Ever since Cold Wars, the event listing for Historicon 2025 have been slowly growing over at Tabletop Events. With the cut-off for free GM Admission this past Friday, it's a perfect time to review what's online, providing ViscountEric's preferred games (and the ones the Stout Gnomes are running)
Even picking up some more of the tricks of the trade with the website, I still find Tabletop subpar and deceptively non-intuitive. I'm also a bit sore that last year, my events never made the transition from Tabletop to the site book, and while I still averaged over a dozen players per game for each event, people complained... to me at least.

As always, these are the events that interest ME, and if I wasn't running a full weekend, might ponder registering for. Many of these events are run multiple times over the weekend. I'm only listing the one session to that I noticed first. I did my best to label Mulitple Sessions, but use the search function to find events with multiple runnings over the weekend!
The Stout Gnomes selections, as always, are listed in red.
(Edit: The War College and Hobby U events just posted up. I'll do my best to add my a few notable ones to the list, but no promises)
Wednesday
(135) Trouble at the Mill, Nottinghamshire 1232Wednesday 6pm, 2hrs, Players 4, GM Matthew Fridirici, Period: Medieval; Scales: 25mm, Rules: The Baron's War
A band of outlaws and vagabonds under a disgraced lord threaten the grain stores in Nottinghamshire. Who will succeed, the dashing Sheriff or the scoundrel thieves? Demonstration level game of Baron's War 2nd Edition
(116) Retreat from Moscow 1812
Wednesday 7pm, 3hrs, Players 8, GM Dave Waxtel, Period: Napoleonic, Scales: 25mm, Rules: Homebrew
Fighting starvation, cold and disease, and the Cossack. The French Army was being eaten away, it was no longer and army and a fighting force. Napoleon watched his army die. See if you can get save your men from this disaster. This is a novice game and is a great introduction to Historical Miniatures Multiple Sessions
Thursday
(20) A Mostly Peaceful Protest
Thursday 9am, 4hrs, Players 8, GM Patrick Devine, Period: Modern, Scales: 15mm, Rules: Flames of War
In an ultra modern "What If" I intend to game a protest gone too far. City police forces decide to crack down on a protest. Protester raise arms against them culminating in a National Guard action. This will be fictional and homogeneous. No actual politics will be cited.
(75) Battle of Senepu, January 1905 Part 1
Thursday 9am, 3hrs, Players 8, GM Miles Reidy, Period: World War I, Scale: 10mm, Rules: Shattered Empires
During January 25-29th the Russian 1st Manchurian Army launched a furious attack against the Japanese Left flank in an attempt to force the Japanese to withdraw from the gates of Mukden. This attack caught the Japanese ill-prepared and was the closest the ever came to losing the War with Russia Multiple Sessions
(26) High Noon at Wayne's Ford
Thursday 9am, 3hrs, Players 6, GM Carl Cardozo, Period: West, Scale: 25mm, Rules: Ruthless
Six posses of lawmen, gunslingers and desperadoes have descended upon Wayne's Ford hoping to make their fortune. Rob the stage, capture the outlaw, rustle the cattle, or just sit and play cards at the saloon. See if you have "true grit" or are just a dude. The town scenarios change every session! Multiple Sessions
(327) Invasion of the North
Thursday 9am, 4hrs, Players 8, GM: Dave Reiners, Period: Fantasy: Scale 25mm, Rules: Wars of Oz.
The munchkins and Quadlings have moved into the land of the Toy Soldiers. The Yule army and their allies move to stop this incursion of the North. Multiple Sessions(315) Star Wars - Combat PatrolThursday 9am, 4hrs, Players 6, GM: Greg Priebe, Period: Sci-Fi, Scale: 25mm, Rules: Combat Patrol
The galaxy teeters on the brink of chaos as a mysterious derelict starship drifts into contested space. Both the Empire and the Rebel Alliance race to claim its secrets — what vital technology or intelligence wait within its corridors? Rules will be taught.
(65) Medieval Castle Siege
Thursday 10am, 10 players, GM: John Spiess, Period: Medieval, Scale: 25mm, Rules: Tactica
The Siege of Harfleur, 1415. English King Henry V has invaded France and needs to capture the walled city of Harfleur. His artillery have made a huge breach in the walls and the final assault is about to commence. Join Henry with cries of "Once More Into The Breach!". "Have fun storming the castle!"
Multiple Sessions
(33) The Ant Hill
Thursday 10am, 4 players, GM: Robert Varga, Period: World War I, Scale 25mm, Rules: Homebrew
WWI by late 1914 early 1915 has become a stalemate the trench fighting between them has evolved into acts of futility for yards of the “No Man's Land” battlefield. The ANT HILL is my fictional account of such an encounter against a formitable German trench system.
(148) The Last Trench in the Tollymore Forest
Thursday 10am, 3hrs, 8 players, GM: Eric Jacobson, Period: Fantasy, Scale: 25mm, Rules: Gnome Wars
As dawn breaks upon Tollymore Forest, the allies awake to a strange stillness in the air. Shadows dart in between the trees in silence. The sudden appearance of figures materializing out of the morning mist means it's going to be a fun morning. Any player bringing a painted 320 point unit from Brigade Games Gnomes at War line do not need to pre-register. No one under 12 without adult
A "Bring and Battle" Gnome Game. We will also allow walk-ins all day between the two sessions.
(202) Sickles Follies
Thursday 11am, 5 hrs, Players 8, GM Michael Fatovic, Period: ACW, Scale 54mm, Rules: Homebrew
Longstreet finally gets Lee's attack orders put in motion. While Sickles is consumed with advancing to higher more defensible ground. This move by Sickles III Corp will expose the Union Army to a series of deadly clashes in the Peach Orchard, fields, and the Devils Den. Can Longstreet carry out Lee's attack orders? Or will "Old Pete's over cautious defensive posture keep him from accomplishing Lee's request? Will Sickles belligerent move forward be the death blow to the Union Army? You Decide!(58) Blood, Sand, and HorrorThursday 1pm, 3hrs, Players 6, GM David Kuijt, Period: Fantasy, Scale: 25mm, Rules: Triumph!
Cataclysmic conflict in Ancient Egypt! Simmering disputes between the Gods of Life and the Mighty Unliving have broken into warfare! Choose the forces of the Living and supernatural forces of Life, or the Unending Unlife of the Liche-Pharoah and his minions. Get some sand in your teeth!
(148) The Last Trench in the Tollymore Forest
Thursday 2pm, 3hrs, 8 players, GM: Eric Jacobson, Period: Fantasy, Scale: 25mm, Rules: Gnome Wars
As dawn breaks upon Tollymore Forest, the allies awake to a strange stillness in the air. Shadows dart in between the trees in silence. The sudden appearance of figures materializing out of the morning mist means it's going to be a fun morning. Any player bringing a painted 320 point unit from Brigade Games Gnomes at War line do not need to pre-register. No one under 12 without adult
A "Bring and Battle" Gnome Game. We will also allow walk-ins all day between the two sessions.
(194) Wars of Ozz - Raid on the Desert Village
Thursday 2pm, 4hrs, Players 6, GM: Mark Morin, Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz
On the edge of the Great Desert is a small Temujican village. It is an outpost for the Temujicans, cousins of the Gillikins. Their enemies, the Whim Whim, are raiding the outpost with help from the swamp-dwelling Pollywomps and the mechanical army of Professor Nitpik. All seek to plunder the village. Help is on the way – but will it arrive in time? Or will the Temujicans fall? Beginners are welcome. Rules will be taught. Players under 13 only with a playing adult.(124) The Alamo - The Thirteenth Day Thursday 3pm, 5hrs, Players 8, GM David Buckley Good, Period: Mexican-American War, Scale: 15mm, Rules: Alamo
Join us for the final assault on the famous mission played on a sprawling 15mm model. Over 800 figures individually mounted figures move and fight to see just how long the brave Texians can withstand the onslaught of Santa Anna's army.
(196) Action of 5 November 1813
Thursday 5pm, Players 7, GM Doug Fisher, Period: Age of Sail, Scale: 1:1200th, Rules Far Distant Ships
After eight days of gale force winds the French fleet emerged from Toulon for exercises when the wind shifted. The returning British fleet seeing an opening moved to engage. A fast paced, lively game with easy to learn rules played on an award winning board.
(191) Waterloo 210
Thursday 6pm, 4hrs, Players 16, GM Steve Fratt; Period: Napoleonic, Scales: 10mm, Rules: Deadly Space ACW
Join Dr Fratt on his three 16' tables with 35,000 10mm WoFun figures, 1" = 25yds, 1 turn = 30 minutes for a Napoleonic extravaganza! Steve will teach his new The Victory Is Ours! rules, very similar to his Small Deadly Space ACW rules. Multiple SessionsLooks like a Waterloo version of the massive Gettysburg game run last year.
(288) Mud, Death, and Mayhem with Turnip 28
Thursday 7pm, Players: 6, GM: Greg Priebe, Period: Fantasy, Scale: 25mm, Rules: Turnip28
In a post apocalyptic world where humans have mutated to be more vegetable than man, mindless armies of Followers led by self-important Toffs and Toadies slug it out in the mud and mire for the last vestiges of food, weaponry, and clean socks. Rules taught. Children under 13 only with playing adult. Multiple Sessions(206) Munchkin Brandy StationThursday 7pm, Players 6, GM: David Wood, Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz
MI-6 (the six Munchkins who work in Military Intelligence) have determined that the Winkies (and their allies) are going to try a Cavalry raid into their lands, as they will be able to evade/avoid the slower Munchkin combined infantry/cavalry brigades and get into the heartland. Will they?
(419) Gnome Wars Mega-Game: The Defense of Regensburg
Thursday 7pm, Players: 10, GM: Jim Stanton, Period: Fantasy, Scale: 25mm, Rules: Gnome Wars
To the East of the Bavarian Forest lies the tranquil town of Regensburg, a port on the banks of the Regen River. Regensburg has attracted the attention of the Allies because the inhabitants of the town supply the German military with the majority of its vehicles and tanks. The Germans have entrenched hoping to repulse the allied attack and save the Motor Works factory. No one under 12 years old without a playing adult with parent/child teams encouraged. Anyone bringing a painted gnome unit from brigade games does not have to preregister.
(77) Into the Darkness: BlitzBowl Demos
Thursday 9pm, Players 6, GM: James Nicholson 3rd, Period: Fantasy, Scale: 25mm, Rule: Blitz Bowl
Welcome Sports Fans! Blitz Bowl (Ultimate Edition) is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns, complete Challenges, and score the most points!(325) First Day at Ozzburg
Friday 9am, 4hrs, 8 players, GM: Dave Reiners, Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz
First day at Gettysburg, using the War of Ozz rules. 28mm ACW figures battle it out in the fields around Gettysburg. Buford's dismounted cavalry versus Archer's rebels.
(186) St Souplett - First Shots on the Marne
Friday 9am, 4 hrs, 6 players, GM: Duncan Adams, Period: World War I, Scale: 10mm, Rules: The Slaughter So Swift
The assault of French 6th Army on the German flank was opposed by only the understrength IV Reserve Korps. The resulting battles at Monthyon and St Soupplet marked the opening of the Battle of the Marne. Possession of St Souplett changed hands repeatedly as the 1914 campaign swung in the balance.
(68) Medieval Cog Naval Battle
Friday 10m, 14 players, GM John Spiess, Period: Medieval, Scale: 25mm, Rules: Tactica
Near the start of the Hundred Years War, King Edward III, and his son “The Black Prince” led an English naval squadron of 50 ships against a Castilian fleet of 47 larger vessels. The Castilians, originally hired by the French, now basically operated as pirates, attacking both English ships and ports Multiple Sessions
(146) The Defense of Carf
Friday 10am, 3hrs, 8 players, GM: Maja Jacobson, Period: Sci-Fi, Scale: 25mm, Rules: Fistful of Lead
On a world without hope, the free town of Carf focused far more on scum than true villainy. As outside factions attempt to fight for control, and the Gnomish Space Marines are sent in as peacekeepers, can the citizenry fight back, or is there something worse over the horizon?
(305) Rayguns, Rockets, and Dinosaurs
Friday 10am, 6 players, GM: Ed Watts, Period: Sci-Fi, Scale: 25mm, Rules: Fistful of Lead
A diplomatic space ship crashes on a primitive jungle planet. Will the planetary representatives be rescued by the Rocket Rangers, captured by the soulless Robot Legionnaires or succumb to the planet's deadly alien creatures?(193) Wars of Ozz- The Fight for Desert Water Friday 2pm, 4hrs, 8 player, GM: Mark Morin, Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz
Ozz has vast deserts, inhabited & fought over by the Whim & the Temujicans. As always, control over water is life. This is a fight for control of the oases. Winners live. Losers die. Which will you be? Beginners are welcome. Rules will be taught. Players under 13 only w/a playing adult.(146) The Defense of Carf
Friday 2pm, 3hrs, 8 players, GM: Eric Jacobson, Period: Sci-Fi, Scale: 25mm, Rules: Fistful of Lead
On a world without hope, the free town of Carf focused far more on scum than true villainy. As outside factions attempt to fight for control, and the Gnomish Space Marines are sent in as peacekeepers, can the citizenry fight back, or is there something worse over the horizon?(94) Zulu Dawn at Isandlwana Friday 3pm, 3hrs, 6 players, GM: Walt Siko, Period: 19th Century, Scale: 15mm, Rules: Live Free or Die
South Africa, 22 January 1879. The British Empire and their auxiliary forces face a major encounter with the Zulu army of King Cetshwayo. Col. Pulleine is certain the Martini-Henry is more than a match against the native spear and shield they will be facing today.
(92) Frostgrave: Battle on the Frozen River
Friday 4pm, 4 hrs, 6 players, GM: David Cinabro, Period: Fantasy, Scale 25mm, Rules: Frostgrave
The might Meregile River runs through the frozen city of Felstad. The cataclysm which froze the city trapped hundreds of boats and ships on the frozen river. Most were carrying mundane cargos, but a few might contain rare magical items. Wizard led warbands tangle with the minions of the Lich Lord
(329) Autobot Rescue
Friday 7pm, 4hrs, 8 players, GM Bill Acheson, Period: Sci-Fi, Scale: 15mm, Rules: BotWars
The Decepticons have captured several Autobots, you must rescue them from their ship before its too late
(272) Doctor Who: Swords, Sorcery, and Shenanigans
Friday 7pm, 4hrs, 6 players, GM Greg Priebe, Period: Sci-Fi, Scale: 25mm, Rules: Doctor Who Miniatures Game 2nd Edition.
A strange pulse at the Medieval Land Fun-Time World causes attendees to become their costumes! Knights, wizards, and monsters run wild. Join the Doctor and his companions to uncover the source, survive the chaos, and restore reality before fantasy consumes the world! Rules will be taught.
(176) Ozzaganza - Marauding Mechanical Men
Friday 7pm, 4hrs, 12 players, GM; Christopher Palmer, Period; Fantasy, Scale: 25mm, Rules: Wars of Ozz
Take part in this large 12-player Wars of Ozz battle as Professor Nitpick and his mechanical minions attempt to escape the Great Impassable Desert with recovered artifacts, as they are hotly pursued by tribes of mysterious Whim-Whim and Temujicans, who want their sacred objects back. Rules taught.
(144) The Joust
Friday 7pm, 2 hours, 25 players, GM: Eric Jacobson, Period: Fantasy, Scale: 25mm, Rules: To Cry a Joust.
Hear ye, hear ye! All are invited to participate in the Joust at Historicon! Rules taught, quick, easy, FUN! PRIZES!!. No one under 10 without a playing adult (and adults, you'll definitely want to play)..
Saturday
(162) A Hard Day's Knight
Saturday 9am, 6 players, GM: ????, Period: Medieval, Scale 25mm, Rules: Might and Melee
Evil Prince John's minions terrorize the countryside but brave men loyal to Good King Richard stand ready to protect the realm. . Players each lead a small band of knights, men-at-arms and levies as they try either to collect Prince John's tax or save the good people from harm. Rules will be taught
(306) Robin Hood's Market Day Brawl
Saturday 9am, 4hrs, 6 players, GM: Ed Watts, Period: Medieval, Scale: 25mm, Rules: Fistful of Lead
Sie Ricard of the Lee has provided longbows and arrows to Robin's Sherwood outlaws to help in repelling a robber baron's attack on the Verysdale Market Day gathering.
(149) The Third Battle of Santa Poco
Saturday 10am, 3hrs, 8 players, GM: Maja Jacobson, Period: Fantasy, Scale: 25mm, Rules: Gnome Wars.
Everyone loves fighting in Santa Poco for some reason, but few people remember the fallout after the heroes left. Con-men, grifters, oil barons, foreign nationals, and even worse, Episcopalians have descended upon the town. This is NOT a traditional "Bring and battle" Gnome Game.
(166) Armies for Kids: Spanish-American War
Saturday 1pm, 2hrs, 6 players, GM: Bob Darretta, Period: Spanish American War, Scale: 54mm, Rules: Milk and Cookies
Take the role of an American or Spanish officer and refight the Battle of San Juan Hill, July 1st, 1898. We will be using the easy to learn Milk and Cookies rules. At the end of the game, all players get to take home armies and various items. Players under 12 only please and helpers are welcome.
(178) Rorke's Drift
Saturday 2pm, 6 players, GM: Eric Schlegel, Period: 19th Century, Scale: 25mm, Rules: Damned Human Race
22-23 Jan 1879. Lts. Chard and Bromhead lead a small British force in the defense of Rorke's Drift against a horde of Zulu. Join the Brits and attempt to hold the station or take command of a Zulu impi and try to overwhelm the defenders.
(150) Yet Another Showdown in Santa Poco
Saturday 2pm, 3 hours, 8 players, GM: Eric Jacobson, Period: Fantasy, Scale: 25mm, Rules: Fistful of Lead
In the aftermath of the Third Battle of Santa Poco, gnomes, townsfolk, ne'er do wells, and Episcopalians all vie for control for what's left of the sleepy town. Children welcome with playing adults.
(331) Plastic Pirates aPPear at Party, Produce Problems
Saturday 3pm, 2hrs, 8 players, GM: Geoff Graff, Period: 17th Century, Scale: 40mm, Rules: Plastic Pirates
Those Little Lego Looters are at it again. As the local Town People try to meet the Island Natives the Pirate Bands arrive to break up the party. We all know the mayhem that will develop. A game for the young. Reading is helpful.
(184) Wars of Ozz - Through the Looking Glass
Saturday 3pm, 4hrs, 6 players, GM: Christopher Palmer, Period: Fantasy, Scale: 25mm, Rules: Wars of Ozz
Strange emissaries from across the Great Nonastic Ocean have arrived on the shores of Ozz and seek an audience with the Great Wizard. Will this strange assemblage of Chessmen, Card Soldiers, and others, led by Queen Alyce, find safe passage or will the local armies of Ozz turn against them.
(422) Gnome Wars Mega-Game: The Defense of Regensburg
Thursday 7pm, Players: 10, GM: Jim Stanton, Period: Fantasy, Scale: 25mm, Rules: Gnome Wars
To the East of the Bavarian Forest lies the tranquil town of Regensburg, a port on the banks of the Regen River. Regensburg has attracted the attention of the Allies because the inhabitants of the town supply the German military with the majority of its vehicles and tanks. The Germans have entrenched hoping to repulse the allied attack and save the Motor Works factory. No one under 12 years old without a playing adult with parent/child teams encouraged. Anyone bringing a painted gnome unit from brigade games does not have to preregister.Sunday
(536) Ooh Shiny! Sunday 12pm, 2hrs, 6 tickets, Presenter: Dennis Jensen
In this class we will learn how to paint metallic items with more than dry brushing, and while we are at it we will paint gemstones!
I know I said might not add Hobby U Painting classes, and this could be a typo, but Hobby U is usually packed up and ready to get loaded by this time on a Sunday. I don't want to stay till noon, but I also want there to be a useful Sunday at the con, not the normal hangover-related wandering of the vendor hall and flea market and get on the road by 10.
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