screen

I expected a DM screen to specifically focus on the Ghosts of Saltmarsh hardcover, some neat reference charts, a combat tracker, and some useful items.  

What I got was a sturdy, glossy, four-panel screen made out of THICK carboard.  The player facing artwork is phenomenal and comes from the book.   The DM section covers three items,  Random Ships, Random Encounters by level, and Hazards, which I believe are in the main book or elsewhere.  

I simply can't imagine spending $15 on this for the artwork, when a more serviceable screen is available.

Now, major review caveat: The DM Screen has largely been a superfluous item for D&D since the launch of 3rd Edition over 20 years ago.  There's not a large need for cross-referencing charts like in the early days, but for a themed item, I expect more than three charts I only occasionally need to reference 

Gale Force Nine's Of Ship and Sea DM Screen is complete vanity item, only meant to scratch the itch for a D&D completist, or a super-fan of the Saltmarsh adventures for 5e.    On the Gaming with the Gnomies  Five-Gnome scale, this item earns the lowest grade possible, 1 star.

Wednesday, December 7, 2022

(GURPS) Eric Jacobson, Gamified - Year Twelve

In this brave new world I'm living in, it's nice to keep some traditions going, so gamifying my on-again off-again dream journal, and translate them into character points for a GURPS (3rd Edition) version of myself continues! .  I've been doing things this way for over 30 years, and the dream version of myself isn't some glorified super-hero...

Essentially the dream version of me has turned into Tom Arnold's character from True Lies (Albert Gibson), but years later, he's been kicked upstairs into management.  



ST: 10 DX: 11  IQ: 13  HT: 12

Advantages:  Charisma +2 (I'm a heckuva guy), Common Sense, Luck, Voice, Light Hangover (50)

Disadvantages:  Bloodlust, Near-Sightedness, Gluttony, Stubbornness, Sense of Duty (Friends) (-35), Dependents (Family) Enemy: LDS Cabal

Skills:  Skills in bold received points, but not increase.  Bold with a (+) indicates and increase in skill.  New skills to the list for this year are in bold with (New).  Not exactly rocket sciences

Acrobatics   9 
Accounting 11 
Acting 13 
Administration 20    
Animal Handling 11 
Anthropology 11 
Archaeology 10 
Area Knowledge: Baltimore 11
Area Knowledge: Iceland 13 

Area Knowledge: Lehigh Valley 14 
Area Knowledge: New York City 13
Area Knowledge: Michigan Upper Peninsula 11
Area Knowledge: South Africa 13
Bard 20 (let me...entertain you!)
Bicycling 11
Boating 9
Boxing 10

Brawling 13
Camouflage 14
Carousing 12 +
Climbing 10
Club 11
Computer Ops 14 
Conspiracy Theory 11
Cryptography 10
Dancing 10
Demolitions 12
Diplomacy 13
Drive Tractor Trailer 11
Drive: motorcycle 9
Driving: Auto 14
Driving: Diesel Locomotive 11
Engineering 12
Economics 12
Electronics   11 
Electronics Operation  11 
English 14    
Fast Talk 13
First Aid 13
Forensics 12
Forgery 10
French 12
Geology 10
Guns: Pistol 15 
Guns: Rifle 14
Guns: SMG 13
Hiking 11
History 17
Hobby gaming 14
Hobby: Models 12
Intell Analysis 11
Interrogation 11 
Judo 9
Law 12
Leadership 12
Literature 10 (New)
Mathematics 10
Mechanic   11
Merchant 11
Meteorology 11
Naturalist 10
Navigate 10
Occultism 14
Performance 13
Physician  10   
Pilot: Jetpack   9  
Psychology 10
Punning 11
Running 13
Savoir Faire 17
Saxophone 12
Scrounging 13
Sex Appeal 15
Singing  13 (NEW)
Spear 10 (NEW)
Sport: Basketball 10
Sport: Football 9
Sport: Golf 11
Sport: Ice Skating 8
Sport: Volleyball 9
Stealth 12 
Strategy 11 
Streetwise 11
Survival: Mountains 12
Survival: NBC 13
Swimming 10
Tactics 13
Taxidermy 11
Theology 11  
Wrestling 11 

317.5 points

Yeah, I haven't slept well in months.  I'm still some mid-level management in the intelligence field. 

I'm intrigued by the addition of Spear, and to prove I'm playing the slow game, the first time addition to Singing, with this character having voice, seemed like a no-brainer, but singing never came into play until this year.  Although with the increase in Carousing, perhaps it's Karaoke?

Tuesday, December 6, 2022

(Star Wars d6) #67 - Picking Up the Pieces

The Crew of the Pretio in This Week's Episode 

Ne'vets Aharo - an exotic animal broker, both legal and otherwise, majority owner in the Pretio.  Currently wounded from the shootout in the Spyder
Duk'k - Sipsk'ud Bounty Hunter, recently joined the crew.  His warning shots are dead center mass kill shots.  He has managed to rescue Ne'vets from the shootout, stabilized him, and went in for more.
Frokazza - Wookie co-pilot to Tarrie.  He had stayed behind at Chopper's shop while the other began their shenanigans. 
"Sid" - A peculiar woman with some knowledge of their missing ally, Evus, Sid has been allowed to tag along for now...  She was badly wounded in the shootout and pulled to safety outside by Evus.  Currently working through the back streets of Naboo.
Evus - Twi'lek male, former slave, then former associate of Ne'vets, currently working for Crom-Crom the Gungan on Naboo, but caught back up in the nonsense of the Pretio.  He rescued Sid from the firefight and is currently hiding within buildings in the neighborhood.
Tarrie Prolek - Human pilot "under contract" to fly the Pretio, and drive the Piscopo. Brother of potential terrorist, rebel Latorna Savvn. His climbing skills are suspect, but his dance moves are above par. Edging a dangerous lifestyle of drugs, booze, and loose women.   Currently missing during the botched exodus from the Spyder.


Scattered and Confused on Naboo
After engaging in a all-out in the 
Black Sun gambling den, The Spyder,
The crew of the Pretio has escaped to the 
Four winds, a few of them in grievous shape. 

But before Duk'k the Bounty Hunter
Can regroup the crew, and attempt 
To leave the planet, the Sipsk'ud 
Drop back down into the Spyder through
A skylight to confirm his friends were gone.

Just a duck humanoid and his thermal detonator....

A top the roof of the Spyder,  Ne'vets Aharo laid behind a humidifier coil, "A cruise... for... the royal... family.  I think it would work...  What do you think, Duk'k?  Duk'k?)

Duk'k the Bounty Hunter was gone, back down the skylight and into the bar of the Spyder.  He fell amongst a motley collection of gamblers, felons, murders, and Black Sun Operatives. 

He paused the raising of blasters with the activation of the thermal detonator in his left hand.  

Scanning the room quickly, he saw no sign of Tarrie, "Where are my friends.  Tell me know, or we're all going to die."

The crowd stammered collectively, as the Sipsk'ud slowly rotated to ensure everyone knew the detonator was legit. 

One of the Black Sun's lieutenants finally barked out, "Hey!  Hey nutjob!  All your guys are gone, right out the front door, alright.  Somebody us is gonna give you trouble later, not us.  Let's not blow this place up to smithereens."

Duk'k stared down the Black Sun operative, and the lieutenant, repeated, "Seriously, everybody's gone."

Duk'k ignited his jet pack and flew back out the skylight.  He landed on the roof and collected Ne'vets.  Ne'vets looked up at his friend, "Take care of business down there?"

"What I needed to. It looks like everyone else scattered and disappeared.  We should too."

Ne'vets was relieved, "That's good, but I'm not even sure what happened."

"I'll tell you on the way."

A few blocks over, in a random warehouse, surrounded by dozens of transport crates the Twi'lek Evus was finally tending to the wounds of Sid.   Sid's eyes finally opened.

"Hey you're awake..."

Sid thrashed about and tried to get on her feet,"We need to move..."

"STAY.... PUT."

With that, Sid put her head back down.  Evus continued, whether Sid was paying attention or not.

"We found some friendlies who got us out of there.  It's been a couple hours, I haven't heard anything."

"Has the Captain survived?"

"You... you mean Mister Ne'vets?"

"Of course."

"Probably, I don't know for sure.  I've been keeping you alive rather than monitoring the comms.  I think we need to meet up with Frokazza.  He'll know better what to do."

Back at Chopper's Shop, the Piscopo was getting a new side door installed, a horrible medium brown color.   What ever damaged the craft was dealt that didn't need to be replaced was getting buffed out.  

Frokazza sat on a stool, furry feet propped up on one of the workbenches.  The Quelloran Beaked Monkeys, Kozar and Beegle were playfully attacking the Wookie, Frokazza only needing to hold both of them off with a few fingers.

An associate of Chopper's ran into the workshop quite flustered, "Dude, somebody blew up the Spyder!  It's a mess down there." 

Chopper looked over at the Wookie, "Isn't that where your friends were going?"

Frokazza just shook his head.  

Chopper continued, "If you guys are coming back here, we'll have your vehicle fixed up shortly.  Then you guys get the hell out of here."

Chopper

Back on the roof of the Spyder, Ne'vets was lying on a condenser, focusing on breathing.  Duk'k simply scanned the surroundings of the city.  He tried to hail the rest of the crew on his comm.  

Ne'vets responded, "Hey buddy, I'm right here..."  He managed a feeble wave.  There was no other response.

Duk'k gathered Ne'vets and jetpacked off the roof to a quieter spot down the block from Spyder.  It was not as chaotic as the front of the club.   Pondering hot-wiring a vehicle, Duk'k decided to simply a taxi speeder.  He gave the driver direction to a market he had seen on the far side of town. 

Ne'vets, laying in the back seat, his head on Duk'ks had a worried look,  "Did anyone happen to pick up my winnings?"

Back at Chopper's garage, the monkeys were dressed in martial arts costumes intensely wrestling.  Frokazza was enthusiastically cheering them on.

Jo-vell, the Bothan agent who dragged to crew into this mess, came into the shop, dragging two of the crew out of a potential mess.  

Following the Jo-vell was Duk'k and Ne'vets, who was finally, if barely, walking. 

"Hey Frokazza!" 

"Where's everybody else?  What happened to Tarrie?"

"I lost sight of everyone when we had to scatter. I'm pretty sure no one got taken out.  They're out there some way."

Inquiring about how fast the Piscopo's repairs could be completed brought assurances from Chopper that it would be delivered to the site within the hour, but then the Besalisk looked serious.  

"Waitaminute Jov-vell, you said you found these two where?"

"Outside the Naboo Mall, on a transportation pad."

"What the hell did you guys do?  You were supposed to find info on that bounty hunter guy, not shoot up some place!  Hopefully it's not one of the Black Sun crime captains.   You've blown up two Black Sun sites, you're having a heckuva day!"

Having overstayed their welcome, Chopper hailed to other site to bring the Piscopo over, as-in.  While they waited, the picked up a random assortment of hats for a disguise.

Ne'vets picked out an oversized beret that covered his eyes.  

Duk'k acquired pimp hats for he and Frokazza. Frokazza refused.

Kozar the monkey was given a top hat, while Beegle acquired a tiny painter's hat, along with Krom-Krom designed white overalls.  

The Piscopo arrived with a new brown door panel.  With Frokazza behind the controls, the Piscopo and crew sped off back into Black Sun territory to find their friends.

Hours later, Sid and Evus were still navigating the back streets of the Black Sun territory, desperately trying to find a way out.  Sid was going in and out of consciousness and Evus was forced to stash in in safe locations, while searching for a covert means to escape.  Coms weren't working, neither had credits on them, so it was a long go of things.  

Sid managed to open his eyes again, sunglight peered into a corner of the room through a grate that must of been street level.   It appeared she was in a catch basin for a storm sewer, and lucky for her, things were very, very dry.  

She could lift up her head with some difficulty, but was otherwise unable to move.  Out of the corner of her eye, Sid could see a long mass slither it's way around the corner, heading right at her immobile body.  Traditional vermin had long been eradicated on Naboo, but they had been replaced with three-foot long larval creatures with thick hides that pests and predators alike could not penetrate.  

It appeared the creature had sense Sid's shoulder wound, which Evus had prepped, but in this jolting transit around Naboo, the bandages had come undone.  The creature slithered its slimy underbelly over Sid's arm heading closer to her head.  Her breathless screams were doing little to deter the creature and its sharp pincers and teeth were mere inches from her eyes.  

*PEW-PEW-PEW*

Three quick shots blasted the beast to bits, chuck and goo covering Sid.  A relieved Evus stood back at the corner, blaster rifle in hand, admiring his marksmanship. 

"Sorry Sid, won't let that happen again.  Good news, we're clear for a couple blocks."

Evus lifted Sid onto his shoulders and wandered a bit before coming upon a service door.  The sun had finally set on Naboo, and the streets were becoming empty.  If this multi-block run proved successful, they would end up in a much safer territory than they had spent their day.  Sid's body was light, but still encumbering, forcing him to focus on carrying her, so he did not pay attention and see the lights, the horn, or even the bumper of the vehicle tap him while he was in the crosswalk.  A very distraught Wookie in a speeder van was cursing him out,  

"Evus, you kriffing fool, get inside. We need to get off this planet!"

Evus boarded the Piscopo, relieved to see most of the old crew inside.

"Hey Frokazza, where's Tarrie?"

"MIA."

"What's the chance that he escaped and got back to another bar?"

"Just as likely that he's mooching booze out of glasses of the floor of the Spyder... Anything's possible."

They maneuvered outside of Black Sun territory to a neutral neighborhood.  The first stop was the Temporal Flux, a bar with discrete parking and cheap drinks.  

With no new data on Tarrie, they move onto the next obvious step, a karaoke bar.  

"Where else would Tarrie be?

With no intel on Tarrie, and too depressed to sign, they went to the third option they though Tarrie might wander off to, a strip club.  Still no luck.  

The group was despondent, but not enough to not preoccupy themselves with the dancers.  Still, Frokazza kept trying coms, in hopes that Tarrie would pick up.  Finally he tossed it across the table, and focused on his drink, with the resignation that he'd be co-piloting with Sid from this point on. 

Evus, out of sheer boredom, picked the com off the table, fiddled with the frequency, and spoke into it.  

Somebody answered.... in a Transdosian voice.  

"I'm sorry, Tarrie won't be using his communicator.... ever again."

Five inch platform shoes stopped adjacent to Evus, who was leaning half against the booth and half against the table. The green-skinned Rodian dancer had stopped her performance and looked straight down at Evus, 

"That Transdosian's voice. I know that person.  Why is your friend there???"

Next: #68 - The Underbelly of Naboo

Sunday, December 4, 2022

Finnegan Begin Again

The world is not as serene as the artwork suggests.  Today marks the first day of the lease at my apartment.  Not much is actually complete, my efforts to get the place secure seem trivial to a month long attempt of the landlord to get the place into shape.  What started as "Sure, you can start moving stuff in before Thanksgiving, so to not rush things."  turned into requests to push the move-in date by a week. 

It's going to be a messy time, with the final week of our busy season at work, the kids crazy basketball schedule, and the fact that the move in delay has forced my internet set-up to be delayed as well, so I'll need to go into work for service, and that compounds the list of items I'm ordering that will be arriving at the house.  I didn't have issues with porch pirates at the house, but here... let's just say they won't be delivering to my door.  

Project 350:  It's not the place, but it's been three months since I even thought about my plan to lower by backlog of drafts and scheduled posts.  Currently I'm at 455 (299/156) down from 457 (293/164).  I was down under 450, but without much opportunity to clear out the drafts, I've added posts for projects, expanded the Georic Gazetteer to-do list, slowing building some stock for the #CharacterCreationChallenge in January, and just the holiday/filler posts just fell off, as expected. After today, there are ten posts set up for December, with two future Star Wars posts and at least one Gamma World actual play transferring from draft to scheduled, and the monthly game solicitations actually going to post by the end of the month.  With the way things are going, that might just be it. 

Mandatory Basketball Rant - Winter 2022-23 - Week 1

After all the ranting about AAU ball for the past eight months, we are back to winter ball.... and the drama is real.  

Local Rec League: Between people not wanting my help, or wanting to take on all my prior responsibilities, plus all my current personal issues, I've effectively stayed away from everything, save some scoreboard operation in the 3rd/4th and 5th/6th Girls leagues. 

Maja: Maja made just the Freshmen team this year, not the 8th grade as well, so an extra 15 games at the local vo-tech league will not be a reality (more on that later).  Still, almost everyone's healthy, moving quickly, and showing up the actual Freshmen on the team.  The energy is on high for their first game of the week, against a lowly team they beat 47-1 last year.  The worst part?  To make up for a number of teams on the schedule without Freshmen programs, They'll be playing that team twice in the next two weeks.  

Millie:  After an entire winter where beating the "hated" Wolfpack was finally achieved in league play, and in tourney play, the top players on that team joined Millie's AAU team, and after eight months, everyone is best of friends.  So much so, that Millie was invited to join the actual Wolfpack, for not only their winter tournament circuit (non-AAU), but as a bench player in the Sunday night league.  Only problem?  That's the league her school team participates in.  Initially, there was no issue with Millie getting playing time on both teams, so long as she picked one team for head-to-head match-ups and the entire playoff run.  Then Millie's local coach threw a fit, and there is more drama that anyone cares for.  The funny thing is, Millie is heavily leaning to playing with the Wolfpack full-time rather than dealing with the drama with her own coach.  

Tryouts for proper 7th grade school ball are in 11 months.  I honestly can't wait.

Meanwhile, the Wolfpack is part of a huge 10-team double elimination tournament with all the 6th grade teams in the I-81 corridor between I-80 and I-78.  So far, the run has been a clinic in high tempo play and genereal badassery, winning three games with a combined from of 126-31. They play the team they only beat by 25 for the championship tomorrow without Millie and another player, as my wife is taking three girls to Syracuse for a Breanna Stewart clinic that I personally fear will be a large, general two-hour clinic on the basics, when there's five total hours of driving involved.  

Millie lettin' it fly!

7th/8th grade:  Maja's out of the picture, and Millie will be in the league next year, but I still have a significant investment with these girls.  In the 7th grade game, of the 13 girls who suited up, I coached four of them, three more were from the "Bullspur" practice sharing teams, and another one played with Millie last year. Given that two Millie's teammates racked up all 17 points in the 21-17 loss, does given me some paternal pride (especially since the center had a double double - 10 points, 13 rebounds).

The 8th graders who didn't make the transition to Freshmen were not prepared to withstand the wrath of a team the 7th grade full collective beat by 25 last year. Even with some 7th graders from the Freshmen team coming down to help the 8th, it was a royal mess, and ironically, every single girl from 7th and 8th got more playing time in a 53-9 loss (My former players from 7th grade responsible for 4 of the 9 points in 8th grade.)  

This morning is the weakest Jr High team in the area, so here's hoping they find some winning ways

Friday, December 2, 2022

Derelict and Questing Knight by Hobby Dungeon

Everything else is crumbling, so it's nice to have these rays of sunshine on my radar.  

Hobby Dungeon Games has made two necessary supplements for Mammoth Miniatures Planet 28  and Brutal Quest.

Derelict fills that necessary void for Planet 28: searching derelict space ships, encounter aliens, shooting them, and more!

Questing Knight introduces solo and co-op play to Brutal Quest.


Both items are Pay What You'd Like at Wargames Vault.  


Thursday, December 1, 2022

Random Ratskins off of eBay on a Whim

 Yes, I know, I'm moving to new place, almost everything is packed up and I'm just fighting the world trying to get the first few items into the place, and I go about and pick up Ratskins off of eBay???

Have I gone mad?

Partially, at least.  

I've done almost all of my prep for work, and with considerable time between the crazy waves of projects, I've been reviewing those 300 or so drafts of projects and games hiding on the blog, and a simple reference to the Necromunda Ratskins gang had me scouring eBay for them.  Like most of the 'Munda and Mordheim stuff, individual figures seem to be going for astronomical prices.   But somehow I snagged these oddly painted guys for a deal and forced myself to reset some projects to the near future.  

Now to stat them out in Planet 28, once I can pull the hard copies from a box again.