I actually had the girls come down this weekend, and despite assuming my Uber-Dad persona, transporting them to sleepovers and early Halloween parties, we actually got some gaming and painting done!
But we did get our Halloween game in, finally bringing the oversized Dollar General Mummies onto the table, a sequel to the Attack of the Inflatable Zombie Pirates.
After the Attack of the Inflatable Zombie Pirates, and the snowball fights getting out of hand last winter, Holidaytown is having more than just its seasonal identity crisis. The permanent vendor structures were built on the village green for all the festivals, painted in a Christmas and MayDay Red. In response, the Halloween committee blew their budget on inflatable lawn decorations, to overwhelm the vendor buildings... and the gingerbread building all decked out in October.
A few of the more nefarious committee members wanted revenge on the town, and enchanting the generator and the new inflatable mummies in the middle of the festival was the fastest solution...
Lucky for the rest, there were six brave souls willing to fight back...
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Our B-Team (Gnome, Vampire, and Sausage King) getting their picture taken, moments before it came to life.
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| The B and C Team (Nun, Ninja, Leprechaun) |
The MummiesObjective: Destroy!
d10 Melee
Only one wound
Can only move 6" per turn (the curse requires the generator to operate, but they may move anywhere, even if they pull their plug out.)
Soulless (Shaken results are ignored)
At the end of each round, so long as the generator is operational, roll for reinforcements.
1-2: One Mummy
3: Two Mummies
4: One Inflatable Pirate
5: Two Inflatable Pirate
6: Special (further results are Inflatable Pirates).
Our Heroes (Regardless of Costume)
Objective: Save the other townsfolk, stop the attack. The Heroes must be in base to base contact with the generator and make two basic (4+) task rolls to disconnect the generator and deflate their enemies chance of winning.
d10 Melee (d10 Shooting if they have something they can throw)
No penalties for weaponless attacks, No bonuses for blunt force attacks.
May make a double move.
May take an action to yell at civilians to make them leave. No roll necessary. Civilians move an extra 6" towards a table edge.
Civilians
Objective: No die and maybe escape.
d8 Melee
No penalties for weaponless attacks, No bonuses for blunt force attacks.
Will move 6" like a headless chicken (In a random direction) when the Civilian card is drawn. They will not run directly at the Inflatables, but will attempt to "just get by them" no closer the 2" from them.
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| The Cursed Generator is next to the church (upper left) |
Turn One: Once the Roman Legionnaire snapped the picture of the three friends, the mummies came to life, two of them first thought it was some cool new decoration, but the Gnome noticed it wasn't plugged in anymore. The Gnome hopped the fence, and impaled the monster with his pickaxe, deflating it.
"We're in trouble, but they can be killed!"
The Sausage King rushed over and tells his Centurion friend to get out of Dodge. The vampire, seeing another mummy comes to life, runs over it and gets smacked around and locked in the combat.
Across the rest of the village green, screams erupted from the civilians as the mummies came to life.
The mummies did not discriminate against the heroes or the civilians. It didn't matter if they were a ninja, Santa Claus, the Eldar cosplay, the guy running the pizza stand, or even the dude in the Inflatable Godzilla costume, whoever was closest would be targeted.
Of course, the dude dressed as a Ninja thought they were the best, and charged one of the mummies, getting wounded in the process. Lucky for them, the Nun was a paramedic and got the Ninja up and running, the Nuns target was the strange glowing generator by the church.
At the end of the turn, a roar came from the church, a Giant Skeletal Dragon was climbing on top of the church roof... like a guardian for the cursed generator.
"I told you these giant skeletons were getting out of hand!"
Turn Two:
The Nun snuck around the statue, under the eyeless gaze of the skeletal dragon, inching closer to the generator. It still gave the Nun a front row view as the Skeletal Dragon leapt from the roof and devoured the poor civilian dressed as Stargirl (Next time I am adding horror rolls.)
The Ninja dispatched his mummy and froze, trying to find another target.
The mummies advanced, although some villagers showed quite some resilience. The Eldar cosplayer couldn't pop her mummy, but she did push it back. She realized the sword was probably more effective without the protective foam around it, and once corrected, the mummy fell to the ground.
The Gnome tried to run over and help his Vampire buddy, but even with the 2-on-1, that mummy knocked him out with ease.
At the end of the turn, two inflatable zombie pirates entered the village green, one of them directly behind the Nun
"Not these guys again!!!"
It looked like it was curtains for the Nun, but the Ninja strengthened by his previous victory dashed over the mailbox and deflated the zombie pirate! That allowed the Nun to reach the generator and begin turning it off!
A few more civilians staggered off the board, much thanks to the poor Leprechaun. His shillelagh was completely ineffective against and evil pillow of air, and throughout the entire battle, he just kept getting battered by his mummy. Finally getting a glancing hit in, he tossed himself over a fence for a little separation.
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| The civilians were a bit more valiant than originally planned. |
The Skeleton Dragon turns around and just scarfs up the nearby Santa Claus that was trying to sneaker under its tail. The remaining civilians were dropping like flies, a few taking the Sausage King's warnings at first, but completely wandering off the second his back was turned.
Two more Inflatable Zombie Pirates appeared at the end of the turn.
Turn Four:
The Nun stared down the Skeletal Dragon as she flipped the second switch, and the generator stops glowing and goes quiet.
The mummies do not deflate...
It makes weird cinematic sense that the mummy fighting the Vampire, the one furthest away from the generator, was the next to fall.
Unsure of its own fate, the Skeletal Dragon ate the Nun in a sense of ornamental undead revenge. No more that a few second later, the Ninja leapt upon the creature's back in a slew it with one hit!
With the generator off, the reinforcements finally stop.
Turn Five:
One of the small children had turned from safety and ran back into the arms of her mother. The woman could only tell the child to ran as fast as they can... and they obeyed, not looking back to see her trip on a root and get pounced on by a deflating, but still very deadly, mummy.
The Ninja, who certainly earned the right to wear his badass costume, killed a zombie pirate with a throwing star, and surveyed the damage. He could only stand atop the ruins of the Skeletal Dragon, unable to stop the unfortunate demise of the Leprechaun and the dude in the Godzilla costume in the final moments before all the remaining deflatables went flat.
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| Godzilla was a civilian, so that red wound token should have dropped him. |
We weren't really keeping track of points, but the Heroes did stop the attack, with significant losses.
Seven civilians escaped.
Seven perished.
Three Heroes survived,
Three perished.