Sci-Fi has never been a go-to game for me. Sure, I've done d6 Star Wars plenty of times, various incarnations of Star Trek, Traveller, Rifts, Battlelords of the 23rd Century, and a memorable GURPS-Humanx game, but nothing meets the gonzo absurdity of Gamma World.
Take a post-apocalyptic world where nuclear war decimated everything, but left civilization back in the bronze age, perhaps early medieval era. "Purestrain" humans live alongside mutated humans, sentient mutated animals, and even mutant plants! Hilarity ensues as they discover lost technologies of the ancients.
We played 4th Edition Gamma World, which, thankfully, didn't have the massive crunch (and bad editing) of the previous editions. 4th Edition was the first TSR game where I remember the better the armor class, the higher the number. My character, Prego of Lyon, was a mutated human with photosynthetic skin, a lion's mane, and a prehensile tail. We went through a little sandboxing, the 4th Edition module, The Mutant Master, and the classic adventure Famine in Far-Go.
A copy of the rules has floated in and out of my collection many times over the years, but I just can't find a group interested in it. Cthulhu, Hackmaster, and cross-genre college students are weird enough, apparently.
There's no good pictures of the 4th Edition book online... so here's GWA1 |
We played 4th Edition Gamma World, which, thankfully, didn't have the massive crunch (and bad editing) of the previous editions. 4th Edition was the first TSR game where I remember the better the armor class, the higher the number. My character, Prego of Lyon, was a mutated human with photosynthetic skin, a lion's mane, and a prehensile tail. We went through a little sandboxing, the 4th Edition module, The Mutant Master, and the classic adventure Famine in Far-Go.
A copy of the rules has floated in and out of my collection many times over the years, but I just can't find a group interested in it. Cthulhu, Hackmaster, and cross-genre college students are weird enough, apparently.
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