Friday, February 4, 2022

Fall-In 2022 Falls Back Into Place at the Host

After two years without a Fall-In! (one thanks to COVID, one thanks to Historicon being scheduled in its stead), the HMGS fall convention returns to familiar environs, the Lancaster Wyndham Resort (aka THE HOST), November 4th-6th, 2022.

Given the cancellation of Cold Wars, the uncertainty of world, and a competitive bid by the former Host, it makes perfect sense to return to the sight of many an HMGS con.  We might even get an extra con or two in there before the world returns to a better semblance of normal, and high-end weddings and conferences (the Wyndham's preferred demographic) come back with a vengeance.

Extra Pro:  It's the end of Daylight Savings Saturday into Sunday, so a little extra recovery time from the late-night libations.

Extra Con: It's probably the last weekend for AAU for the girls, or school volleyball for Maja.  We'll see what we can do.


Thursday, February 3, 2022

(Kickstarter) #ZineMonth2022 The Unquiet Dark by Alicia Furness

One of advantages for a February #ZineMonth2022 is the ability to discover not only new products and designers, but whole games and systems I've missed over the past year!

The Unquiet Dark is a 1920's prequel campaign supplement for Brindlewood Bay. 

First off, for the uninitiated, an intro in Brindlewood Bay:

Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on and, in particular, a cult dedicated to the dark, monstrous aspect of the goddess Persephone will come to vex them.

The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s.

Now that we have that awesome concept embedded in my brains, let's look a The Unquiet Dark:

Before the Midwives of the Fragrant Void, there was a different darkness rising in the quaint seaside town of Brindlewood Bay. Explore the world of Brindlewood Bay in the height of the jazz age! Set in 1922, The Unquiet Dark has players working to uncover and stop a new threat in the midst of a war of morality. Set against a backdrop of prohibition, technological advancement, and capitalism run rampant, The Unquiet Dark promises hours of jazz age eldritch terror fun!

The Unquiet Dark is a new campaign supplement for Brindlewood Bay. The campaign covers a year of in-game play, with 4 mysteries each set in a different season, a new Dark Conspiracy sheet, and guidance for setting your game in the 1920s. This supplement requires you to have the core rules of Brindlewood Bay.



Another Month of Gaming (February '22)

 This month's digital copy of Game Trade Magazine #264 can be found here.

ViscountEric's Want List
Nuttin'

ViscountEric's Money-Is-No-Object Want List
Atomic Overmind Press
Tour De Lovecraft: The Tales ........................... $19.95
Tour De Lovecraft: The Destinations ................ $24.95

Modiphius 
Star Trek Adventures Player's Guide ................. $39.99
Star Trek Adventures Gamemaster's Guide ....... $39.99

W.R.K.S. Games
Jordenheim Core Rulebook ................................ $49.99

The Imaginary Store List (The Pegleg Gnome)
25th Century Games
Three Sisters ................................................................. $29.99

Alligator Alley Entertainment
Tales and Tomes from the Forbidden Library ............... $34.95

Ares Games
First They Came .......................................... $20.00
Nanty Narking Regular Edition ................... $45.00

The Army Painter
Speedpaint: Mega Set ................................... $99.00

Bandai Co.
Digimon TCG: Digital Hazard Boosters

Catalyst Game Labs
Battletech: Tamar Rising .................................. $34.99
Shadowrun RPG: The Third Parallel ............... $49.99

Chaosium
Call of Cthulhu: Cults of Cthulhu .................... $49.99

Chronicle Books 
Dressed Up Dogs Memory Game .................... $13.00

Cubicle 7
Warhammer: Age of Sigmar - Soulbound RPG - Steam and Steel ............. $34.99
Doctor Who RPG: 2nd Edition Starter Set ................ $29.99
Warhammer 40: Wrath & Glory RPG - Redacted Records ......................... $34.99

Farside Games 
Epic Seven Arise .............................................. $100.00

Gallant Knight Games
Temples & Tombs ............................................. $24.99

Game and a Curry Games
Battle of the Boy Bands ................................... $29.95
Lair ................................................ $24.95

Horrible Guild
Dungeon Fighter ............................................. $49.99

Kobold Press
Kobold's Guide to Worldbuilding V2 ............. $19.99

Konami Digital Entertainment
Game Mat ....................................................... $14.99
Yu-Gi-Oh! Legendary Duelists #9 Boosters
Yu-Gi-Oh! Legendary Duelists Season 3 Box 

Legendary Games
The Dragons Hoard #12 ...................................... $11.99
The Dragons Hoard #13 ...................................... $12.99
Legendary Cartomancer (5e) ............................... $15.99
Legendary Loot Cards #3 (5e) ............................. $19.99
Mother of Monsters Players Guide (5e) .............. $19.99
Mother of Monsters Stone Mothers Assault ........ $25.99
Pathfinder 2nd Edition; Shaman Class................. $13.99

Modiphius
Star Trek Adventures Tricorder Collector's Box Set ............ $89.99
I'll put the Star Trek Adventures Players book and GM Guide on my money-is-no-object list, but there's no way I'm stooping low enough to buy an RPG product shaped like equipment from the show.  

Mongoose Publishing
Traveller 2300 AD Boxed Set ............................................. $99.99
I also won't buy a starter set for a "beloved" game that should have died a quick death in the 80's 
Traveller 2300 AD Aerospace Engineers Handbook .......... $49.99
Traveller Core Adv 1: Invasive Species ........................ $19.99
Traveller Core Adv 2: Last Call at Eneris Cantina ........ $19.99
Traveller Field Catalogue .............................................. $49.99
Traveller Secrets of the Ancients ................................... $49.99
Traveller Mercenary Box Set ........................................ $79.99
Traveller Mercenaries of Charted Space ....................... $44.99
Traveller Mercenary Adv 1: Verloren Hoop .................. $19.99
Traveller Mercenary Adv 2: Bug Hunt .......................... $19.99
Traveller Mercenary Adv 3: Must Travel, Need Guns... $19.99
Traveller Specialist Forces ............................................ $49.99
Traveller Mercenary Dice Set ....................................... $24.99
Traveller The Third Imperium ...................................... $49.99

Osprey Games 
Cryptid: Urban Legends ................................................ $30.00

Paizo Publishing 
Pathfinder RPG: Abomination Vaults HC.......................... $54.99
Special Edition available for $69.99
Pathfinder RPG: AP Outlaws of Alkenstar 1 - Punks in a Powderkeg ...... $24.99
Pathfinder RPG: Deck of Endless NPCs ................................................... $24.99
Pathfinder RPG: Flip Mat Classics - Pathfinder Lodge ............................ $14.99
Pathfinder RPG: Lost Omens: Knights of Lastwall HC ........................... $34.99
Starfinder RPG: AP - Horizons of the Vast 6 - The Culling Shadow ....... $22.99

Paradigm Concepts 
Arcanis: Sorcerous Pacts (5e) ...................................... $19.99

Pokemon USA
Pokemon TCG: Stacking Tin (2022)

Q-Workshop
Forest Dice Set Tundra .................................................. $19.00

Ravensburger
Dungeons, Dice, & Danger ............................................ $24.99

Steve Jackson Games 
Phases of the Moon D6 .................................................... $ 6.95
I had to go on the sjgames.com to confirm.  It's $6.95 for one custom glow-in-the-dark D6 with the phases of  the moon on it.  Four years ago I received my updated Pizza Dice from Flying Buffalo.  Sure they weren't glow in the dark, but it was five bucks for 10 custom dice.  I don't think this is me yelling a cloud (not yet at least).  
Munchkin Dice Bag - Duck of Doom ............................ $12.95
Munchkin Warhammer 40k - Rank and Vile ................. $19.95

Ultra Pro International 
Alcove Dice Tower 
Magic the Gathering CCG:  12 Sided Keyword Counters
Never a big fan of Ultra Pro, since their products are always listed as PI (Please Inquire) due to different wholesaling rates to the retailers, but the dice tower looks clean the the Magic keyword counters look like a neat idea in a world of special rules, abilities, and types.  I'll even make mention to the plethora of card-collecting and deck boxes for Pokemon Enchanted Glade, but I know the three drawer card storage unit solicited is just too pricey mention more than in passing.

Wizards of the Coast
Magic the Gathering: Challenger Decks 2022
Magic the Gathering: Unfinity Collector and Draft Boosters 

Wizkids
A huge assortment of Critical Role, Death Saves, and D&D licensed minis, plus some unpriced plushie stuffed animals.

Wednesday, February 2, 2022

#ZineMonth2022 - In Soviet Russia, Spy Are You! by Adventures Await

Whether we call in #ZineQuest4 or #ZineMonth2022, the very first zine that tickled my fancy and earned my pledge was  In Soviet Russia, Spy Are You! by Adventures Await


From the Kickstarter:
In Soviet Russia, Spy Are You! is a tabletop roleplaying game set in the late 1970's. You and your friends take on the role of secret agents working on behalf of Mother Russia to undermine the capitalist regimes of the decadent west. It's your job to assassinate high value targets, capture important intelligence, and sabotage the efforts of the Americans at every turn. You'll do this through a combination of guided narration and the rolling of six-sided dice (no more than three, no less than one). Overseeing your endeavors is The Handler, a player responsible for guiding you and your fellow agents through the story, coming up with obstacles and setbacks to throw your way, and narrating your thrilling successes... and equally impressive failures.

The Roulette System uses a d6 to determine the outcome of an action. It functions very much like a game of Russian Roulette in that, with each consecutive roll, the chance of failure becomes higher and higher. The number of consecutive rolls needed on a non-opposed action varies depending on the difficulty of the action.

EXAMPLE: Alexei Ivanovich wants to try to decode a basic cipher. The Handler determines the difficulty level to be Easy. So, Alexei Ivanovich rolls 1d6 TWO times. On the first roll, he needs to roll anything BUT a 1. On the second roll, he needs to roll anything BUT a 1 OR a 2.

2022 #CharacterCreationChallenge Review and Index

And like that, a great concept (and personal nightmare) was over.  

I should have known better than to flip through Twitter on New Year's Eve.  Nothing positive ever comes out of stuff you casually find on social media the day before a holiday.  

The 31 Day Character Creation Challenge looked innocent enough when it popped up on my feed.  Heck, I've done #RPGaDay in August for years and it's been a positive experience.  

The big difference between the two is timing.  #RPGaDay involves a list of questions, prompts, and topics, and although they want you to cover one per day, the list is release a week or two early.  I immediately jump on those questions, so when the dog days of the challenge arrive, I don't have a few short hours to think and write about the topic.  

With the #CharacterCreationChallenge, I literally posted my first character hours after announcing that I'd participate.  Sure, it was a TWERPS character, but in a world where some character creation processes take hours, working in real-time with a 60+ hour/week job and the kids' basketball schedule was not going to help.

The other victim of this challenge was my painting.  Anything more complicated than TWERPS or Risus took up time that I would normally spend at my painting bench.  I'm already behind on all my projects for the year, and I not quite sure if cracking open a bunch of games to make characters was more beneficial than working down the lead pile. 

But after 31 days, I may have skirted the rules, or even broken them at points, I posted 31 characters.  

My favorites?  Veronica Black, Flying Gary, Low-Light, and Thyme DeLay

Characters I didn't get to?   I had a Cthulhu Old West character (well before Down Darker Trails) on the to-do list and never got to it.  The Classic Traveller one simply fell by the wayside.  I had great plans to get the girls to make up Gamma World 4th Edition characters (always a hoot), but basketball season timing was never right.  I also had a full write-up planned for one of my painted mouslings, but I misplaced the Savage Worlds rulebook.  Funny story, a minute after I completed and scheduled the final post of the challenge (day 30... day 31 got finished early), I moved a few books on my gaming shelf, and my copy of the Explorer's edition magically showed up behind them.  I'll get Alphonse posted up if the girls are willing to play a mousling RPG, with all the bells and whistles.

No big surprise, Starfinder was clunky, and GURPS has lost all its nostalgic luster for me.  Yet, Hackmaster was like looking at the back of my hand... after a year long coma.  There were a few new surprises and good recollections of the those fun and crazy rules. 

Am I doing this next year?  Heck no, 

Tuesday, February 1, 2022

#Zinequest4 is Dead, errrr Postponed! Long Live the Unofficial (and on time) Zinequest 4 - #ZineMonth2022

Kickstarter apparently dropped the ball and failed to promote February as their normal #zinequest month, instead promoting for August to go along with GenCon.    

Of course, this wasn't relayed to the Kickstarter creators, as a deluge of A5-sized RPG zine products hit Kickstarter on February 1st.

It appears some of the creators and just going out on their own and launching their campaign, while others are putting in under a general umbrella of Zine Month 2022.

Two thoughts here.  Kickstarter and it's proponents are idiots for trying to generate revenue in direct conflict with the biggest gaming event of the year.  It's like trying to sell concert t-shirts on the other side of the town hosting the Super Bowl that night.    It's a mere distraction, news-wise, and financially.  

Secondly, I'll still support the deluge, under the #ZineMonth2022 moniker.  I already have a sizable chunk of cool things that posted today alone, 




(Star Wars d6) Bo'non'as and Oopsa #5 - Bees Can't Swim!

Reunification!

After defeating the dreaded Space God of Lightning
And returning the splinter Red Tribe to
The home of the Yellowbacks,
Three of the greatest Kurabanda ever,
The ex-Warlord Bo'Non'As
The wise Oop'sa,
And Uha'ul, wielder of the Ladle of God-Slayubbg
Have joined forces to head south and
Confront the Space God who has taken
Residence there.

But there is much to be concerned about!
The Space God is rumored to have 
Vast control over ghosts and the dead
And no one has travelled beyond 
The Great Stream has ever returned....

The legends of the Yellowback tribe worked through the network of platforms in the forest canopy as far as they could.  When they reached the end of the platforms, they walked the forest floor until they reached the Great Stream representing the tribe's southernmost border.

Bo'Non'as, ex-warlord of the Kurabanda, tried to stare at the ground for any clues.  When he failed to find anything, he dispensed his wisdom, "Let's go until dark, then we'll climb a tree to sleep."

Uha'ul, the recent wielder of the Ladle of God-Slaying, was more worried about crossing the stream, especially with memories of ghosts in the last encounter with this tribe.

Oopsa tried his best to raise spirts, by making them sing childhood songs to bide the time.  The element of surprise was triumphantly lost.

Dedicated to song, only Oopsa felt an odd needle-like stinger strike his neck.  

Pulling the needle out, Oopsa threw it back into the woods in a random direction.  This confused his compatriots.

"Owwww..... big bees around here!" Oopsa declared.  "Are you guys getting stung."

"No," Uha'ul responded, "The Forest loves us."

Another volley of these needles was let loose, as the other two felt pain in their necks.  

Bo'Non'as pulled out his needle, but Uha'ul slapped the area, driving the needle halfway into his hand!

Uha'ul became immediately lethargic and started staggering about.  

Seeing others succumbing to the assault, Oopsa let out a terrified, "BEEEEES!!!!" and began running through the forest.

Staring at the needle in his hand, Bo'Non'as tried to correct him, "It's not bees!" but Oopsa was already gone.

The lethargic Uha'ul found the shortest tree, pulled out his hammock from his satchel, and set it up to take a nap.

Bo'Non'as was beside himself, "It is not dark, don't sleep. Come here and look at this needle!"

"But I'm veeeerrrry tired."  

Oopsa just happened to dash through the bushes holding scouts for the green tribe, wielding their blowguns.  The Kurabanda took pursuit, even though Oopsa had no idea they were following him. 

Those remaining at the "Bee Site" could only here a mixture of Kurabanda war cries and Oopsa still shrieking "BEEEEEES!"

Once Oopsa realized he was being followed, and still believing bees were in fast pursuit, he managed to converse with them about the impending bee invasion.  

"Save yourselves, come with me!"

It seemed sufficient for the Green Kurabanda that the insects were coming, even if their blowguns caused the initial panic.

Uha'ul climbed down from his tree to hide, but his lack of motivation was so bad, he hid behind a small rock jutting out of the ground only a few inches and immediately fell asleep

Oopsa led the other two Kurabanda back to the original site.  "Let's head to the Great Stream, bees can't swim!"  Oopsa spied the body of Uha'ul laying in the middle of the path.  The Great Advisor scooped up his comatose friend and continued on to the stream....

"Come on little buddy, I got you!"

The two green tribesman burst out of the underbrush, ignored Bo'Non'as and continued on.  Bo'Non'as realized Uha'ul was missing, but his spear was still laying in the ground.  He grabbed the spear and headed towards the stream.  

Everyone hit the stream and swam across in a panic.  The water helped revive and re-energize Uha'ul, and he actually saved Oopsa from drowning. Unfortunately, the one green tribesman lost control and was swept away.  

A clear-minded Uha'ul looked around, "Whose that guy?" he asked, pointing at the new Kurabanda. 

"He's the start of the new army I'm forming," Oopsa  replied.

"Hey!" Bo'Non'as, still on the opposite side of the stream, bellowed.

"Hey, the bees didn't get you, Bo'Non'as!"

"They're not bees!" Bo'Non'as fired back.  

"Probably Death Wasps," Uha'ul interjected. 

"There are Death Wasps in this area," the new Kurabanda added to the conversation.  "And they ruined a perfectly good ambush we had set for you!"

Oopsa was flummoxed, "Why would you want to ambush us?"

"That's what the God of the Underworld wants, you have to be dead to enter the village."

"Waitaminute, as you dead?"

"I think so..."

"Well, you look fantastic for being dead."

"Thanks, but how am I getting home if there are death wasps.  I don't want to die again.  I don't know how that works."


Oopsa offered, "We’ll take you back."

"That might nice of you guys, the God of the Underworld is a very forgiving god, once he kills you."

The walk back to the green tribe's village was full of questions and conversation, of plantains, of killer insects, of cooking implements.  

Tuo'mor, the Kurabanda from the green tribe, was enamored with the the Ladle of God-Slaying!

"How do you have one of the Implemets of Ko’o’king?"

"It's a long story," and he proceeded to tell the tale of the Lightning God in all its boring details.

Tu’omor would stop from time to time, to check for traps.  No one was sure if they were built by the green tribe, or imaginary, as he couldn't seem to find anything.  

Nearing his village, Tu'omer checked some underbrush and let out a sigh a relief
He took three steps forward and was enveloped in an explosion. 

When the dust settled, the Kurabanda was inside a glowing, pulsating net.  

“Help!”

"Is the magic net the work of your god?"  Uha'ul asked?  

"No, and it tickles in an unfunny way.  This is evil, I’m hugging myself… and I hate hugs."

Bo'Non'as took out his knife and cut a few strands of the net.

"This is horrible, it's like being reborn."

Despite the rip in the net, the item still glowed, and appeared to be slowly contracting once Tu'omer was release from its clutches.  

"We should take this!"  Uha'ul suggested.

"Yeah!  It would be great for fishing!"   Oopsa seconded the motion.

At that moment, a large object comes swooped down from the trees.   The creature was bipedal, at least six foot tall, and with the head... of a moth.  Outside of a set of armor akin to the other gods, were a giant set of wings.  He gently pointed a saw-offed heavy blaster at the quartet.

Oh mighty Moth God, what have we done to anger you?"  He pushed the still-tangled Tuo'mor forward, "Do you demand this Kurabanda as sacrifice?"

The "Moth God" was confused.  "No, man, I'm just looking for a dude.  I didn't realize there was intelligent life native to this planet beyond "

"I'm looking for a human named Yoowill."

"What's a HOOO-man?"

"Ones my size, but not feather or hair."

"Oh, the hairless ones..."

The Moth God pressed a button on his wrist to scan the forest.  

Tuo'mer was inquisitive, "Why didn't you guys get a god?  Everybody else got a god."

"We're shopping around."

The Mothman questioned that conversation, "What do you guys consider a god? "  None of the Kurabanda had a good explanation.  

He followed up with an offer, "The name's Aish.  I will protect you from those insects you fear.  I am the biggest one, after all.   Help me find my dude, and I'll give you one of those magic nets."
Aish Cnekr, Bounty Hunter and Moth God

The rest of the trip to the green tribe's village remained as noisey as ever, with cooking tips for the Mothman Bounty Hunter.

"The fungus that grows in the trees is tasty when we cook it in water."  Bo'Non'as proudly asserted.

They reached the village, mostly shanties built on the ground.  A few platforms had been built in the trees, but it was still scant days since the Space Gods descended onto the Kurabanda and scattered them across the planet.  

A few of the villagers, bedecked in green smocks made out of plants, came out to gasp and point at the new visitors.

Older Kurabanda talked with Tuo'mor and motioned  to the group to sit under a lean-to until the God of the Underworld was willing to talk to them.  

While they waited, Aish  tried to view data on a wrist display.  The Kurabanda were in awe of his magic.

"It's "Hairless one" technology."

The Kurabanda were impressed, "Did you kill them all to get it?"

"No the Empire came and killed most of them.  I'm here to find the ones that got away.  Did you guys deal with these hairless ones?

"A couple of them.  One guy who had an ear and one guy who had no tail. "

Uha'ul nodded in approval, "That should clear it right up for you."

"So the hairless ones had friends?  Interesting"


A green tribe Kurabanda came back and declared the God of the Underworld would see them now. 

He led them to a hastily built Quonset hut, made of branches, with a small chimney with smoke eking out.  

Inside a smoky fire warmed the hut, but also obscured the vision of everyone.  

A booming voice echoed throughout the structure, "COME, AND LAY DOWN A GIFT FOR THE GOD OF THE UNDERWORLD."

Oopsa immediately took off his headgear-based urine-filtration system that created his water, put it down in front of him.

Uha'ul provided his stone knife.  "Oh powerful Underworld God, stab many a person with it."

Bo'Non'as gave his hammock.

The voice seemed pleased.  "Excellent, when the chosen one is discovered, the one who will unite the tribes of the Kurabanda, these gifts will help them succeed.  For now, death shall reign supreme."  

After a pause the voice sounded concerned.  "You there, tall one, what gift do you bring for me?"

The bounty hunter stepped forward and placed a hockey-puck shaped object in the pile of the other gifts on the ground.

After he stepped back, the smoke is filled with a green light.  The light created a visage of a near-skeletal Kurabanda in an oversized robe.

"Behold, the God of the Underworld.  Do you wish to embrace your death and live forever."

Oopsa wasn't buying it, "I don't think that's how it works..."

"SILENCE, foolish mammal!" the voice fired back with a thunder that shook the hut.  "You are destined to die, I can make it happen faster."

"No thank you."

The God of the Underworld turned to some odd questions: 

"For what is the reason the mighty Uha'ul, who carries the Kurabanda, why are you here?

"Unity.  The MothGod wants a dude."

"Bo'Non'as, warlord of the Kurabanda, why are you here."

"To unite the tribes."

"Oopsa, the wisest of the Kurabanda, why are we here."

"To Dance!"

Oopsa  began swaying his hips and clapping his hands.  The others quickly picked up the dance until it devolved into a mosh pit.

The dance caught the God of the Underworld completely off guard.  

Aish pulled Bo'Non'as out of the mosh pi and pressed a button on his controls  "Bo, don't freak out." 

With the god appearing awestruck from the dance, the Mothman generated an image of a human, blond hair with some tech gear on it.  "Is this one of the gods?"

"Bo'Non'as stared at it a good while. "No."

Then when I give the signal, hit the ground."

Oopsa's dancing was much clumsier, and he pushed through the green image of the god, the deity quickly reforming in seconds.

"Duck"

Only Bo'Non'as hit the ground.  Instead of aiming it towards the god, Aish aimed his blaster towards an area beyond the fire pit.  He fired a shot single shot, and the God of the Underworld disappeared. 

Tuo'mor was shocked, "The God of the Underworld is dead.  The God of Moths reigns supreme."

"Truk Sandova come on out.  I will burn this building to the ground.   I care not of these others, I just want you."

Uha'ul immediately repeated the bounty hunter's statement with a preaching fervor that even impressed Aish.  

Aish looked back and the booming Kurabanda, "Damn, you are the chosen one."

Coming out of the smoke was a shorter human, covered in tech and gadgets, headphones and headsets.  He did not seem amused.

"Which pirate do you have, I can pay you more."

"No my friend, this one's Imperial.  And as the saying goes,  I can bring you in hot, or I can bring you in cold."

"SO SAYETH THE MOTH GOD, "  extolled Uha'ul, as he repeated Aish's word verbatum

"But." the Mothman pondered, "...I'm cold blooded." and he blasted the human in the chest.

The shot just stunned the human, so Aish walked over and hit him in the head with the butt of his rifle.  

"ALL HAIL THE VICTORY OF THE MOTH GOD!"

Aish against asked the Kurabanda, "Were the other gods like this?"

"Nope."

"I'll take this guy with me.  Anything I need to say to these folks, you're trying to reunite these tribes, right?"

The group sat on these side of the big stream,  Aish chased the green Kurabanda towards the stream, blowing up things with his blaster.    

"THE MOTH GOD IS A VENGEFUL GOD!"

The two tribes reunited, the Moth God  bid them adieu, with his still unconscious bounty, but not before a ceremony with four-year old Dipsa, the leader of the Yellowback.    

"Chosen one, let your heroes be heroes... whatever that means."

Before leaving, he return the God of the Underworld's "gifts" to the Kurabanda, with one added present.  Holding the hockey puck-shaped object in his hand, he spoke directly to Bo'Non'as. 

"If things go bad, press the center, leave it where you are, and run away very very fast.  You have the Puck of Power."

"I shall return...." and with a wink, "according to the prophecy!"

"ACCORDING TO THE PROPHECY!" The Kurabanda replied in unison.

Off in the distance, Boz Diggity, the main shaman of the Kurabanda, stared at Uha'ul, plotting within his maddening mind....

Next: Bo'Non'as and Oopsa #6 - To the Westworld