After two years without a Fall-In! (one thanks to COVID, one thanks to Historicon being scheduled in its stead), the HMGS fall convention returns to familiar environs, the Lancaster Wyndham Resort (aka THE HOST), November 4th-6th, 2022.
Given the cancellation of Cold Wars, the uncertainty of world, and a competitive bid by the former Host, it makes perfect sense to return to the sight of many an HMGS con. We might even get an extra con or two in there before the world returns to a better semblance of normal, and high-end weddings and conferences (the Wyndham's preferred demographic) come back with a vengeance.Pages
Friday, February 4, 2022
Fall-In 2022 Falls Back Into Place at the Host
Thursday, February 3, 2022
(Kickstarter) #ZineMonth2022 The Unquiet Dark by Alicia Furness
One of advantages for a February #ZineMonth2022 is the ability to discover not only new products and designers, but whole games and systems I've missed over the past year!
The Unquiet Dark is a 1920's prequel campaign supplement for Brindlewood Bay.
First off, for the uninitiated, an intro in Brindlewood Bay:
Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on and, in particular, a cult dedicated to the dark, monstrous aspect of the goddess Persephone will come to vex them.
The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s.
Now that we have that awesome concept embedded in my brains, let's look a The Unquiet Dark:
The Unquiet Dark is a new campaign supplement for Brindlewood Bay. The campaign covers a year of in-game play, with 4 mysteries each set in a different season, a new Dark Conspiracy sheet, and guidance for setting your game in the 1920s. This supplement requires you to have the core rules of Brindlewood Bay.
Another Month of Gaming (February '22)
This month's digital copy of Game Trade Magazine #264 can be found here.
Alligator Alley Entertainment
Wednesday, February 2, 2022
#ZineMonth2022 - In Soviet Russia, Spy Are You! by Adventures Await
Whether we call in #ZineQuest4 or #ZineMonth2022, the very first zine that tickled my fancy and earned my pledge was In Soviet Russia, Spy Are You! by Adventures Await
In Soviet Russia, Spy Are You! is a tabletop roleplaying game set in the late 1970's. You and your friends take on the role of secret agents working on behalf of Mother Russia to undermine the capitalist regimes of the decadent west. It's your job to assassinate high value targets, capture important intelligence, and sabotage the efforts of the Americans at every turn. You'll do this through a combination of guided narration and the rolling of six-sided dice (no more than three, no less than one). Overseeing your endeavors is The Handler, a player responsible for guiding you and your fellow agents through the story, coming up with obstacles and setbacks to throw your way, and narrating your thrilling successes... and equally impressive failures.
The Roulette System uses a d6 to determine the outcome of an action. It functions very much like a game of Russian Roulette in that, with each consecutive roll, the chance of failure becomes higher and higher. The number of consecutive rolls needed on a non-opposed action varies depending on the difficulty of the action.
EXAMPLE: Alexei Ivanovich wants to try to decode a basic cipher. The Handler determines the difficulty level to be Easy. So, Alexei Ivanovich rolls 1d6 TWO times. On the first roll, he needs to roll anything BUT a 1. On the second roll, he needs to roll anything BUT a 1 OR a 2.
2022 #CharacterCreationChallenge Review and Index
And like that, a great concept (and personal nightmare) was over.
I should have known better than to flip through Twitter on New Year's Eve. Nothing positive ever comes out of stuff you casually find on social media the day before a holiday.
The 31 Day Character Creation Challenge looked innocent enough when it popped up on my feed. Heck, I've done #RPGaDay in August for years and it's been a positive experience.
The big difference between the two is timing. #RPGaDay involves a list of questions, prompts, and topics, and although they want you to cover one per day, the list is release a week or two early. I immediately jump on those questions, so when the dog days of the challenge arrive, I don't have a few short hours to think and write about the topic.My favorites? Veronica Black, Flying Gary, Low-Light, and Thyme DeLay
Characters I didn't get to? I had a Cthulhu Old West character (well before Down Darker Trails) on the to-do list and never got to it. The Classic Traveller one simply fell by the wayside. I had great plans to get the girls to make up Gamma World 4th Edition characters (always a hoot), but basketball season timing was never right. I also had a full write-up planned for one of my painted mouslings, but I misplaced the Savage Worlds rulebook. Funny story, a minute after I completed and scheduled the final post of the challenge (day 30... day 31 got finished early), I moved a few books on my gaming shelf, and my copy of the Explorer's edition magically showed up behind them. I'll get Alphonse posted up if the girls are willing to play a mousling RPG, with all the bells and whistles.
No big surprise, Starfinder was clunky, and GURPS has lost all its nostalgic luster for me. Yet, Hackmaster was like looking at the back of my hand... after a year long coma. There were a few new surprises and good recollections of the those fun and crazy rules.
Am I doing this next year? Heck no,
Tuesday, February 1, 2022
#Zinequest4 is Dead, errrr Postponed! Long Live the Unofficial (and on time) Zinequest 4 - #ZineMonth2022
Kickstarter apparently dropped the ball and failed to promote February as their normal #zinequest month, instead promoting for August to go along with GenCon.
Of course, this wasn't relayed to the Kickstarter creators, as a deluge of A5-sized RPG zine products hit Kickstarter on February 1st.
It appears some of the creators and just going out on their own and launching their campaign, while others are putting in under a general umbrella of Zine Month 2022.
Two thoughts here. Kickstarter and it's proponents are idiots for trying to generate revenue in direct conflict with the biggest gaming event of the year. It's like trying to sell concert t-shirts on the other side of the town hosting the Super Bowl that night. It's a mere distraction, news-wise, and financially.(Star Wars d6) Bo'non'as and Oopsa #5 - Bees Can't Swim!
After defeating the dreaded Space God of Lightning
And returning the splinter Red Tribe to
The home of the Yellowbacks,
Three of the greatest Kurabanda ever,
The ex-Warlord Bo'Non'As
The wise Oop'sa,
And Uha'ul, wielder of the Ladle of God-Slayubbg
Have joined forces to head south and
Confront the Space God who has taken
Residence there.
But there is much to be concerned about!
The Space God is rumored to have
Vast control over ghosts and the dead
And no one has travelled beyond
The Great Stream has ever returned....
Oopsa offered, "We’ll take you back."
The walk back to the green tribe's village was full of questions and conversation, of plantains, of killer insects, of cooking implements.
"It's a long story," and he proceeded to tell the tale of the Lightning God in all its boring details.
Tu’omor would stop from time to time, to check for traps. No one was sure if they were built by the green tribe, or imaginary, as he couldn't seem to find anything.
He took three steps forward and was enveloped in an explosion.
“Help!”
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| Aish Cnekr, Bounty Hunter and Moth God |
The rest of the trip to the green tribe's village remained as noisey as ever, with cooking tips for the Mothman Bounty Hunter.

