Day #25 What Makes for a Good Character
You don't need an "interesting" character with elaborate backstories and maxed feats out the ying-yang. A character can be more in-depth with a well written paragraph than a 15-page novella detailing their Kindergarten teacher's ancestors.
A good character needs two almost opposite traits: Consistency and growth.
Playing the character the same way each session, no matter how plain or how exotic their story is, is important. Whether it's a simple street urchin or a Spaniard in search of the six-figured man who killed his father, it's good for both the player and GM to know how a character should act in certain situations.
Likewise, a cookie cutter approach when the circumstances change isn't going to cut it, either. A character who keeps getting swindled by thieves will change his approach while still keeping to his (non-naïve) persona.
You don't need an "interesting" character with elaborate backstories and maxed feats out the ying-yang. A character can be more in-depth with a well written paragraph than a 15-page novella detailing their Kindergarten teacher's ancestors.
A good character needs two almost opposite traits: Consistency and growth.
Playing the character the same way each session, no matter how plain or how exotic their story is, is important. Whether it's a simple street urchin or a Spaniard in search of the six-figured man who killed his father, it's good for both the player and GM to know how a character should act in certain situations.
Likewise, a cookie cutter approach when the circumstances change isn't going to cut it, either. A character who keeps getting swindled by thieves will change his approach while still keeping to his (non-naïve) persona.
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