Showing posts with label CLA. Show all posts
Showing posts with label CLA. Show all posts

Sunday, May 26, 2019

(Review) Back of Beyond for Contemptible Little Armies 3rd Edition

Most books going over the "Back of Beyond," the conflict in Central Asia and Mongolia in the 1920's, have a background piece that covers the ten-thousand foot view the campaign.  It's a good view for an interested party to start, because if descend down onto the bloody battlefields themselves, one has trouble discerning the atrocities of the various sides, and the moral high ground might only be a shovel-full more of dirt.

Sinister Laboraties, in collaboration with Rattrap Productions, published their third sourcebook with Contemptible Little Armies 3rd Edition (CLA) as Back of Beyond.  It properly covers the conflict at the 5,000 scale, admitting some horrible details with bloody mechanical efficiency, while allowing a vibrant background for campaign play with a wide variety of forces.
When dealing with settings, both historical and fantastical, the one thing that really piques my interest beyond playability and multiple factions, is the idea of effective campaign play.   Warhammer 40,000 has a wide variety of armies great for one-on-one play, but group and campaign play seems to bog down.


The first twelve pages covers background, including the Russian Civil War, Mongolia, Afghanistan, Tibet, Chinese Turkestan in enough details to whet your appetite, along with a bibliography to expand your research.

There are six pages of army lists and troops, just stats and special abilities, that fans of CLA can easily put into their games.

The bulk of book is the listing, breakdown, and explanation of the armies available.  Nineteen possible armies are presented, with variations available:

  1. Bolsheviks
  2. White Russians
  3. Czech Legion
  4. Baron von Ungern-Sternberg's Asiatic Cavalry Division
  5. Regular Chinese Warlords
  6. Regular Chinese Bandits
  7. Tching-Kai
  8. Mongolian Tribesmen
  9. Ngoloks
  10. Basmachis
  11. Japanese Army
  12. Central Asian Bandits
  13. Afghan Army
  14. Army of British India
  15. Turkish Army
  16. Tibetans
  17. Army of God (a unit of Indian Muslims)
  18. American Army
  19. Dinosaurs Hunters (let's call these guys the "fun" factor who could fall into the conflict
The one great thing of the Back of the Beyond is the wild, varying armies with weird rules, including in battle desertion, and the fact that it distinctly states that two like armies CAN fight each other.  History is chock full of confusing storylines.  

Outside true fantasy skirmish games, Mordheim, original Necromunda, and Frostgrave,  it's difficult to assemble something with a long range story with multiple players.  Back of Beyond seems to handle it with style.

The ultimate goal in the campaign rules is to have one army reach the city of Kashgar first.  Even if you don't wish to use a map, a simple grid can be used to document the twelve steps towards victory.  A step is made by either conducting battles and making your army travel by forced march (a 50/50 proposition in the Central Asian weather).  Casualties and forced march results in prevent units from appearing in future engagements, or may make them delayed deployments.

In addition to the prepared scenarios from the main rules is the ability for baggage and looting to take place.  So, beyond a traditional ambush, forces hit the limited supply lines (re: pack mules and camels), sustaining the rival army.

The other new rule they add is that for individual characters.  Hearkening back to the days of Chainmail with unnamed masses and unique, evolving characters leading them, you can pick a variety of characters to supplement your army.   They can certainly help you, but they are also independent, so they could get separate, they could get lost, they get captured (and executed), they could even join a rival army.  There's twelve characters in total, which makes unique painting opportunities

Twenty-five bucks for a 45 page book is not a great deal, but since I'm interested in the topic, each page seems far informative than a book double its size.

On the Five Gnome Gaming with the Gnomies Rating System, I give Back of Beyond four out of five gnomes.

Back of Beyond for Contemptible Little Armies is available in print and pdf through Brigade Games.

Thursday, August 11, 2016

Fall Con Season is Upon Us!

With the blink of an eye, a quick check of my wife's work schedule, the Fall convention season is a mess!

Last year, I skipped Mepacon in Scranton and took my daughter Maja down to Fall-In! in Lancaster   stayed over Friday night and played more games until we got home late Saturday night.  Great time.

This year the cons are on back-to-back weekends, Fall-In! November 4-6, and Mepacon 11-13.  Unlike other years, we have a ton of variables.   Maja's younger sister, Millie is also old enough to attend a con and play games, although she is usually the least excited and easily bored recently. 

I would love another overnight stay at Fall-In! (with Maja) run a Friday game, and have time for kid's stuff/dealer's hall for Saturday, returning home late Saturday night.   I get in for free (Maja's automatically free), I can run another Samoa scenario, all is well. 

Since my wife works that weekend, and I don't want to "dump" Millie onto a relative, I may resign myself to pre-register, (kids are free) and make it a day trip, so we can drive down Saturday morning, skip the never-ending day pass line, and play a game or two.   We all can do some shopping, grab a nice dinner, and head home. 

Turning to the next weekend, Mepacon is much closer, extremely kid-friendly, plus my wife is off that weekend. 

I could take both kids, funnel them through the kid's track, and snag a few items at buy-out price before the auction, leaving after the raffle. 

I could also take a half-day from work on Friday, drive up to run two demo games of Savage Rifts (The con theme is post-apocalyptic).  On Saturday, I can bring one or two kids for the day, run some kid-friendly Savage Showdown OR my Cthulhu Comes to Springfield 2 while the kids are LARPing. 

Or do I take up my wife's offer and go solo to Mepacon!  Help me people, you're my only hope. 

Check out the poll on the right hand side (use full web viewing, not mobile) and vote for each option you like!