Day 14 of the #CharacterCreationChallenge and I defer to my 13-year old daughter, Maja. With just a short background on the setting and going through the character creation steps, she's successfully created a a terrifying concept: Soul'Miz, Sentient Venus Fly Trap Esper.
Soul'Miz - Sentient Plant (Venus Fly Trap) - Esper
PS: 16 (+2)
DX: 16 (+2)
CN: 10 (0)
MS: 11 (0)
IN: 8 (-1)
CH: 7 (-1)
SN: 6 (-2)
Armor Class: 12
Hit Points: 36
THAC Melee: +2
THAC Range: +2
Cryptic Alliance: Brotherhood of Thought (Traditional)
Character Skills: Hypnosis (7), Identify Mental Power (3), Photographic Memory (4), Sense Mental Powers (2)
Mutations, Plant: Talking, Use of Tools, Gas Bags (13), Sonar (14)
Mutations, Mental: Periodic Amnesia* , Force Field Generation (11), Levitation (8)
Legends from the Ancients state that the first Fly Trap arrived from the star of Venus that solved human crises in medicine, and was large enough to eat the evil doers.
Soul'Miz isn't quite as large (4' tall) but none of the legends stand that the original could fly. With an ability to float, plus the mental power of levitation, Soul'Miz can go exactly where they are needed, or exactly where the flying insects are. She is generally a pacifist, but pacifism doesn't include trapping an enemy with her vines or tendrils, and watching them slowly decompose for their upcoming meal.
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