After last year's #CharacterCreationChallenge, when I questioned myself if I wanted to do it again for again, I answered with a resounding "Heck no!"
A year later and my opinions may have been tempered.
It's funny that with all the hub-bub with WotC, the SRD, the OGL, and the AFL/CIO PBJ/BLT/PTA, I've made enough D&D 5e characters that I have a better appreciation of the system, and quite frankly, I see no reason to use third party products when I should have decades of variables with the PHB (and a little campaign variation from one other hardcover.) I remember the early deluge of d20 as a GM and as a retailer. It stifled creativity (or at least put it on a high shelf in the back of the store). Of all the items I picked up to mine for ideas, I found them extremely lacking, produced merely to make a quick buck, and after staring at the past 23 years of monthly gaming solicitations, it truly hasn't evolved past the days of Judges Guild and Role-Aids (at least with JG you got bang for your buck).
I don't see the flag-bearers of the new revolution/renaissance impacting more than select keyboard warriors. The multiple stores I've visited in the past year will make their profit off of 5e, and eventually OneD&D, and barely carry to other's products, if at all.
Rant aside, the whole challenge, with some time to plan things out, was a nice distraction that created a number pre-gen PCs/NPCs for my games, as well as confirming my picks of rulebooks to purge before my move in December. I still have most of them in pdf, but I felt no compunction to pull up the files and make something. I did delve into the rule-light skirmish games that are more wargaming than roleplaying, but dear readers can go back over the years with my Savage Worlds/Showdown campaigns to see that's my normal M.O.
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