Thursday, August 27, 2015

#RPGaDAY2015 Day #27 Favorite Idea for Merging Two Games Into One

Day Number 27.  We're almost done. 

Today's topic:  Favorite Idea for Merging Two Games Into One

It's been a long time since I heard stories about people adding Traveller elements to D&D or Phoenix Command charts to a Vampire game.  Nowadays (and even back in the day), it was more popular to port a game setting into a universal engine, like Star Frontiers into GURPS, or Star Trek into Savage Worlds. 

We're nearing a decade of the idea of  GURPS-IOU (Illuminati University) eschewing the crunchy portion of the game and running it using Risus: The Everything RPG. 


GURPS can handle wacky and zany.  Plenty of their supplements offer those campaign styles and most of my early IOU games were using 3rd Edition.   But now IOU is relegated to picnics and impromptu gatherings.  Most of the games have been around an open fire, with only chairs, dice, plates, and a 3x5 cards full of cliches and stats.  Advantages, Disadvantages, and Quirks are simply more descriptive words on a particular cliche.   Enemies and Patrons are separate notes on the card, but the rest translates pretty well. 

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