On the tail end of the #CharacterCreationChallenge, I intentionally placed a few crunchier character creation systems. A number fell-by the wayside, but I made sure at least one Illuminati University student made it onto the challenge, with actual GURPS stats.
Meet Fluffernutter MacQuinn, IOU Freshthing, majoring in Aviation.
Fluffernutter MacQuinn - Aviation Major - 100 points
ST: 11 (10)
DX: 14 (45)
IQ: 11 (10)
HT: 10 (0)
Of course there's an Aviation major at IOU.
Advantages: Ambidexterity (10), Acute Vision +3 (6), Acute Taste and Smell +3 (6), Reputation +3 (15)
Disadvantages: Glory Hound (-15), Lives on Campus (-5), On the Edge (-15)
Skills:
Brawling (P/E) 2 15
Carousing (P/A) 2 10
Dancing: (P/A) 2 14
Electronics Operation (M/A) 2 11
Guns - Pistol: (P/E) 2 15
Gunner - Machine Gun (P/A) 4 15
Jumping: (P/E) 8 17
Mechanic: Gasoline Engine (M/A) 2 11
Navigation (M/H) 2 10
Piloting: Single Engine Prop 3 11
Piloting: Multi-Engine Prop 1 13
Piloting: Small Helicopter 1 13
Survival: Woodlands 2 11
Three takeaways from Fluffernutter. (1) I never moved on to 4th Edition (2) I sort of miss the small library of GURPS books I had eons ago. I bet things like claws are right in the 4th Edition player's book, but I simply didn't have time to look them up online for a point cost. For minimal damage, it's probably only a few point. (3) Outside of maintaining my Dream Avatar for fun, I think I'm GURPS-ed out, at least creating stats. The rules system is quite simple, albeit modifier heavy, but I just don't sense the appeal of building out the characters.
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