Wednesday, August 28, 2019

#RPGaDay2019 Day 28: What I'd Love to Play

We're winding down the list #RPGaDay2019 and I'll openly admit the the last three days I wrote will go in this order:

Last: Day 31
2nd to Last: Day 28
3rd to Last:  Day 30

Yes, I jump ahead, but "LOVE"  was a tough one.

I though about covering the games I currently love.  Perhaps the RPG-related stuff that I love, or, "Why  Ken and Robin Talk About Stuff and Fear the Boot are the only two podcasts I'm still excited to listen to."

So let's go to simpler topic, more positive (the others are definitely more what turned me off a game topics.)

What games would I love playing, that I'm not already.
Star Wars d6 tabletop/online "Reunion" game - I wrote about "the" Star Wars d6  campaign I missed the boat playing in back in Day 11.  This and a little correspondence stirred up the idea of a reunion, and yes, I get a seat at the table, sofa, chaise lounge, etc...  May never happen, but the concept is exciting.

The CHALLENGE Challenge - The Reunion game has allowed me to further purse the idea from Day 26 of running multiple games based on articles from Challenge Magazine. Traveller Star Wars, Twilight 200, Caddies and Dinos? I'll try anything.

Ghosts of Saltmarsh - The problem with getting ahead on this project and going out of order? Realizing I finished up a whole topic related to the recent 5e Saltmarsh hardcover... for Day 30.

Savage Rifts -  Yes, I vilified Rifts back on Day 20, but there's a small part of me who still thinks it's doable.

Hackmaster: Burning Trogs Redux - The eternal "dream game" of restarting our Hackmaster 4th edition game that ended in 2004.

Call of Cthulhu "1926" - It's actually been three years since I somewhat neatly wrapped up my ongoing Cthulhu campaign with the completion of Masks of Nylarathotep.   I still have one investigator who survived from session #2, and tons of plot lines left over.  I'll skip (most of) Spawn of Azathoth, and take the two years to tie the group into a fabulous event in Massachusetts.

Talislanta Savage Land/Conan/Pre-Feraso - Still pondering an idea of running some Howard-esque Fantasy, using my Talislanta Savage Land PDF, perhaps some research into the Conan game, or just doing some sword, sandal, and sorcery D&D, fleshing out the pre-history of my long running campaign.

(339/117)

Tuesday, August 27, 2019

Lost Dispatches of Feraso #42 - Sky Maruaders!

16th of the Month of HexDec in the Imperial Year of 1023

Somewhere within Hermetus

To His Lordship, the Viscount Wilfrick of Verbobonc,

With the rest of the adventurers and treasure seekers looking for clues to the fabulous treasure the dead cloud giant, we ventured into Hermetus, with our eyes to the sky.  If there was something from the sky, we hoped it was self-propelled and sometimes going against the logic of the winds.

We did our best to avoid any large towns or wizard towers, lest we get changed into a frog or a deranged homologous.   We also needed to avoid patrols of humanoids, as so wizards had a penchant for hiring orcs, ogres, and goblins to protect their realm.

Finally, we keen eyes spotted an odd object off in the distance, casually floating down to earth.  After a hard ride to reach the landing zone, we came upon a farmstead in the middle of raid.  One giant (definitely not cloud) and two bugbears led a retinue of hobgoblins to steal food and livestock.    We navigated around them and arrived at the landing zone to find not some giant balloon, but a huge Wyrmalian longship over 150 foot long and 40 forty foot wide!

Deeming it wise to surprise the triumphant marauders.  As they began loading their spoils, we sprung in surprise.  Andrei's prestidigitation waylayed most of the hobgoblins while the rest of us pounced the hill giant and bugbears.  Unfortunately for our investigation, we left no survivors.

We felt it right and proper to return the spoils to the farmers before tinkering with this huge ship.  It was powered by magic and after a few attempts, it began levitating.  Our dwarf Morag Mountainhammer barked some orders to us and we got the flying longship moving, albeit slowly.  Some more scanning of the skies finally detected an aberration in the cloud movements, so we turned the ship in that direction.

The portion of the cloud we saw moving erratically was but the the very bottom of a huge island, spread out for miles,  floating 3,000 foot above the ground.  As we circled the island, we discovered a series  of stone piers somehow jutting out of the cloudstuff and into thin air.  The piers were overwhelmed with five other floating longships, two were tethered to the others tied to the dock.

With limited collisions, we managed to tie our boat to another and carefully climbed over to the ship and then the dock.   As we gathered ourselves, we were met by a contingent of a dozen confused bugbears, emerging from a guard tower.  The leader of these bugbears, a Captain Tirrann, politely inquired as to the reason for our visit.  Most of us were taken aback by this unexpected civility, but we were more surprise that Brother Eligius, the priest of Akana, the paragon of virtues thus far on our travels, boldly declared, "Some of my converts were hit by garbage tossed from this floating island, and I demand to talk to the owner for satisfaction!"
The ever-polite Captain Tirrann
Captain Tirrann was quite apologetic and ordered the others to escort us to the castle.

As we walked quite a distance to get to the castle, I whispered to the cleric, "Didn't you say you swore a vow of truth?  That's not how the story went from the elf.  And converts?"

Eligius smiled, "Lord Greyhawk, that elf's rant was so crazed, I'm surprised the "garbage" didn't land on him.  And everyone is a potential convert.  I may be upstanding, but I'm not naive, m'lord."

Yours in Service,

Sir Elsderth, Lord of Greyhawk
SageSword of the The Order of Merit
Wielder of the Legendary Betrayer.
Defiler of the Temple of Tiamat.
Freigraff Vagabundieren of the Totenlinden Amberstoll

Next: #43 - Palace in the Sky

#RPGaDay2019 Day 27: SUSPENSE

Yeah, I'll admit that I'm dialing it in today Throwback... Tuesday, better known as Day 27 of #RPGaDay2019 , "SUSPENSE."

I'm sure my players can bring up some awesome and suspenseful scene from one of my games, but for me as a player, the first time I played traditional Call of Cthulhu with the infamous "Dr Bob" was as suspense-filled as one needed.

Big thanks to the first #RPGaDay for that save today.   

Monday, August 26, 2019

School's Back... Hold On a Second!

For months, I had a cute piece of gnome artwork with a gnome teaching a couple of hedgehogs in a classroom setting.  It's been relegated to next year's school post. 

The short of it, the busing contract has been changed for the third time in four years, and this time might properly show the incompetence of the administration, beyond the acknowledged incompetence from the new bus company.  

Incomplete answers on staffing, on the criminal background of the general manager of the bus company, or the nearly criminial redrawn bus routes, which allows for five buses to be driving through the neighborhood to pick up fewer kids than one bus did last year....  and our kids will be ten minutes late because the route requires them to cross a bridge that is currently not open through September.

Brave the wilderness, children, we must find our own way to school.


EDIT:  Mere hours after I wrote this over the weekend, we received emergency Correspondence from the district pushing the official start date of school back to Tuesday after Labor Day.

Joy upon joys

At least my wife got same air time on one of the local televsion stations venting our displeasure with the whole affair.  

#RPGaDay2019 Day 26: The Challenge Challenge

The one word prompt for Day 26 of #RPGaDay2019 is Idea.

We all have tons of ideas and a lot less time to make them into reality. I can think of at least a dozen and a half campaign ideas off the top of my head.

But for today's post, I decided to make something new, so I present to all you role-players, young and old, the Challenge Challenge.

No, I'm not repeating myself.  I'm referring to Challenge Magazine, the de facto house organ of Game Designer's Workshop (GDW).  You wanted a new and different Twilight: 2000, Dark Conspiracy, or Megatraveller article or scenario?  Challenge was the obvious first step.

Except Challenge wasn’t a "House Organ" like White Dwarf, Dragon, and White Wolf evolved into, promoting their companies' products exclusively within their pages.


Challenge also housed articles and scenarios for some of the best non-Fantasy RPGs :  Cyberpunk, Battletech, Shadowrun, Space: 1889, Lost Souls, Call of Cthulhu, Paranoia, STAR WARS d6 and a host of other games.

Anyone who's tried to fill out those last issues of their collection of Dragon in the past 10 years knows that postage on grabbing these back issues on eBay are simply horrid.  But thanks to drivethrurpg.com, a large collection of Challenge's run is available on pdf for four bucks an issue (on sale as I look at this for $2.99 apiece).

I'm not a fan of pdfs, but the idea of getting a boatload of gaming material for a number of games and genres for less than three dollars?   That's given me a crazy idea.

My initial concept was to find the earliest Star Wars (d6) adventures in Challenge and start some framework with a campaign.  Three or four dollars for a four hour-plus scenario with your friends seems like a reasonable amount.  Finish one issue, move on to the next, with some healthy sandboxing along the way.  And here's the greatest thing... players tiring of Star Wars, or certain players can't make it?  You have a pile of other items in those issues, fresh to mine, with the systems they were written for, or something newer and fresher in the last 25+ years.

I'm a big fan of dead tree rpgs, but I feel I can get more out of a few odd pdfs of Challenge than I can my latest RPG purchase, Ghosts of Saltmarsh, and I'm pretty jacked to run that.

...and if you get through the entire run of Challenge, back issue pdfs of White Wolf are even cheaper.

Sunday, August 25, 2019

#RPGaDay2019 Day 25: Calamity

Day 25 of #RPGaDay2019 , and the word "CALAMITY" has pretty big connotations.

The greatest calamity in-game I've ever witnessed was the Death of Echelon, circa 1999.  It's such a poignant moment in the Ballad of the Pigeon God campaign, that I originally wrote about it during a pre- #RPGaDay activity I did called the 12 Days of Gaming. 

I'll reprint it here, for those of you who don't like links:

12/17/2011 - The Death of Echelon

So, yesterday's post tried to address my biggest failure I've dealt with as a gamemaster, and it was tough. Not that I'm perfect, but I do my best to roll with the punches and adapt to the disasters presented to me. I am serious when I tell you it took three days to figure out what exactly could be construed as a disaster.
As promised, I bring you the death of Echelon.

Echelon was a cleric during my college campaign, run by my roommate Steve. After ten years, I know Steve can't run a completely straight character and Echelon was my baptism by fire.

Born out of the brothel in a trade town, Echelon was enslaved by pirates. While aboard one of their vessels, he was befriended by a fellow slave named Mohammed. Mohammed taught him everything about the Chinese god of the sea Tshang kai Ching. Together they plotted to escape the ship and set up a monastery to raise pigeons. As they jumped ship and swam to shore, Mohammed was attacked by a shark! In the commotion, the pirates fired their catapult at the disturbance, hitting the shark and sending both the shark and Mohammed to the bottom of the sea. Echelon got away and began tending numerous animals, continuing his love for pigeons.

That was the back story I got to work with when Steve introduced the character. As to be expected, Echelon wasn't your stereotypical hero, but he was competent comic relief:
He had accumulated a menagerie of animals, including portable coops of pigeons, all of this BEFORE the left the town to explore their first dungeon, The Temple of Alasku. Afraid to leave his travelling show, he stayed above ground to guard the animals and provisions while the rest of the group made their descent.
When the party released Carthon, a gruff looking fighter, from the prison of the Dread Lord, he ran upstairs to find Echelon and the parade of biology. Echelon begrudgingly gave him some provisions and soon Carthon was tending to the animals for pay.

Echelon had not even been in his first fight yet, and already had a hireling/retainer.

In later adventurers, a strange alignment of magic spells and area effects allowed for Echelon to befriend a wolf, and soon thereafter find out he had a telepathic link with him. Pathfinder was a loyal sidekick for the entire campaign, and again, Echelon got campaign bonuses due to a fluke.

Soon the team of Echelon and Pathfinder roamed the area, occasionally even looking for adventure. Carthon tended to more and more coops of pigeons, along with the help of a homeless boy named Timoth, and the group finally got a big adventure, direct from the High Priest of Akana, the state religion, to evict a rogue priest from their compound. I'll spare the details, but let's say the entire party got teleported far, far away, fought gods, prevented invasions, and discovered a dastardly plot involving spider doppelgangers which took months. When they finally got back to the village which was their home base, all trace of Carthon, Timoth, and the animals were gone. A few miles outside of town, the group passed a homestead where a very clean Timoth, and well-feed Pathfinder burst out the front door.

Echelon last's words to Carthon before embarking on their journey, "If I don't come back soon, sell off the pigeons and make sure Timmy's taken care of."

Echelon might have been misguided and self-centered at times, but he wasn't a complete dick.

Echelon had been raising a certain type of pigeon that fetched a pretty penny when they turned into adults. His love of pigeons prevented him from selling any, but following his last words, Carthon turned a ridiculous profit on them which bought them the homestead. The Chateau d'Echelon was created.

At another time I'll be happy to talk about It's a Wonderful Reunion, how the group nearly burnt down the village to avoid a Spider People infestation in the noble ranks, how he discovered he was the half-brother to the party bard, Talis Makolin, or how he became defacto Baron of Eding,

After all that backstory, let's get to the dude's death.

Prophecy had a huge impact on the campaign: The Cult of Apotheosis appeared day one and always lingered in the back story. A wee bit fanatical, but nice guys to have around if you needed food and shelter, so as you let them tell you about their God/King/Spirit/Tuesday Night Bowling Buddy who was coming back soon to reunite the world... SOON! The group didn't even freak out when random fortune tellers, random diviners, and little old ladies off the street would tell them that they were the chosen ones in the battle of the apocalypse. Standard adventuring fare at best.

They did begin to seriously take heed when they came upon an estate auction of a random scholar/wizard. Droz's character Ashe had won a bid on a giant oil painting that would look great over the hearth in the Chateau d'Echelon. When the painting got clean up and hung, the group gasped. There was an odd mountain spewing steam and a team of adventurers standing on another mountain, observing. The members of that party looked a lot like members of the group: Ashe, the half-elf ranger, Norm Dingelberry, simpleton dwarf, and Echelon. What other dude would wander the mountains with a brown sackcloth robe and a trident?

Soon, the research and tavern-hopping began to find out the legend. The mountain was said to contain three weapons of massive power that the chosen ones would obtain to fight in the impending apocalypse. The group bought into the idea, and prepared a journey to White Plume Mountain to try to find the weapons.

Then Echelon had to up and die.

No review is necessary, The Mark of Amber is a sucky module, but I needed some filler to accommodate a few weeks of low attendance, a weekday desire to get in some extra time to game, etc. During the adventure the PCs were caught in a dream sequence and a mind flayer ate Echelon's brain. After the remaining PCs escaped the dream state, they discovered that Echelon was completely gone, vanished. Nothing.

And with the recent MIA status of Ashe, the Chosen Ones within the party of destiny had been whittled down to a nose picking dwarf warrior a la a smart Ralph Wiggum.

I was willing to continue as is, prophecy is always subject to interpretation, the world was a big place to adventure, and the apocalypse wasn't even going to formally begin for a few months of real time.

Then Steve broke me with his new character.

"I'm going to play a really old guy, 85+. He's been a cleric his whole life, but the problem is, he's a half-orc and they max out at 4th level. "

Why I allowed such a character concept, including the hitting of 'young whippersnappers' with his cane, falling asleep at the wrong times, and completely doing something absurd during the goods times, I'll never know. He did, however fall within the guidelines I provided Steve (-2 levels from the character who died, no more than one stat at 18, only 2,000xp worth of magic items).

Ozark the half-orc cleric was the hyperpole of comic relief. It was almost painful to get through a full session, even with the laughter and good times. Ozark could easily kill off the party through his geriatric incompetence.

Echelon needed to come back, because I feared what Steve's 3rd concept for a character could be.

Even with the bumbling half-orc, I upped the ante with the cults, the apocalypse, and the personal implications they caused to the PCs. The party got back on the save the universe bandwagon and off to White Plume Mountain they went, to get the battle axe Overslayer for Norm, and pray they could find a ranger and a dude proficient in trident to use the other two weapons.

The timing in the dungeon is sketchy after more than ten years, but I think they went for the battle axe first. There was a deep pit full of hot bubbling mud and a series of small wooden discs attached to ropes to get across. Talis the only rogue in the party and only guy with a decent dex tried to get across to help stabilize them and get the rest of the party across. Talis, a suave ladies man, a man who went from legend in his own mind to budding legend, the man who was the party's leader with the loss of Echelon, failed his rolls miserably and fell into the muddy pits, completely unrecoverable.

Some of the group did manage to make it across, defeat the vampire and find the battle axe. The room was subdued, save for Hoyce, the man running Talis. He was in shock, betrayed, and angry, and if I learned anything from kicking his ass at Samurai Swords, no one ever wants an angry Hoyce.

With the party leader gone, the group flopped around the second part of the dungeon looking for the trident. Party cohesion had disintegrated when the party encountered a giant 100+ hp crab. When all seemed lost, a huge flash appeared in the underground cavern, a clap of thunder, and the giant crab was struck down by a man holding a trident.
After months away, his spirits communing with his god, Echelon was returned to Georic by Shiang kai Ching. Ozark had already been conveniently killed in the crossfire.

I guess it worked out. Echelon was back to lead the mini-legion of good (more like a cabal of people who disliked evil), but the face of the game turned grim. Hoyce's new character, a dwarf named Kyril, was all business, and only made attachments with the group through loyalty. Characters were dropping like flies as the evil spread across the valley.

I do question the return of Echelon. I was hoping the over-the-top nature of the character would infect itself within the party again, but I hadn't realized that that particular chapter in the campaign may had ended with a kobold mariachi band many months earlier (yes, a kobold mariachi band). Even if I hadn't planned on the campaign ending at a certain point, the game had evolved, and I should have just killed off Ozark, in a humane and fair way. This wasn't some stupid series of novels where everyone always gets away scott-free. This had been a realistic campaign full of quasi heroes trying to figure out how to become legends, or at least not die.

Hoyce has only told me that the death of Talis sucked. Truth be told, he would have made an awesome Hackmaster character, but the restrictive nature of 1e/2e crippled an awesome character mechanically.

After everything was said and done, the evil had been discovered and vanquished, peace spread across the lands for a few more years, and Echelon even ascended into godhood.

In the end, Talis did get the final words of the campaign in a nod of respect towards the character. And that is where we'll turn for tomorrow's post "The Reality of Imaginary Stories"
FIN

Saturday, August 24, 2019

#RPGaDay2019 Day 24: The Triumph of Maja Millie and Friends

Historically, the weekend topics for #RPGaDay have always given me great consternation to generate a post.  Day 24 of #RPGaDAY2019 is no exception.  "TRIUMPH" creates a lot of options and interpretations.  I've also used a lot of my personal triumphs, both as a player and gamemasters, as previous posts, so I'll move on to a different subject:  Times my kids kicked ass.

I've been running "The Egypt Game" on and off for my kids (Maja and Millie) for four years now.  A Pulp skirmish-style game, it largely centers around the adventurers of archaeologist  Maja Millie and all her friends.  We've slowly moved in from Pinnacle's Savage Showdown skirmish rules into full blown Savage Worlds for gameplay.


One day, I'll finish our third "season" of games, and probably split off skirmish action from the role-playing session, but for today, let's focus on Season 1, Episodes 4 & 5 "A Simple Trade" and "A Complicated Arrangement"

In the first three episodes, I didn't play the bad guys tough, but the girls weren't helping themselves.  They had lost most of their treasures to Federales and rival treasure hunters, two fellow adventurers had disappeared and one had been kidnapped.

Down on their luck, they arranged a meeting with a questionable contact to sell off antiquities and raise forces to attempt a rescue of famed Swedish adventurer, Nils Lingonberry.
I'd probably pick a better contact than Captain Skippy McBoatswain of the SS Scoundrel 

To be expected by anyone reading these, except for my children, the deal went south.  Maja Millie and Captain Skippy went into a knock-down drag-out brawl which ended with Maja Millie plunging her knife into the captain's chest.  Her friend Bob Njano, and a mysterious furry aide kept the captain's sailors at bay with arrows and scattergun.  Jokers were drawn, dice rolls were aced, and someone, the group eluded the sailors and headed for shelter.

Right before the zombies showed up.
Part two (Episode 5) started with the surviving sailors outside, the heroes in an empty tavern,  hordes of zombies coming from multiple angles.  The sailors redeemed their shooting from the last episode, but could barely hold back the zombies coming at them.  Inside the inn, Maja Millie had a character aversion to traditional firearms, Bob Njano was out of ammo for the scattergun, and special guest Pinky the Mouse, only had so many arrows for her bow.

A quick search of the inn for anything to defeat the zombies, or at least keep them out, yielded nothing, except for Maja Millie.  Dejected like the others, she slumped against a shelf of some sort, covered by a tapestry.  Her weight pushed the tapestry off, revealing... an old timey pirate cannon

When you roll a d6 in Savage Worlds and you end up with a 21 with aces, your kid's desire to find a cannon becomes a reality.
The cannon blast took out a large group of zombies, but attracted the smaller groups towards the inn. 
With few options left, they raced up to the top of the building and made some phenomenal rolls to leap over to a zombie free building, elude capture, and "coerce" the escaping sailors to take them along. 

A few key actions, and a LOT of critical die rolls to overrule my "Yes, but..." school of Pulp and the heroes were one the road to recovery.  If that's not a Triumph against overwhelming odds, I don't know what is.

Episode 4: A Simple Trade
Episode 5: A Complicated Arrangement