Monday, March 31, 2025

(Fistful of Lead) Dead Birds

Months into the zombie apocalypse, there was considerable confusion about how the outbreak originated.  There were talks of fungi, molds, and infections, but almost all of the scientists and doctors were dead... or walking the earth trying to consume the living.  

But deep down, humanity knew there wasn't a logical explanation for everything... something otherworldly, maybe not voodoo or necromancy, but something that warped their reality into the hellscape they were living in.

The good news:  this apparently supernatural force could be killed my physical means. 

Kyle had a rap sheet a mile long for bar brawls, street fights, etc. He also liked the character Darryl Dixon from the Walking Dead, so when the real shit hit the fan, he found himself a leather vest, a machete, and a crossbow.  

Two problems:  a) he had never shot a crossbow in his life before then  and b) he was blind as a bat without his glasses, which he had lost early on.  

Just his look and demeanor was enough to have him join groups.  Somehow everything went wrong on his watch.  

Recently, things had gotten a little better.  After escaping a horde with just his trusty machete, and getting rid of the kids in their protection, the group moved faster.  The world before the apocalypse had created a generation of women who thought swords and silver could eliminate most evils.  He had run into a few overconfident ones, but Jelly, their current top dog, was the real deal.  

She had gotten info on a stash at a nearby farm, weapons, food, gold... it didn't matter what it was, but there were a few hiding spots to check out.  

They arrived at the farm, cleared out the outbuilding, and got some rest so they could better search in the morning.   Kyle took that last watch, and as the run began to rise, he noticed what the darkness had hid.  

The barn was right next to a large family cemetery, and somethings were wandering in from between the tombstones.

One looked like a ghost, the one behind it was definitely a zombie.  '

Turn One: 

Kyle banged on the wall to wake up his friends.  Then he picked up his crossbow, and took aim at the entity coming in and out of reality.

*click*

Nothing

The idiot, like always, forgot to load his crossbow.  

The older man everyone called Father, ran out first, firing a shotgun blast through the creature when it went incorporeal 

Jelly charged right at the entity, sword in one hand, and a "blessed" silver dagger in the other.  She may not have injured the specter, but their was a glancing blow.  

Mel, the machine gunner, looked in the opposite direction, counting three zombies coming right them.

And Old Man McGuckett? He took a bee-line to the old stone wall, one of the alleged hiding spots for the cache.  

Turn Two:  

Jelly slayed this graveyard wraith, a solid torso laying on the ground, with the arms and a flowing robes dissolving into the ground.  The zombie following met Jelly and it's head was quickly removed from it's body.  

Old Man McGuckett got to the wall, finding nothing, but another zombie shuffling in from the east.

Mel lowered her machine gun and actually incapacitated one of the zombies, but it would keep moving, so she wisely fell back. 

Zombie kills:  Jelly =2

Turn Three:

Mel continued her retreat, destroying the lone zombie from the west.   Kyle quickly dashed across from the building to the western fence.  

This left Father alone with two zombies, and another rising up and trailing them by a few steps.


Old Man McGuckett wasn't hopeful for his chances and high tailed it towards the south.  Jelly had search another spot as well, with no luck, except for another zombie! 

Turn Four: 

More zombies were appearing, but Kyle finally made it over the fence, and uncovered.... the cache!  He would pick it up and leave unmolested to the west. 

Jelly dispatched another zombie, but another one appeared from behind, throwing off her sword-fighting abilities.
Jelly Zombie Kills:  3
Father could handle himself, but his normal barrage of hits in the butt of his shotgun, seemed to barely hold off the two that were upon him.  Mel made sure he didn't have 3-1 odds by taking a zombie out, before trying to follow Jelly. 
Jelly: 2 Zombie Kills
In the end, Mel cowardly turned tail, watching a Jelly but the finishing touches on her four zombie kill of the afternoon. 
Jelly Zombie Kills:  4

At the end, it was a commanding 9-2 victory for the humans, although Father slowly succumbed to a wound, and then finally lethal damage.  There were still some bad rolls to start, but Jelly performed as expected, and a more experienced Mel kept the north flank at bay.  Kyle always rolls a 1 (out of ammo) with his first shot. 

This scenario is based off of  Dead Birds, a Flintloque scenario posted to one of advent calendars on Orcs in the Webbe. If I can acquire some Zombie Gnomes, I'd definitely pull this out for a Gnome Wars game.

Sunday, March 30, 2025

Saturday, March 29, 2025

Another Month of Gaming (April 2025)

The thing with the perusing a game distributor's monthly solicitation magazine is that they should be a magazine-sized advertisement for all the products they're pushing. Outside of cool cartoons, and regular columns like Painting Happy Lil Mins, the best submissions for Alliance's Game Trade Magazine are usually excerpts from a company's new book coming out.

Issue #302 has a introductory scenario for Star Trek: Into the Unknown that looks pretty sweet.   An exclusive scenario like this draws players to the world of solicitations, or the FLGS can use is for a demo. 

Issue #302 of GTM is available at your FLGS, or online in PDF format here

ViscountEric's Want List
Nothing

ViscountEric's Money-Is-No-Object Want List
Autarch Games
By the Axe: The Cyclopedia of Dwarven Civilization ........................ $45.00

The Imaginary Store List (The Pegleg Gnome)

Ares Games
Perfect Mismatch ......................... $29.95

The Army Painter
Warpaints Air: Most Wanted ............................... $72.99

Battle Systems
Battle Systems: Fantasy Dungeon ....................... $109.99
Battle Systems: Fantasy Dungeon - Crypts and Caverns Upgrade Pack ............. $44.99
Battle Systems: Vaults of Enveron ....................... $69.99
Maladum: Dungeons of Enveron - Starter Set ..... $109.99

Brotherwise Games
Super Boss Monster .............................................. $39.95

Calliope Games
Martian Dice ........................................................ $ 8.00

Catalyst Game Labs
Battletech: BFM - City/Lunar .............................. $149.99
Shadowrun RPG: Deadly Arts .............................. $49.99
Shadowrun RPG: Margin Calls ............................ $49.99

Chaosium
Age of Vikings RPG............................................ $59.99

Chessex
I am a man full of dice rants, and tend to use Chessex as a base line for pricing.  The new solicitations for "fancy" dice set polyhedral sets for $12,  "fancy normal sized" d6 blocks of 12 for $12, and the "fancy mini" d6 blocks of 36 for $16.

Compass Games
Burma 1942-45 ....................................... $55.00
Chaco Bolivia vs Paraguay 1932-35 ...... $65.00

Crowd Games
Arkham Travel Guide ............................. $20.00

Cryptozoic Entertainment
DC Comics DBG: Party/Starter Edition ..... $24.99

DV Giochi
Koi  ...................................... $39.99
Rumblebots .......................... $24.99
Samurai Sword ..................... $24.99

Fanroll
Pride Advent Calendar ........... $49.99

FASA Games
1879: Deathless on the Nile ................... $19.99
1879: Samsut Sourcebook ...................... $39.99
Interceptor Squadron - Allied Words Set ............... $39.99
Interceptor Squadron - Free Trade Directorate ...... $39.99
Carry Case  .............................................. $99.99
Interceptor Dice Sets ............................... $12.00 each

Goodman Games
DCC #111 - Grave Robbers of Thracia ................ $9.99
Fifth Edition Fantasy #29 - The Alabaster Tower of Thracia .......... $10.99

Greater Than Games
Medium: Testing Fate ........................................... $19.95

Homie & the Dude
Sky Zephyrs: A Guide to Airships (5e) ................. $59.99
The Wandering Tavern RPG: Setting Book .......... $54.99

Kobold Press
The Old Margreve HC .......................................... $49.99

Legendary Games 
Legendary Bestiary: Swarms ............................... $22.99 - $24.99
Available in 5e, Pathfinder 2nd, and Tales of the Valiant
The Dragons Hoard (5e) #48 ................................ $11.99
The Dragons Hoard (5e) #49 ................................ $11.99
The Dragons Hoard (5e) #50 ................................ $12.99

Lucky Duck Games
Critter Kitchen ..................................................... $40.00
Critter Kitchen: A La Carte Expansion ................ $25.00
The Dark Quarter ................................................. $60.00
The Dark Quarter: Lost to the Night .................... $35.00

Mantic Entertainment
Dungeon Saga: Daughters of Doom Expansion ..........$50.00
Dungeon Saga: Glimmer of Greed Expansion ............$50.00
Dungeon Saga: Mirrors of Malice Expansion .............$50.00
Terraincrate: Fantasy Forest ............................ $30.00
Terraincrate: Wild Woods ................................ $30.00
Terraincrate 44" x 60" Battle Mat: Hellscape ............. $80.00
Terraincrate 44" x 60" Battle Mat: Snowfield ............. $80.00
Terraincrate: 6' x 4' Battle Mats: Hellscape ................. $80.00
Terraincrate 6' x 4' Battle Mats: Snowfield ................. $80.00
Terraincrate: Deadzone Gaming Mats ......................... $40.00 each
Terraincrate: Objective Templates ............................... $25.00 each

Mongoose Publising
Traveller RPG: Merchant's Edition ............................... $19.99

The Moongrel
Cassette Dungeons! ...................................................... $15.00

Officina Meningi
Totem - The Spirits' RPG ............................................. $20.00

Paizo Publishing 
Pathfinder RPG:  AP - Shades of Blood 3 of 3 - To Blot Out the Sun ..... $29.99
Pathfinder RPG: Flip-Mat Remote Villas ..................... $19.99
Pathfinder RPG: Treasure Vault Remastered ................ $64.99
HC and Sketch Cover Editions.  Special Edition for $84.99
Pathfinder RPG: NPC Core Pocket Edition .................. $29.99
Pathfinder RPG: NPC Core Pawn Box ......................... $64.99
Pathfinder RPG: Lost Omens - Shining Kingdoms ...... $59.99
Special Edition for $79.99

Pine Box Entertainment
Doomtown: Whispers of War ...................................... $39.99

Renegade 
Axis & Allies: Battle of the Bulge ............................ $60.00
Hunter: the Reckoning - Apostates Sourcebook ...... $45.00
Vampire: In Memorium Sourcebook .......................  $45.00
Welcome to the Night RPG .....................................   $65.00

Roll & Play Press
The Game Master's Fantasy Toolkit ........................... $19.99

Roll for Combat
Battlezoo Dragons: Fairy Dragons .............................. $39.99
5e and Pathfinder Editions

Sirius Dice
Monster Mystery Pins Blind Box ................................ $12.00 each
I try to avoid the "Spotlight/Featured items listed in the solicitations, unless they list a release date, but I don't see this solicited previous months, and I've seen enough stores recently with strong presentation on this peripheral product.

Steve Jackson Games
Deadly Doodles 2nd Edition ....................................... $21.95

Tomb of Summoning
The Deck of Encounters (5e) ...................................... $25.00

WizKids
D&D Classics - Monsters U-Z Boxed Set .................. $79.99
D&D Book Tabs - 2024 Monster Manual ................... $9.99
D&D Gamelings - Mimics .......................................... $9.99
D&D Gamelings - Snowy Owlbear ............................ $4.99
D&D Icons of the Realms - Monster Manual 1 - Booster Bricks
D&D Icons of the Realms 36 - Underdark Expeditions - Booster Bricks
D&D Icons of the Realms - Remorhaz - Boxed Mini ............ $39.99
D&D Nolzur's Unpainted Minis - Baldur's Gate Series ......... $5.99 each


Friday, March 28, 2025

(Painting) Kerru, Mos Eisley Gotal by West End Games

I'm continuing to clean up random pieces off the painting table, in between the larger, longer, and more laborious projects.  

Despite being sorted into the Tatoonie/Bounty Hunter bag of my large Star Wars Minis acquisition at Fall-In!,  this Gotal kept falling in with the Jawas, begging to be painted.

This figure (Kerru SW84) was found in the Mos Eisley Cantina Boxed Set, as well as three figure blister, WEG 40443 Aliens of the Galaxy II Kerru (Gotal). 

Whether it's a character for Death Planet Iota or Rebel contact objective marker, I'll find a use for them.  

A reminder of who exactly the Gotals are can be found in Wookiepedia

Star Wars Minis:  71 out of the 146 from my flea market purchase are painted or refurbished.  

Next:  Cultists, Mouslings, Ducks, Gnome, sci-fi, and more Gnomes.  A slow and distracting process, hence the individual figures.

Project 350:   The scales are tipping up again to 475 (301 drafts and 174 scheduled posts) from 471 (299/172) last week. Since COVID, this time of year is when the backlog slowly rises again through Easter. I still haven't gotten anything major off my drafts, and obviously I've added a few more.    

Thursday, March 27, 2025

(Painting) Ghost by Reaper Bones

 Perhaps it is the newness of opening up the blisters, but while my larger projects are moving at a grind, two out of the three blisters I randomly opened up last week on a whim?  They are finished. 

Today is just a Ghost from the original Reaper Bones line.

RPR 77007 - Ghost

I know exactly why I grabbed this one: a simple and quick paintjob a la my Irish Ghost Brigade for Gnome Wars.  

Easy-peasy, even if I should have double checked the flocking material for my graveyard pieces. 

Next: Star Wars, Gnomes, and Ducks!

Wednesday, March 26, 2025

OttoCon 2025

Children, there was a time when Historicon wasn't in Lancaster, stolen to Virginia.    It was then that "The Weekend" emerged, a small group of like-minded individuals putting together a no-frills convention with games people wanted to run, a snack table, and some running commentary on a horrible movie during the evenings.  

There was something endearing with the convention, originally in the basement ballroom of the Continental (now Cartoon Network hotel), intentionally set up there to be across the street from the Lancaster Host.  I attended once or twice, using the con rates to bring the family down for the weekend once.  They shopped and swam, I played games and hung out with guys who like history.  A win for everybody.

The original organizer, Otto Schmidt, passed away in 2019, but his cohort kept it going, and now it operates every summer out of Carlisle, Pennsylvania, as "Ottocon" in his honor.

Why all the reminiscing?  I did notice on TMP the announcement for this years Ottocon.

Copied and Pasted:

OttoCon 2025

It is time to announce (and prepare) for OttoCon 2025 to be held on the 27th and 28th of June 2025 at the Comfort Suites, 10 South Hanover Street, Carlisle, PA 17013.

OttoCon is a small, low-tech convention (I really did mean to get a FB page up and running this year) put on by the Society of Daisy, founded by the late Otto Schmidt, and is dedicated to the preservation and the advancement of humor, imagination, and fun in wargames.

There are no board meetings, membership meetings, or massive dealers area.

It's like a big game weekend where folks can relax and play miniatures games, board games, or decision driven card games.

Standard Daisy fare includes the return of Military Science Theater 2000, where we show a dog of a movie on Friday night and Saturday night, the infamous "Munchie Pit", the classic board game Divine Right, and the convention theme "Naval Games", which everybody ignores.

We've spoken with Walt Leech about running an ADLG tourney and we'll have the Bring and Buy Open Not Quite Flea Market, as well.

Other games being planned are ACW Naval Ironclads, Cod Wars modern naval action (it's all about the fish), and Western Gunfights (with or without Prairie Schooners….)

But we mostly ignore the theme.

Did we mention it was Naval Games?

Registration fee is $30 USD at the door for the whole weekend, or $20 USD for a single day.

There is a block of rooms available at the hotel. You can make a reservation by calling the front desk and 717-960-1000, then dial "0", and specify the "OttoCon" room block.

If you want to run a game or have any questions, then you may contact us at saxenviolets@gmail.com Ask for Tracy. He's still our Grand Poobah.

You can also contact me at epturner29 AT aol DOT com and I can get you in touch with Tracy.

Hope to see folks there.

I do have a tendency to stay on the eastern bank of the Susquehanna for cons, but that might be worth an extended day trip.  I'm certainly more excited at the prospect of going to this than Cold Wars, particularly the half-hour shorter drive each way. 

Tuesday, March 25, 2025

(Gamma World) This is Not a Test #69 - Nearing the Circle of Death

Our heroes, the De Facto Explorers,  are spending the winter scouting around KIA Academy.  They continue to encounter and at this time, befriend the blue-skinned Kirothians, while other, more powerful faction prowl the forests.

================= 

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  

Sonny Helianthus: a sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.  Very interested in a "Children's Alchemical Laser" he recently acquired.

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.  Previously "gave birth" to a litter of sentient earthworm babies, but recently has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.  No Name has recently been fitted for a artillery device of the Ancients that chucks spears further than any human.  Looking for trouble in all the right places.  Former jousting champion of Fair-Town and has been awarded... a peacock he has named Chambray.  He's recently been struck by a weapon by a strange race of people and transformed into... something else... multiple times.

================================================================

As the initial group of Kirothians they encountered settled in the warm cabins of the village of Paragould, the  Explorers continued to debate even helping the new villagers.  Pete was adamant they demand much more to help rescue the kidnapped Kirothians, including Hollis' Children's Alchemical Laser his portly frame was toting around.  Sonny continued to be the voice of reason, using 20% charitable acts, and 80% "Wizard Swag" as the basis to convince the others to continue.  

The rescue party would consist of Pete, Sonny, Squiggles, Lathar, the crazed guide Matthias, and Hollis and his CAL. 

Pete still pursed a different plan, perhaps just leave their found Kirothians in this Kirothian village.  They even dragged Elona into the mix, and she heartily demanded that the first Kirothians were going to make it to Fair-Town, and not possible starve in the middle of the woods, within a quick walk from a wizard and their demons.  

Pete ultimately made demands on the Thalindra and the others villagers, a small bit of food, and care of the first Kirothians until the Explorers returned

In the morning before they left, Sonny tried to befriend the chubby Hollis and perhaps get his insight on his style of use on the CAL.   Hollis appeared quite excited to "kills wizards and shit" but when it came to the use of his weapons, his language almost became incomprehensible, using terms such as "skibitty" and "rizz".  

The travel was brisk, with the tips of the hills being seen off to the distance.  Matthias was true to his word, leading them not to the obvious giant crack in the hillside, but an old mine shift, dropping diagonally into the earth.  

The heroes slid down with issue.  Squiggles took the lead ahead, his nightvision coming quite in handy.  Sonny lit a subtle light source so the rest could navigate behind him.  

Pete was incredibly fast but stealthy, when he almost ran into what must be a demon walking equally briskly from the opposite direction.

Just prior to the Wilhelm screen...
The entity did not observe the small weasel, even when Pete turned tail,   Turning back and firing, Pete's shot seemed to vaporize the thing with an echoing "ZOT"  

The others rushed up to help him, but they saw nothing in front of the weasel, and were only met by one word.

"Demon"

In the commotion, Pete just threw up his arms, "Shut up!"   No one heard anything, only Sonny, who sensed the ground shaking.  

The Explorers formed two lines in the shaft for maximum firepower.  They confirmed it was necessary when four bright red lights appeared on Pete's chest.   Various forms of gunfire erupted.  The humans down the way, dressed in some form of light armor of the Ancients, were firing slugthrowers far advanced from muskets, but regardless of their technology or rate of fire, failed to hit anyone, the bullets ricocheting off the rock walls.  Pete and Sonny had lucky opening shots that wounded one human and killed the other, but soon everyone's energy weapons failed to strike true, and worst yet, the energy cells were empty.  Numerous Near-priceless weaponry was dropped to the ground and replaced with old reliable flintlocks...  Finally, Sonny reloaded his ray-gun and dropped a human, then killed the injured one, Pete finally finishing off the last one.  

In the recovery they learned two pieces of tragic news.  First, they were already down to their final energy cells.  Second, and far worse, it appeared that Matthias was struck by a few ricocheted bullets and had died.  

Pete pressed further ahead, finally reaching a point where the shaft opened up into a natural cavern.  From darkness he could see a well lit cavern with rock formations perfect for a sacrifice.  More unsettling was a large pit of unknown depth in the center of the cavern... at least 40 foot across.  Around the pit, equidistant from each other, were the missing Kirothians, barely clinging to life, tied up against stakes in the ground.  

He beckoned the others forward.  He couldn't figure out what type of ambush or trap was laid, but who leaves sacrificial victims tied up to the obvious pit of their doom?    Pete could barely communicate with them telepathically, but they were still alive. 

Sonny tried to teleport over to them... but it didn't feel right.  He was completely surprised when he thought his mutant power failed, yet, there he was, standing in between two of the tied up Kirothians, a very dark and deep pit only feet from him.  

That's when things began to get weird.  Sonny reached out his frond, holding a knife to try to free the nearest Kirothian, but an invisible barrier preventing him from doing in.  After another two or three further attempts, he stepped backwards, into another invisible barrier behind him.  In a matter moments, Sonny ascertained that he was trapped in a clear box, barely bigger than himself. 

Pete still stood by the entrance of the shaft, feeling a presence trying to enter his mind. 

Pete: Stop with these charades!  Show yourself villain!

A single dark word entered the weasel's mind, "No...."

Sonny stared down to see a light at the bottom of the pit, to what was climbing out....

"Guys???  I think I found Big Ugly..."

GM Notes:  Yep, I completely forgot assault rifles in Gamma World can shoot single shot (+2), burst (+4), and full auto (+8 to hit).  The human mercenaries were more than enough to capture folks, but couldn't hit the broad side of a barn.  

Next: #70 - The Murder Hole

Monday, March 24, 2025

Wild Gnome Red

In a weekend where Maja had play practice, Millie travelled to watch their high school basketball team completely crash and burn in the state playoffs, and their mom handled all transportation, I had a free weekend, and.... a date. 

It was decided we would spend the Saturday afternoon in Jim Thorpe, Pennsylvania.  She had never been, and I had been with the complete family when the girls were younger. 

I won't go into full rant mode about the lack of street parking and the public parking monopoly that rewards hardcore tourists, but discourages casual and local foot traffic.   We were coming from two opposite directions, but next time I would drive down and take one car.  

Jim Thorpe has prided itself on the train rides downtown, and the Victorian architecture developed from the wealth of the Pennsylvania coal boon, the canals, and most certainly the railroads. The main tourist trap is maybe six square blocks, with cutesy shops, and a LOT of caffeine and alcohol.  

Curiosities Coffee and Ice House -  77 Broadway, Jim Thorpe, PA  - She was impressed so much the first pass that we came back for another round on the way back.   She gives it Five out of Five Cheshire Cats, for the drinks, the service, and an all-in Alice in Wonderland theme. 

Notch Eight Craft House - 107 Broadway, Jim Thorpe, PA - One reason not to visit with kids.  There is an alternate universe where I just sit at the bar and drink the Belgian Quad they were serving until the end of time.  The Japanese Burger I had was way out of my comfort zone and was still spectacular.  More importantly, SHE was wildly impressed, and she's quite picky about her alcohols.    Five out of Five gnomes, even if the senior citizens came in halfway through our meal and asked for Guinness and (Yuengling) Lager, despite being directed to the board for available brews.  I believe the craft beer samples they were provided may have generated the theme to 2001: A Space Odyssey.

At least they didn't ask for Coors.

Stonekeep Meadery - Also 77 Broadway, Jim Thorpe, PA - Another reason we went back for more coffee.  The building with Curiosities had multiple shops on two floors, full of shops of trinkets, plants, and what have you.... plus a small room serving mead and wine samples.   The two meads tasted like Yule and Summer, and I actually tried one wine and ended up buying a bottle.  

It was almost a requirement: 

It was described as a red and white blended wine with a red aftertaste.  I bought it without concern, but haven't cracked it open for a full review.

Final notes on a great day:  

It's just over twenty bucks for the train ride for an adult, actually a cheaper and longer excursion than Strasburg's down by Lancaster. 

If the bakery is set up in front of the train station, it's a much visit.  Yes, the eclair was a bit much for my delicate constitution, but it was worth every penny.  

Sunday, March 23, 2025

Free RPG Day - June 21, 2025

 Free RPG Day is slated for June 21, 2025 this year, and I am stoked at the number of publishers already part of the annual event.  

Like its older cousin, Free Comics Day,  Free RPG Day works with top RPG publishers to create the can’t miss RPG event of the year at specialty game stores around the world.

Participating stores will have piles of exclusive new RPG adventures and other exciting new RPG related items!

Every store handles the event differently, hopefully with events, special sales.  

This year's participating publishers include, but are not limited to:
  • 1985 Games
  • Avantris
  • Chaosium
  • Don't Panic Games
  • Exalted Funeral
  • Free League
  • Goodman Games
  • Kobold Press
  • Paizo
  • Renegade
  • WizKids

Saturday, March 22, 2025

The Social Media #TTRPG List

 Hey, gentle readers, did you know I'm on Bluesky!   

@viscounteric.bsky.social 

As social media traffic goes, Bluesky is still a distant third in traffic than the Facebook and Twitter, but I 
am satisfied with the engagement. That brings up on those classic lists that sprung up on usenet, then aol, then message boards, and so on, and so forth.

My limited research credits Capricorn Iscariot‬ ‪@deaconblues1979.bsky.social‬ for this particular barrage, but I'll flesh out my answers here.

1.  First TTRPG you ever played? 
It's a frequent conversation during #RPGaDay, and comes with two answers.   My introduction to RPGs was a sit-down session of Car Warriors with my friend Charles, but my first sit-down session was actually a game of Paranoia.

2.  First TTRPG I ever ran?  
AD&D 2nd Edition, I started off easy, with T1-4 Temple of Elemental Evil

3. TTRPG I've played the most?
Since the questions differentiate between playing and running, I threw out a curveball.  I've been a full-time GM for all my groups since almost the beginning, and even though I lost (and recreated) by gaming data from 1989-2008, the winner is much more recent.  

D&D Fifth Edition, where I play Falgor the Mighty for nearly 70 sessions online, before the campaign fell apart, and I assumed my roll as full-time GM with our long-running Star Wars game. 
4. TTRPG I ran the most? 
Again,  AD&D 2nd Edition, the game of choice for the 90's, covering high school, the army, and college.  

5.  Favorite TTRPG? 
Hackmaster 4th Edition.  I had planned on transitioning my World of Georic fantasy campaign into something more cinematic, but Hackmaster appeared, and the cryptic nostalgic crunch won me over.  Personally, my current tastes in fantasy RPGs is either BECMI D&D for simplicity, but Hackmaster is still sitting on my shelf next to me, waiting for the bucket list relaunch of the Burning Trogs Rule! campaign. 

6.  Most Recently Played TTRPG?
This one completely surprised me, and upon further research, I realized I was wrong!  
At first glance I really thought it was a Call of Cthulhu con game, but it was the D&D 5th Edition campaign I played in.  

Then, in writing up this version, I had completely forgotten a con game of Dungeon Crawl Classics run by Cyrus Duane, author of The Mines of Misery.  It was great fun, I played with a number of friends I never get to play with, and my 1st level (?) cleric was cursed and banished by his god for having a player with inept die rolls. Good time.  

7.  Most Recently Run TTRPG?
My ongoing Gamma World 4th Edition campaign, nearing its 100th session!  (And almost 70 sessions posted on the blog!)  Session #97 involved an alchemically generated gravity well, which just happened to pull the pin out of... and the unexpected dropping on the floor of... this particular Treasure of the Ancients. 

Friday, March 21, 2025

(Painting) Androids in Bones Black by Reaper

In a search for some missing items, I fell upon some blisters of easy-to-paint figures. Although it's been years of "You don't need primer" for any variety of Reaper Bones, the only figure that has chipped and cracked that I've primed before was a large Bones figure that warped over the years. 

I'm still slapping on a quick coat of black primer, even if the figures are Bones Black link, just to help . 

Androids (2) RPR 49011

I have a bunch of worker bots, but androids/protocol droids, will be great objective markers, or (god forbid), someone wants one in their unit.

Next:  Cultists, more quick Reaper stuff, Ducks, Mouslings, Gnome, sci-fi, and more Gnomes

Project 350: We take a bump up to 471 (299/172) from 459 (296/163).  After the #CharacterCreationChallenge and #ZineQuest, it was time to reload some holiday posts and some new game concepts.  Right now, my mission is to play more zombie games and find my missing parts for the Pulp game.

Wednesday, March 19, 2025

(Painting) General Balfas

It was an off weekend for once, I eschewed the demands of my painting queue, focusing on some easy to paint figures.  

I can't tell you what random line this figure is from, but I remember picking him up, missing arm and all, at one of the Historicons.  

(Edit 3/31/25) In my cleaning of the shelves, I uncovered a blister insert revealing the figure as Krieg the Relentless from Fantasy Flight's Descent. I am amused he is intentionally missing his left arms.)

I picture him as General Balfas, a ancient warrior that was originally part of my first D&D campaign, recollected in my Lost Dispatches of Feraso series.   

In the follow-up, they never completely destroyed the corpse, instead transporting the bones back to the village for a proper burial.  Even in the write-up of a this narrative adventuring party, I forgot some of the special ability of the General, particularly his regenerative powers.  

The blessing by Celeste was insufficient to break any such undead curse, so the good General has regenerated.  Eventually crawling out of his grave.   His sword, "The Betrayer" is long gone, as well as most of his fancy armor.  He acquired a weapon and a redirected vengeance on humanity.  After slaying the villagers, or forcing a few to flee, it's unsure exactly where he is....

Tuesday, March 18, 2025

(Gamma World) This is Not a Test #68 - Who's Worse than the Cabal of Evil?

Our heroes, the De Facto Explorers,  are spending the winter scouting around KIA Academy.  They continue to encounter and at this time, befriend the blue-skinned Kirothians, while other, more powerful faction prowl the forests.

================= 

Sneaky Pete: A mutated weasel scout.  Pete's telepathy and night vision take a backseat when he whips out his electrical powers.  

Sonny Helianthus: a sentient sunflower artifact examiner with trusted Restorationist ties. Knowledgeable,  but not a good one with device repairs or upgrades.  Very interested in a "Children's Alchemical Laser" he recently acquired.

Slitheran Wurmtail (aka Squiggles): a mutated earthworm scout, in impromptu power armor, looking for trouble, and finding it often.  Previously "gave birth" to a litter of sentient earthworm babies, but recently has been subject to genetic testing and developed super-human strength, a more human body, and a thick coat of shaggy white hair.

Lathar Bracken: A pure-strain human from River Bend.  He's got the muscle, the face, and a mount for most encounters.  Lathar's trusty beast of burden, No Name, travels wherever he does.  No Name has recently been fitted for a artillery device of the Ancients that chucks spears further than any human.  Looking for trouble in all the right places.  Former jousting champion of Fair-Town and has been awarded... a peacock he has named Chambray.  He's recently been struck by a weapon by a strange race of people and transformed into... something else... multiple times.

RHA-9: A lab assistant piece of "Living Metal" that seems to have befriended the group... for now!  Currently getting repairs done by the Restorationists. Currently safely in their hotel room on KIA Academy Level Zero.

=================

Back at the "modern" bridge which seemed to denote the southern extent of KIA Academy influence, the De Facto Explorers and the Kirothians hastily set up camp around the old website.  Most ate what meager food they had, and huddled around the fires.  A few set up defensive positions along the bridge.  

Sonny pulled aside Elona to help speak with the three new Kirothians they had encountered. 

Even Sonny could tell that they were dressed different than the first twenty or so they first encountered. Despite asking numerous ways, they didn't know who the strange attackers were.  The attackers murdered a number of their villagers, but the Kirothian adult male does remember a few of the villagers being tied up and pulled away. 

The villagers admitted that they were all from Sylvara, before the black skeletal men attacked.   

Elona went pale blue, and began a conversation with the male in their native language.  She turned back to Sonny, "Sylvara hasn't been a feasible village for at least 200 years, but he appears to be telling the truth."

Elona finally explained that the first twenty Kirothians were all from the village of Vaeloria, which allegedly was upriver from their current positions.  She also added one vital piece of data:  The attackers of the new Kirothians were a completely different group than the robed human wizards that attacked them original Kirothians. 

Satisfied for the moment, everyone got warm around the fire, until reports of a large, white, furry worm approached the bridge.  

Squiggles was tired, but was not actively running from something.  

Squiggles reported the decimation of the attacking living metal skeletons, by a very powerful unknown entity.  He provided from unidentifiable fragments that were all that was left from their previous attackers, as well as the skull logo.  

Realizing they were relatively safe, the conversation turned to what to do with the Kirothians.  Elona had been firm with their desire to reach Fair-Town for refuge, but the logistics of getting them around the KIA proved problematic.  Lathar questioned if helping them was even something they should be doing.  Thankfully the other three ignored his ill-suited logic.

 It was agreed upon that they would hunt for more provisions for a day before taking a long track around KIA, reaching out towards the ruins of the Toard Jakey and the old stone pavilion, before tracking back towards the main road on the northern border.  

Everyone was surprised that no other scouting groups... of any sort or faction was encountered.  

On the second day, as they began circumventing familiar sites, chaos came from above.  The Kirothians panicked as another flying living metal device, spewing smoke flew in the direction of upriver along the tributary.  

On the following day, the device returns in the sky, followed by three simply gargantuan eagles, one of whom is injured.  They all flew back towards the river, and probably some site on the other side.  

On day three of their journey, they moved into unfamiliar territory, and an unmarked, makeshift village! 

The architecture is off, but despite the crudeness, there was obvious and different ornamentation.  

There were also a smattering of blue-skinned Kirothian moving from building to building.  

The attached Kirothians were unfamiliar with this group, although they were relived to encountered more of them.  

The group decided a gentle, indirect approach, emerging cautiously from the treeline.  Squiggles expected to find some sort of passive traps or ambushes, but was concerned that NOTHING at all had been set out.

As they got closer, a few heads timidly popped out of buildings, watching the large group with concern.  

Elona acted as translator, but many of this group of Kirothians seemed to have picked up more trade speak.  The village was largely populated by women, children, and some smaller men.  Most emerged with bows, a few hand muskets, and a chubby child Kirothian had a Children's Alchemical Laser strapped to his back.  

A Children's Alchemical Laser, wielded by an actual child (Hollis)! 
This new group seemed far more prepared for the winter... and may or may not have been the group the Explorers engaged with around the stone pavilion.  

This new village seemed welcoming to the others, although concerns of how to feed everyone was noted.  

An older woman that was part of the groups talking together, seemed to take control of the meeting.    She took her pointer finger, licked it, rubbed it against Lathar's exposed skin, then tasted her finger.

She made a statement to the villagers, there was general laughter, and the blue-skinned villagers seemed more relieved.  

Elona, "You have dealt with some of these people."

Sonny, "Probably...."

This small Kirothian village was named Paragoulde, and the old woman, Thalindra, explained that the "wizards" had kidnapped at least twenty able-bodied Kirothian adults.   Thalindra and one other had managed to escape, but she knew that those still detained were all going to be subject.  
Thalindra Malen
Thalindra:  I was confused and lost leaving the caves, I'm not used to navigating with one moon in the sky.  Where are the other two moons?

Sonny:  What do you mean, "other two moons???"

Astronomical discussions were tabled. as Thalindra mentioned the wizard Kaazaak and his demons, who lived in a hole in the ground by the hills around where the lights in the sky had shone.  One of the demons was not seen, but his human henchmen referred to it as "Big Ugly."  

The "mine" in the hills was close to a day's walk further away from the Big River.

Everyone spent the night in the village, getting warm, and sharing food.  Sonny compared notes with Hollis' alchemical laser, although it appeared to be in the original factory settings that they Explorers encountered with their own device.  

Later that night a drunk, older Kirothian stumbles into the common building, staggers towards Lathar and points...."You are made out of caramel!!!!! How is that possible?... Can I lick you?  I'll let you in on my secrets if I can lick you... lick me... no, lick you! 

Lathar stuck out his arm, "Friend, you're going to be disappointed..."

The Kirothian took a long, disconcerting lick of his arm, and was repulsed. "You're disgusting!" 

It appeared that the weird old man, Mathias was second person to escape the mines, and he knew exactly where the mine shaft they escaped from was.... 

A journey to the hills was in order....

Next: #69 - Nearing the Circle of Death

Sunday, March 16, 2025

Introduction to Wargaming--The Battle of Elchingen

The Kansas State University Game Lab is on YouTube, covering the The Battle of Elchingen



Saturday, March 15, 2025

(Kickstarter) Red Dust by Supernova Press

 Sometimes you want to play an RPG set on the fourth planet from the sun without spending the dough on something awesome like Terraforming Mars

For those fine folk, there's Red Dust, a 5e adventure, now on Kickstarter from Supernova Press. 

From the Kickstarter:

In Red Dust, players become elite troubleshooters dispatched to Jezero Station Bravo, a cutting-edge mining colony on Mars operated by Red Ore Ltd. Communication has gone silent following a devastating Martian storm and a groundbreaking discovery of rare metals deep beneath the Martian surface. Designed for Dungeons & Dragons 5e/5.5e, this module immerses players of levels 5-8 in themes of corporate greed, technological peril, and survival against environmental dangers and rogue AI.

With PDF copies starting at $2, it's one of those easy additions to one's library.  

Friday, March 14, 2025

(Fistful of Lead) Sitting Ducks

Since the start of my Federal gaming year (Oct-Sep), I've had Dead Birds in my blog drafts as a scenario I've wanted to play.  We've dipped our toes in the Last Days rules, but I've had a mental block over a number of things and things and now it's March.  Don't get me wrong, I like a number of mechanics that Last Days provides, but sometimes it's just overcomplicated for what I want to do, solo or with the girls.

So I fell back to my default game, Fistful of Lead.

Out of the Tales of Horror supplement, Zombies are d8 critters who are slow (4" of movement per action),  soulless (shock and wound results simply knock them down), that are directed by a necromancer.    I removed the need for a necromancer and instituted the rules for noise and zombie movement from Last Days, and broke out the post-apoc/zombie figures we've painted up. 

(L-R, Kyle, Dog, Tina, Bouffay, Mel, Timmy, and Father)

In the early days of the zombie apocalypse, this group was formed, escaping from the big city, then the suburbs, now scrounging for supplies around an abandoned farm.  There still wasn't any concern for tactics, or cohesion, as they all crashed out in the barn, Kyle slumped over by the one barndoor, leading out to an open field. 

It's unsure if the zombies were lured in by Dog's barking, or if Dog simply starting barking to alert the humans of a problem.  

TURN ONE:  Dog ran the length of the back fence, challenging the zombies coming in from that direction.  Kyle saw the zombies crossing the open field first, raised his crossbow, and realized he never loaded his crossbow, and he must have left his other bolts in the barn (Out of Ammo!).  The zombies advance, Kyle still whispering to the others in the barn.  

The only reinforcement that came out was little Timmy, who pulled a massive handcannon out of his wagon and fired two loud shots, dropping one of them (He went on a 2 {Roll two dice]) and alerted everyone of his presence.

Mel had emerged out of the side barn door, and had planned on laying swath of death, only to discover she brought an unloaded machine gun to a zombie fight (OUT OF AMMO)

Turn Two:  Maybe the FoL Zombies are like the 28 Days Later version, because on a small board, they moved fast.  Each direction (NSEW) went as a group, so when they moved unimpeded, that 8" was a jog.

The zombies finally made of over the fence to reach Dog, and things weren't going so well for the canine.  

Kyle abandoned the child, grabbed his bag of ammo, and staggered back by the grain silo to reload.  Mel also fell back into the barn to clear her weapon/reload, while Bouffay met the zombies coming from the west and was fighting two of them off along the fence.

Timmy was wounded by the advancing zombies from the south, and was barely rescued by Father, emerging out of barn with his trusty shotgun!  

Turn Three:  Kyle finally managed to reload his crossbow, as the zombies from the east poured over the fence.  Hopefully his machete would fail him less. 

Little Timmy scurried away, but encountered another western zombie, who easily penetrated the fence without a sound.  Mel was able to reload (6 - free reload) and come out... only to completely miss.  The zombie knocked Timmy to the ground again.  

Bouffay was basically parrying the two zombies blows, and was strongly considering using a screwdriver, harder to use, but more likely to drop of them.  

Father took out another Zombie, and Dog?  Poor dog was barely holding on, and would officially perish next round

RIP: Dog

Turn Four:  Bouffay's standstill melee may have caused the fence to tumble, and she was wounded with the zombie, clawing at her back.

After killing Dog, its zombies began towards Kyle.  The little girl, Tina, finally jumped out of the barn and tried to attack a zombie on Kyle, but it's pretty hard to stab at a zombie when you're four-foot tall.  She was the easiest kill of the night.  

Father engaged in hand to hand with a zombie chasing down Timmy.  A successful hit to its head with the butt of his shotgun pushed it away, and a blast from the opposite end fell it.  

Turn Five: Kyle showed his best Daryl Dixon impression, felling two zombies with his machetes in the round.   The indomitable, scrambling Timmy  was finally caught by a zombie and quickly murdered.  With no moral obligation against hurting the child, Mel lowered the machine gun and obliterated the beast.
RIP Timmy

Luckily, Father wasn't too quick around the corner or he would have been caught in the spray of bullets.  Father walked over to Bouffay, discovering she had succumb to injuries.  He put a single shot in the feasting zombies head, and a single shot in Bouffay's to keep her from turning.  

Mel and Father escape the farm, heading west, leaving Kyle to his own devices.  

In scribbling the stats down for the humans they were definitely a lot more civilian, had poor set-up, and were subject to some horrible ammo rools,  while the zombie groups nabbed all the 6's for free reloads (save one).  In the end little Father was the most competent of all.  

For the next encounter, I'll reset things, and set up the loot markers.  I think zombies need to be slowed down an inch (to 3").  Nine zombies total coming from all sides was a good, but brutal test.  And I'll allow zombie groups of two for imitative.  

Thursday, March 13, 2025

🪷(Georic Gazetteer) Kingdom of Hyrkania

Kingdom of Hyrkania

Ruled By:  Arlzactes VIII
Capital:  Zandracastra
Other Cities:  Kyzyk, Maluke, Oxum, Ucom
Language:  Parthian dialect
Flag/Emblem:  Three wolves passent, the center silver on a black field, the others black on white field
Coinage:  Kazirian Standard
Important Personas:  Royalty, nobles, officials, priests
Alliances:  Parthia, Khazria (trade)
Hostilities:  Onto-Galmar, various bandit kings
Open Warfare/Skirmishing:  A futile attempts against pirates and slavers in the area.
Intrigues: A delicate balance at playing for aid of Parthia, Yarbay, and the various bandit and warlords in the area.
Demi-Humans:   Few 
Magickal Devices:   The most significant magic item with its borders is the Biocoporeal Prism. 
Thumbnail Sketch:  Hyrkania hold the last few vestiges of civilization along the northern shore of the Mer Kasp, before the barbaric wilderlands of Azir take over.  Saying Hyrkania is civilized is like calling a kobold a good card player.  It's all open to interpretation.    River valleys support all the agriculture, and exports back to civilization include leather goods, saddles and supplies.  The deserts of Hyrkania can be quite dangerous, and if one does not have a 

Religion: Parthian, with a focus on Utu.  Other faiths are tolerated. 

Geography of Note: 

The Barren Hills:  Large swaths of the country have little water, and even less greenery, this is where the warlords and bandit kingdom reside, repurposing ancient castles for their own nefarious plans.  

The Sacred Temple of Utu in Kyzyk: The largest Parthian temple to any god outside of Parthia. 
The Sacred Temple of Utu in Kyzyk
The Crystal Caverns of Ucom:  Nestled near the town of Ucom, these natural caverns are renowned for their breathtaking crystal formations. The caverns are illuminated by bioluminescent fungi, casting a magical glow on the sparkling crystal stalactites and stalagmites. The Crystal Caverns are not only a popular destination for adventurers and tourists but also a place of mystical significance, with legends claiming that they hold hidden treasures and ancient magickal artifacts.

Mentions of the Country in the Blog: 

Burning Trogs Rule! #37:  Upon escaping the Slavers of Roarke, Cecelia Darkspruce travelled east int Hyrkania, found the company of caravan guards, and traveled a good portion of Galmar. 

GM Notes: Hyrkania is a desolate place, full of people who wish to be left alone, perfect for the Greater Slaver ring.  The Slaver town of Roarke is deftly hidden along the coastline, and other facilities are deep within the country,